Gizmo Posted July 10, 2015 Posted July 10, 2015 The OOC!To start off with the DuTempts Building crew are already at the ice rink with Kimber any everyone else can begin arriving!Nick, Equinox and Frost should all have a general idea of what Kimber's been working on since she'd have asked them for their professional opinions along the way. I'll leave it to each of you how complete a picture of the final goal you think they'd have. She'd have likewise let Temperance know she needed help with something involving Jotunheim and made a weak attempt to coach the whole thing in technobabble for Citizen's peace of mind. Papercut and Revenant may only know that Kimber asked for their help and that there's a non-zero chance that there's going to be some monster fighting involved.Kimber's friends from True North are stuck dealing with another Igneous (lava men) crisis, which Frost and Blue Fox would certainly know about, if it comes up.
Avenger Assembled Posted July 13, 2015 Posted July 13, 2015 Koshiro gets a text message from Citizen! "Keep a close eye on Tarva. Steve knows her from the Terminus and Miss A says she is bad news. I don't know why she's hanging out with K, I, & E."
Gizmo Posted July 22, 2015 Author Posted July 22, 2015 Random Encounter! Start hitting me with Initiative checks, folks.
Avenger Assembled Posted July 22, 2015 Posted July 22, 2015 http://orokos.com/roll/310523 = Citizen goes on 22http://orokos.com/roll/310524 = Comrade Frost goes on 7
Ecalsneerg Posted July 22, 2015 Posted July 22, 2015 Equinox: Initiative: 1d20+1 9Hayleynitiative: 1d20+3 22Hayley'll delay until Equinox's for simplicity and also because she's inside her coat
Gizmo Posted July 25, 2015 Author Posted July 25, 2015 Ghost GirlInitiative: 1d20+3 18Giant AurochsInitiative: 1d20 2> 26 - Wraith - Uninjured, 2HP24 - Revenant - Uninjured, 1HP22 - Citizen - Uninjured, 2HP20 - Nick Cimitiere - Uninjured, 4HP19 - Blue Fox - Uninjured, 5HP18 - Ghost Girl - Uninjured, 3HP14 - Temperance - Uninjured, 3HP10 - Papercut - Uninjured, 4HP9 - Equinox - Uninjured, 4HP9 - Hayley - Uninjured7 - Comrade Frost - Uninjured, 1HP2 - Giant Aurochs x3 - UninjuredHahahaha... yes, this was an excellent idea. Alright! Wraith is up first.
Fox Posted July 25, 2015 Posted July 25, 2015 Move Action: Shapeshift.Whip-BladesElongation 2 (10ft) [2pp]Speed 1 (10mph / 100 feet per Move Action) [1pp]Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp][2 + 1 + 7 = 10/10pp]Standard Action: Charge the lead aurochs!Melee Attack Roll vs. Aurochs (charge +2) (1d20 + 12 + 2=23)DC27 Toughness, if that hits.Wraith is at -2 defense until her next turn, and will be interposing for...Koshiro, I guess, if needed! Old habits.
Gizmo Posted July 25, 2015 Author Posted July 25, 2015 Giant AurochToughness Save vs DC 27: 1d20+19 33Spoilers: these things are big woolly sacks of toughness.26 - Wraith - Uninjured, -2 Defense, 2HP> 24 - Revenant - Uninjured, 1HP22 - Citizen - Uninjured, 2HP20 - Nick Cimitiere - Uninjured, 4HP19 - Blue Fox - Uninjured, 5HP18 - Ghost Girl - Uninjured, 3HP14 - Temperance - Uninjured, 3HP10 - Papercut - Uninjured, 4HP9 - Equinox - Uninjured, 4HP9 - Hayley - Uninjured7 - Comrade Frost - Uninjured, 1HP2 - Giant Aurochs x3 - Uninjured
Tiffany Korta Posted July 27, 2015 Posted July 27, 2015 Time to grab the bull by the horn :). Shall try to grapple one of the AurochsAttack Roll: 1d20+12 30 and if that hit's the Grapple: 1d20+22 25
Gizmo Posted July 27, 2015 Author Posted July 27, 2015 That definitely hits!Giant AurochOpposed Grapple Check: 1d20+45 55The Grapple, though, not so much!26 - Wraith - Uninjured, -2 Defense, 2HP24 - Revenant - Uninjured, 1HP> 22 - Citizen - Uninjured, 2HP20 - Nick Cimitiere - Uninjured, 4HP19 - Blue Fox - Uninjured, 5HP18 - Ghost Girl - Uninjured, 3HP14 - Temperance - Uninjured, 3HP10 - Papercut - Uninjured, 4HP9 - Equinox - Uninjured, 4HP9 - Hayley - Uninjured7 - Comrade Frost - Uninjured, 1HP2 - Giant Aurochs x3 - Uninjured
Avenger Assembled Posted July 28, 2015 Posted July 28, 2015 Citizen attacks an Aurochs I will dub Aurochs #3. He will do a full All-Out Power Attack, using a Stunning Attack.http://orokos.com/roll/312087 = 19 Assuming that hits, I believe that's a Fort save of DC 10 + 15 + 5 = DC 30. The DC to hit Citizen is now 16.
Gizmo Posted July 28, 2015 Author Posted July 28, 2015 (edited) Giant AurochFortitude Save vs DC 30: 1d20+15 17 Kablam! Failure by 10+ means unconscious!26 - Wraith - Uninjured, -2 Defense, 2HP24 - Revenant - Uninjured, 1HP22 - Citizen - Uninjured, -5 Defense, 2HP> 20 - Nick Cimitiere - Uninjured, 4HP19 - Blue Fox - Uninjured, 5HP18 - Ghost Girl - Uninjured, 3HP14 - Temperance - Uninjured, 3HP10 - Papercut - Uninjured, 4HP9 - Equinox - Uninjured, 4HP9 - Hayley - Uninjured7 - Comrade Frost - Uninjured, 1HP2 - Giant Aurochs x2 - Uninjured Edited July 29, 2015 by Gizmo
trollthumper Posted July 28, 2015 Posted July 28, 2015 After seeing the Auroch break the hell out of a grapple, Nick decides to unleash his Blast 12 (Alt Save: Will) on Auroch 2. That's a 22 to hit. DC27 Will save if it does.
Gizmo Posted July 28, 2015 Author Posted July 28, 2015 (edited) Giant AurochWill Save vs DC 27: 1d20+9 10...well. Nick gets an HP as I reduce that to Staggered and Dazed.26 - Wraith - Uninjured, -2 Defense, 2HP24 - Revenant - Uninjured, 1HP22 - Citizen - Uninjured, -5 Defense, 2HP20 - Nick Cimitiere - Uninjured, 5HP> 19 - Blue Fox - Uninjured, 5HP18 - Ghost Girl - Uninjured, 3HP14 - Temperance - Uninjured, 3HP10 - Papercut - Uninjured, 4HP9 - Equinox - Uninjured, 4HP9 - Hayley - Uninjured7 - Comrade Frost - Uninjured, 1HP2 - Giant Auroch - Uninjured2 - Giant Auroch - Staggered, DazedEve is up next. Edited July 29, 2015 by Gizmo
Avenger Assembled Posted July 29, 2015 Posted July 29, 2015 I think Citizen's Defense should actually be -5; he is taking it to the Limit!
April Posted July 30, 2015 Posted July 30, 2015 Aid Another (Citizen): Defense (+5): 1d20+6 23"Attacked" the Aurochs Citizen engaged to assist in the defense of Citizen.
Gizmo Posted July 31, 2015 Author Posted July 31, 2015 (edited) Ghost GirlDrain Stength vs Giant Auroch: 1d20+12 31Giant AurochFortitude Save vs DC 22: 1d20+15 26Kimber wracks up a Dazed status because plot! Temperance is up in the meantime.26 - Wraith - Uninjured, -2 Defense, 2HP24 - Revenant - Uninjured, 1HP22 - Citizen - Uninjured, -5 Defense/+5 Defense, 2HP20 - Nick Cimitiere - Uninjured, 5HP19 - Blue Fox - Uninjured, 5HP18 - Ghost Girl - Dazed, 3HP> 14 - Temperance - Uninjured, 3HP10 - Papercut - Uninjured, 4HP9 - Equinox - Uninjured, 4HP9 - Hayley - Uninjured7 - Comrade Frost - Uninjured, 1HP2 - Giant Auroch - Uninjured2 - Giant Auroch - Staggered, Dazed Edited July 31, 2015 by Gizmo
trollthumper Posted August 1, 2015 Posted August 1, 2015 Hmm. The first time we fought things from Jotunheim, Temperance ran ass-first into Immunity... but it's worth a shot, as there's a lot of snow here, and it'd be a shame not to use it. Move Action: Intimidate Auroch 2. 11, so fat chance.Standard Action: Blast w/ Autofire. 23, so base DC24 TOU plus Autofire bonus.
Gizmo Posted August 1, 2015 Author Posted August 1, 2015 I'll allow it for the bludgeoning aspect!Giant AurochToughness Save vs DC 28: 1d20+19 39Whelp!26 - Wraith - Uninjured, -2 Defense, 2HP24 - Revenant - Uninjured, 1HP22 - Citizen - Uninjured, -5 Defense/+5 Defense, 2HP20 - Nick Cimitiere - Uninjured, 5HP19 - Blue Fox - Uninjured, 5HP18 - Ghost Girl - Dazed, 3HP14 - Temperance - Uninjured, 3HP> 10 - Papercut - Uninjured, 4HP9 - Equinox - Uninjured, 4HP9 - Hayley - Uninjured7 - Comrade Frost - Uninjured, 1HP2 - Giant Auroch - Uninjured2 - Giant Auroch - Staggered, Dazed
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