GranspearZX Posted June 9, 2015 Posted June 9, 2015 (edited) (Having been gone a while and having a massive amount of points to spend, an overhaul was necessary on the original. Same character just... rearranged/evolved/etc.) Character Name: ArcturusPower Level: 12/14 (215/219 PP)Trade-Offs: NoneUnspent PP: 4 In Brief: Heir to the magical birthright of primal magic. Alternate Identities: Marcus IronsIdentity: PublicBirthplace: Chicago, IL, USAOccupation: College StudentAffiliations: N/AFamily: Richard Irons (Father, 50) Age: 22 (DoB: March 1994)Apparent Age: N/AGender: MaleEthnicity: African-AmericanHeight: 6' (8'4" in Bear Form)Weight: 225 lbs. (475 lbs. in Bear Form)Eyes: Brown (Red in Bear Form)Hair: Black (Black Fur in Bear Form) Description: In his normal form, Marcus seems like a normal young man Tall and broad-shouldered, he's a bit on the heavy side, and looks like he was built for sports. His head is usually shaved bald, and his facial hair is trimmed into a nice, even goatee. Despite his size, Marcus is deceptively agile--he's no gymnast, but he's actually capable of more mobility than a tank. His brown eyes are often half-closed, and he always looks a little worn out--not that there's anything wrong with him. He simply looks disengaged from everything around him unless he's specifically focused on a person or a conversation. Most of Marcus's Beast Rune forms are humanoid with noticeable beast-like qualities; in his Tiger Form, for instance, his skin fades into a tawny, black-striped hide, and his head resembles that of a tiger from about the nose up, making it look more like a cowl than his actual flesh. His Bear Form, however, is a complete transformation. History: Marcus Irons lead somewhat of a sheltered life. Being an only child, he couldn't remember a time when he wasn't in the company of at least one of his parents, and he never wanted for anything. That certainly wasn't to say that he was spoiled; Richard Irons was a gruff disciplinarian, almost military in his imposition of order on his only son. While both parents often had to go away on business from time to time, he more often than not spent that time with his father. Richard taught him all sorts of things--fishing, hunting, and even how to fight when he started getting bullied at school. His mother was a lot less heavy handed; she wouldn't let Marcus get away with just anything, of course, but she gave him considerably more freedom. It gave him plenty of chance to wonder why his parents had so many books on occult subjects, but he rarely acted on the impulse to read any of them. He had enough problems with just algebra. Marcus and his father had just come from celebrating his 15th birthday a few weeks early, watching a Blades game. He thought it would be an unforgettable night; the two of them stuck around the stadium and he managed to get Andre Leroux to sign his jersey. It was, in fact, a night he'd always remember, but not for the reasons that Marcus thought. They went home, and hours later he was awakened by the breaking of glass and a lot of yelling. Marcus arrived in the living room just in time to see a group of men tackle his father. Without thinking he rushed to try and help, leaping uselessly on one of their backs, only to get thrown off. The landing hurt, but something else in him snapped... Everyone was especially surprised when the 15 year-old boy came back at the SWAT-geared man, grabbing him by the collar with a clawed hand and slinging him across the room. The next few moments were a blur. The room flooded with more people and he remembered something giving him a nasty shock. He remembered his father's voice, sounding uncharacteristically desperate, and then... nothing. He woke up several days later in the hospital, with a strange man in his room, introducing himself as Duncan Summers. That was when he learned the truth--his parents were wanted supervillains. At first, he didn't believe it. His parents, as far as he knew, hadn't even had so much as a speeding ticket. Sure, his dad was over six and a half feet tall and intimidating as all hell, but imagining his father as a monster? No way. Seeing the evidence, however, was sobering. His father could transform, just as he had that night, only his form was... far less friendly on the eyes. He had a body count well into the triple digits, most before he was born. He wasn't sure he'd be able to cope with the reality that his father was even capable of the destruction of which he'd been accused. His mother's involvement was considerably more obscure. As the sorceress Runic, she had managed to suppress his father's transformation through the use of her knowledge and research on magical artifacts and symbols, allowing them to lead normal lives. She was wanted for hiding him, among other things... and Marcus was almost certain that it contributed to her not showing up when his father was carted off to jail. He wasn't stupid--he realized that his father never fought back, and that he'd plead guilty, skipping a trial entirely. Marcus wasn't sure what to do next... Summers provided him with an option. After graduating, Marcus spent a year and a half away from the United States. He doesn't talk much about what he did or where he went; there had been various sightings of him in Japan and Africa and everywhere in between. Eventually he returned to Freedom City, and is currently enrolled in Freedom City University. Personality & Motivation: Marcus is surprisingly mature for his age, often coming off as stand-offish, humorless, and far more serious than necessary. He's actually notoriously big-hearted and loyal to the people who actually earn his trust, and something of a pacifist at heart--contrary to the look and overall aggressive nature of the Beast Rune on his back. It's certainly not that he isn't capable; on the contrary, it's knowing that he could potentially lose control and seriously hurt someone that keeps him from doing anyone serious, crippling harm. Seeking largely to guard against the stigma of his parents' pasts, Marcus makes it a point to know as much as he can about both the magical and physical world and how they interact with one another. Powers and Tactics: Marcus is a brawler by nature, and his mastery of the Beast Rune often reflects the aggressive and combative nature that hides beneath his otherwise calm exterior. He tends to assess a situation as best he can with his heightened senses, but if push comes to shove, Marcus tends to push back. Complications:AAAAH! Bear!: Arctutus tends to give off an aura that screams 'predator'. As such, civilians have a tendency to panic when they see him outside of his natural form.Aspect of The Beast: Marcus is exceptionally aggressive and blunt in his hybrid forms, and finds it difficult to back out of a fight.Collateral Damage: When under the influence of the Beast Rune, Arcturus has an exceedingly difficult time gauging his own strength, potentially causing a notable amount of damage to his surroundings.Colorblind: In his hybrid forms, Arctutus can't really distinguish colors; everything looks grayscale. Abilities: 0 + 2 + 4 + 2 + 4 + 0 = 12PPStrength: 34/26/10 (+12/+8/+0)Dexterity: 12 (+1)Constitution: 34/30/14 (+12/+10/+2)Intelligence: 12 (+1)Wisdom: 14 (+2)Charisma: 10 (+0) Combat: 20 + 14 = 34PPInitiative: +5Attack: +10 (+12 melee, +12 Bear Form)Grapple: +22, +37 Bear FormDefense: +10, +12 Bear FormKnockback: -5, -10 Bear Form Saving Throws: 0 + 7 + 6 = 13PPToughness: +10, +12 Bear FormFortitude: +10 (+0, +10 CON), +12 Bear Form (+0, +12 CON)Reflex: +8 (+7, +1 DEX)Will: +8 (+6, +2 WIS) Skills: 18PP = 72R Acrobatics 6 (+7, +15 Tiger Form)SM Craft [Artistic] 10 (+11)SM Concentration 10 (+12) Intimidate 11 (+11)SM Knowledge [Arcane Lore] 11 (+12)SM Knowledge [Earth Sciences] 3 (+4) Knowledge [Life Sciences] 3 (+4) Language (English [Native], Greek, Latin, Japanese, Russian) 5 Notice 4 (+6) Sense Motive 4 (+6) Stealth 6 (+7) Feats: 21PP Artificer Attack Focus (melee) 2 Dodge Focus 3 Fearless Fearsome Presence 3 Improved Grab Improved Grapple Improved Initiative Luck 2 Quick Change Second Chance (TOU vs. Unarmed) Ultimate Effort (TOU) Skill Mastery (Acrobatics, Craft (Artistic), Intimidate, Knowledge (arcane lore) Takedown Attack 2 Powers: 62 + 56 = 118 PPBeast Rune Physiology (62PP Container [Free Action, Sustained Duration], PF: Innate) [61PP] (Beast Rune, Magic) [62PP] Strike 1 (PFs: Mighty, Affects Insub 1, Variable 1 [fire, ice, earth, thunder]) [4PP] Enhanced CON 16 [16PP] Enhanced STR 16 [16PP] Regeneration 9 (Bruised 3 [no action], Injured 6 [no action]) [9PP] Super Senses 11 (Acute Extended [2] Smell, Danger Sense [Olfactory], Extended [1] Hearing, Low-light vision, Tracking 2 [Smell]. Detect Magic [Smell]) [11PP] Super-Strength 2 (+10 STR carry) [4PP] AP: Leaping 4 (x25) [1PP] Shapeshift 7 [56PP] (Beast Rune, Magic) Bear Form (35PP) Enhanced Traits 3 (Dodge Focus 2, Attack Bonus 1, Defense Bonus 1) [6PP] Features 1 (Insulated fur: immunity to cold & sunburn) [1PP] Growth 4 (+8 STR, +4 CON, Large Size [-1 Attack, -1 Defense]) [12PP] Super-Strength 6 (+30 STR carry [+40 total]; PFs: Countering Punch, Groundstrike) [16PP] AP: Snare 12 (EX: Constricting, Flaws: Medium, Range [Touch], Requires Grapple) [1PP] AP: Blast 12 (Flaw: Limited [existing stone/earth]) (Terra Pugnum, Stone Fists, magic) [1PP] Tiger Form (35PP) Additional Limb 1 (Prehensile tail) [1PP] Elongation 2 (10 ft; Flaw: Limited [Prehensile Tail only]) [1PP] Enhanced Skill 2 (Acrobatics +8) [2PP] Enhanced Feat 7 (Catch Attack 2 [Melee weapons, Unarmed], Elusive Target, Evasion 1, Improved Critical 2 [Unarmed], Redirect) [7PP] Silence 1 (total concealment, normal hearing) [1PP] Speed 6 (500 mph; 4400 ft./rnd) [6PP] Super-Movement 5 (PFs: Slow Fall, Sure-Footed, Swinging, Wall-Crawling) Strike 1 + Nauseate 12 (Flaws: Sicken, Requires Grapple) (Subito Ventus, Violent Tornado Throw) (7PP) AP: Strike 2 (PFs: Mighty, Affects Insubstantial 1; EX: Penetrating, Autofire 1; Flaw: Tiring) (Saevus Tigris, Raging Tiger) [1PP] DC Block:Attack Range Save Effect Unarmed Touch DC23 TOU (Staged) Damage (variable) Unarmed (Bear) Touch DC27 TOU (Staged) Damage (Variable) Unarmed (Tiger) Touch DC23 TOU (Staged) Damage (Variable, Crit 18-20) Snare 12 Touch DC22 REF (Staged) Entangled/Bound Terra Pugnum 120 ft. DC27 TOU (Staged) Damage (Physical) Subito Ventus Touch DC22 FORT (Staged) Sicken, Damage (Physical) Saevus Tigris Touch DC25 TOU (Staged) Damage (Variable) Drawbacks: -1PPShifting Distraction (loses dodge bonus while Shapeshifting; Frequency: Uncommon, Intensity: Minor) [-1PP] Abilities (12) + Combat (34) + Saving Throws (13) + Skills (18) + Feats (21) + Powers (118) - Drawbacks (-1) = 215/219 Power Points Edited May 16, 2018 by Fox +1pp for March/April 2018
Avenger Assembled Posted June 11, 2015 Posted June 11, 2015 Hmm. Is the Distracting on his Shapeshift just while he's rearranging PP, or all the time it's on? The former sounds like a drawback.
GranspearZX Posted June 14, 2015 Author Posted June 14, 2015 (edited) I'd intended it to be while he's rearranging PP originally. If it's a drawback instead, that works too. I'm just not sure what the point value of it would be.EDIT: Yeah it's just while rearranging PP. Edited June 21, 2015 by GranspearZX
Brown Dynamite Posted June 27, 2015 Posted June 27, 2015 Sneaking in here. Yeah would probably be a 1PP Drawback then.
GranspearZX Posted June 28, 2015 Author Posted June 28, 2015 Alrighty. Drawback added in, and points have been readjusted accordingly. 0 PP left over (yay!). Thanks again to all for looking him over!
Brown Dynamite Posted June 29, 2015 Posted June 29, 2015 Strike 1 (PFs: Mighty, Affects Insub 1, Variable 1 [fire, ice, earth, thunder]) [3PP]actually costs 4PP. Which as far as I can tell is the only issue on the sheet. So you're 1PP away from the approved.
GranspearZX Posted June 29, 2015 Author Posted June 29, 2015 Fixed it by dropping Ritualist from the feats. Thanks!
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