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Temporiad: Save on Time (OOC)


Vahnyu

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Posted (edited)

Okay, redirecting this horse!

1d20+10=11

Wow, how amazingly crappy! I know it's early in the game, but I'm gonna blow an HP on a reroll. Grim's going back in time, so there should be a few chances for her to earn an HP or two from encountering some wrought iron.

Rerolled Ride check: 1d20+10=20

Much better!

Edited by Heritage
Posted

Grimalkin:

You manage to avoid the civilians (DC15 success), but then, before you have a chance to catch your breath, you find yourself headed towards the trees in the park. Thankfully, you were aware enough to steer the horse correctly (DC20 success), thus avoiding a Grimmer fate, and eventually, manage to reign in the horse to a full stop (DC25+ success, remember, using an HP reroll means that rolling anything bellow 11 gets a +10 on the result), before further catastrophe!

Posted

I'm gonna just do a whole new post tonight when I get home, not to weasel in an extra post (though it is nice), but because editing a post on that scale on my phone would be maddening. 

Posted

no complaints from me, Heri. Perhaps give Grim the chance to talk with Equinox who just addressed the other heroes? :)

Posted

Miras is going to use her magical senses on the horses. Are they actually real, or are they maybe enchanted somehow?

Posted

Black Knight:

roll ahead if you wish. DC15 for some knowledge, DC20 for more accurate knowledge, and DC25+ for Maximum Nerdom!

Miras:

You can't seem to trace even one inch of magic in these horses. Not only are they nonmagical, themselves, but there also doesn't seem to be a single trace of magical tampering anywhere near them.

  • 6 months later...
Posted

Well, then, after all this time, I'm back on having an internet connection 24/7. This means that, if you are interested, this thread can get back in motion! Apologies, nonetheless for the gigantic break.

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