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Posted

Koshiro will summon a swarm of paper cranes to bedevil the uninjured aurochs. Spending an HP to stunt a Dazzle effect that may last longer than one round. Dazzle 8 (visual, Extra: Secondary Effect, crane storm) [24PP]  He rolls a 19

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Posted

Giant Auroch
Reflex Save vs DC 18: 1d20+6 14

26 - Wraith - Uninjured, -2 Defense, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, -5 Defense/+5 Defense, 2HP
20 - Nick Cimitiere - Uninjured, 5HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Dazed, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 3HP
> 9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Auroch - Blinded, Pending Secondary Effect
2 - Giant Auroch - Staggered, Dazed

Posted (edited)

Hayley isn't going to do anything unless she specifically gets attacked or whammied.

Equinox is going to plump for her usual method of ignore her toolbox of magical tricks and shoot enough elemental magic at stuff to level a city block. Use her Blast 11, with a descriptor of physical slashing/piercing/whatever because it's all sharp stuff, not actual physical cold. All-Out Power Attack for 2. Aim at the staggered auroch, not the one beset by winged birds.

BLIZZARD TIME: 1d20+11 25 Assuming a 25 hits a giant monster, that's a DC 28 hit.

Edited by Ecalsneerg
Posted

Giant Auroch
Toughness Save vs DC 28: 1d20+19 20

A natural 1! Since it's already Staggered I'm going to call that knocked out.

26 - Wraith - Uninjured, -2 Defense, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, -5 Defense/+5 Defense, 2HP
20 - Nick Cimitiere - Uninjured, 5HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Dazed, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 3HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
> 7 - Comrade Frost - Uninjured, 1HP
2 - Giant Auroch - Blinded, Pending Secondary Effect

Posted

Giant Auroch
Fortitude Save vs DC 22: 1d20+15 33 Nope!

The Auroch remains Blinded until it can try to make a save on Koshiro's turn so it thrashes around: 50% Miss Chance: 1d2 1 It doesn't manage to hit anyone.

> 26 - Wraith - Uninjured, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, -5 Defense/+5 Defense, 2HP
20 - Nick Cimitiere - Uninjured, 5HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Dazed, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 3HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Auroch - Blinded, Pending Secondary Effect

Posted

Wraith is unhappy.

Move Action: Shapeshift.
Damage 5 (Extras: Alternate Save (Reflex); Flaws: Distracting; Feats: All-Out Attack, Improved Critical 2 [18-20], Mighty, Power Attack) [10/10pp]

Standard Action: Charge! It's...technically a melee attack....
Melee Attack Roll vs. Auroch (ewwwww; +2 Charge, -5/+5 Power Attack, +5/-5 All-Out Attack) (1d20 + 12 + 2 - 5 + 5=27)

Was kinda hoping for the crit. Ah, well.
DC32 Reflex vs. Lethal Damage for the Auroch. If that doesn't take it down, she'll surge for a second attack, which I'll go ahead and roll for expediency:
Melee Attack Roll vs. Auroch [SURGE] (ewwwww; -5/+5 Power Attack, +5/-5 All-Out Attack) (1d20 + 12 - 5 + 5=15)

....whiiiich is insufficient for my purposes and Wraith's dedication to lethality. Assuming she has to use that surge and that doesn't hit, she'll reroll it (again, for expediency):
Melee Attack REROLL vs. Auroch [SURGE] (ewwwww; -5/+5 Power Attack, +5/-5 All-Out Attack) (1d20 + 12 - 5 + 5=27)

Either way, Wraith's at -5 defense until her next turn if we remain in combat. If she had to surge, she's fatigued; if she had to reroll, she's down a hero point.

  • 3 weeks later...
Posted

Alright, everyone has a chance to react IC here. Ritual folks can describe how they're going about charging up their object and everyone else can do their version of, "Ooh, pretty lights," as desired.

Meanwhile, for characters not part of the ritual, start hitting me with Initiative checks!

Posted

Jotun Skeletons
Initiative: 1d20+3 11

> 33 - Blue Fox - Uninjured, 6HP [BLUFF]
23 - Papercut - Uninjured, 4HP [WEST]
13 - Citizen - Uninjured, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [BLUFF]
12 - Temperance - Uninjured, 4HP [BLUFF]
11 - Jotun Skeletons - Uninjured x36 [WEST]
9 - Revenant - Uninjured, 2HP [BLUFF]

A couple of notes! First off, unless otherwise mentioned all the monsters in this fight will be minions so Take 10, use Takedown Attack and so on as you will. Second, this is going to cover the whole area around the bluff which is pretty big so I'll be dividing things up into five areas: each quadrant and the bluff itself. That'll be a bigger deal once there are threats coming from multiple directions, oh ho ho! We'll be keeping track of the rough location of each character in the initiative order to make things clearer. Third, Eve has linked up who she can with her telepathy so feel free to use that Communication in-character as appropriate!

Posted

If he positions it right, that's big enough to catch four of the giant skeletons!

Jotun Skeletons
Toughness Save vs DC 23: 4#1d20+13 16 16 26 24

33 - Blue Fox - Uninjured, 6HP [BLUFF]
23 - Papercut - Uninjured, 3HP [WEST]
> 13 - Citizen - Uninjured, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [BLUFF]
12 - Temperance - Uninjured, 4HP [BLUFF]
11 - Jotun Skeletons - Uninjured x34 [WEST]
9 - Revenant - Uninjured, 2HP [BLUFF]

Posted

As discussed in chat, we're fudging the way Takedown Attack works a little bit since the skeletons are more than 5' apart.

Jotun Skeletons
Toughness Save vs DC 35: 7#1d20+13 22 20 30 30 15 18 33

33 - Blue Fox - Uninjured, 6HP [BLUFF]
23 - Papercut - Uninjured, 3HP [WEST]
13 - Citizen - Uninjured, -5 Defense, 3HP [WEST]
> 12 - Wraith - Uninjured, 3HP [BLUFF]
12 - Temperance - Uninjured, 4HP [BLUFF]
11 - Jotun Skeletons - Uninjured x27 [WEST]
9 - Revenant - Uninjured, 2HP [BLUFF]


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