Fox Posted August 29, 2015 Posted August 29, 2015 (edited) Wraith shapeshifts to a more fighty setting (below), but otherwise holds her action.Elongation 1 (+5ft) [1pp]Speed 1 (10mph / 100 feet per Move Action) [1pp]Strike 5 (Feats: Improved Critical [19-20], Mighty, Power Attack) [7pp] Edited August 29, 2015 by Fox
Gizmo Posted August 29, 2015 Author Posted August 29, 2015 33 - Blue Fox - Uninjured, 6HP [BLUFF]23 - Papercut - Uninjured, 3HP [WEST]13 - Citizen - Uninjured, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [BLUFF]> 12 - Temperance - Uninjured, 4HP [BLUFF]11 - Jotun Skeletons - Uninjured x27 [WEST]9 - Revenant - Uninjured, 2HP [BLUFF]
trollthumper Posted August 30, 2015 Posted August 30, 2015 Temperance unleashes an Area Shapeable Trip that covers 45 ft. 27 on the Trip check, 23 if they make a DC19 Reflex save.
Gizmo Posted August 30, 2015 Author Posted August 30, 2015 Jotun SkeletonsReflex Save vs DC 19: 4#1d20+5 6 20 17 10Strength Check vs DC 27: 3#1d20+10 19 14 16Strength Check vs DC 23: 1d20+10 26 33 - Blue Fox - Uninjured, 6HP [BLUFF]23 - Papercut - Uninjured, 3HP [WEST]13 - Citizen - Uninjured, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [BLUFF]12 - Temperance - Uninjured, 4HP [WEST]> 11 - Jotun Skeletons - Uninjured x24, Prone x3 [WEST]9 - Revenant - Uninjured, 2HP [BLUFF]
Gizmo Posted August 30, 2015 Author Posted August 30, 2015 Jotun SkeletonsIcy Shards vs Papercut; Combined Attack: 4#1d20+8 20 21 24 14 That's a DC 27 Toughness Save for Koshiro.Claws vs Citizen; Combined Attack: 4#1d20+8 15 12 26 16 And a DC 29 Toughness Save for Sharl. This also means that four of the skeletons are now bunched up around him!Aid Attack: 3#1d20+8 21 9 24Initiate Grapple vs Temperance: 1d20+12 28Opposed Grapple Check: 1d20+24 34 We'll need an opposed Grapple Check from Temperance there.The remaining skeletons are either getting back on their feet or moving into range - they started out quite spread out but are converging on the heroes who attacked them how, always heading toward the bluff. 33 - Blue Fox - Uninjured, 6HP [BLUFF]23 - Papercut - Uninjured, 3HP [WEST]13 - Citizen - Uninjured, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [BLUFF]12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x24, Prone x3 [WEST]> 9 - Revenant - Uninjured, 2HP [BLUFF]
Avenger Assembled Posted September 1, 2015 Posted September 1, 2015 http://orokos.com/roll/321886 = 25Sharl is injured!
trollthumper Posted September 1, 2015 Posted September 1, 2015 Temperance's Grapple check: Yeah, she Bound.
Gizmo Posted September 1, 2015 Author Posted September 1, 2015 Okay, Lucy is up next!33 - Blue Fox - Uninjured, 6HP [BLUFF]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [BLUFF]12 - Temperance - Uninjured, Bound, 4HP [WEST]11 - Jotun Skeletons - Uninjured x24, Prone x3 [WEST]> 9 - Revenant - Uninjured, 2HP [BLUFF]
Tiffany Korta Posted September 1, 2015 Posted September 1, 2015 Revenant shall take ten and try to take down the skeleton that has Temperance. Attack is 22, if that hits it a DC 27 Toughness save.
Gizmo Posted September 2, 2015 Author Posted September 2, 2015 Jotun SkeletonsToughness Save vs DC 27: 1d20+13 17TimberwolvesInitiative: 1d20+9 25Blue Fox and Wraith were both holding actions, so they have an opportunity to react to the arrival of the timberwolves. IC post to follow shortly.> 33 - Blue Fox - Uninjured, 6HP [BLUFF]25 - Timberwolves - Uninjured x15 [SOUTH]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [BLUFF]12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x26 [WEST]9 - Revenant - Uninjured, 2HP [WEST]
Fox Posted September 2, 2015 Posted September 2, 2015 (edited) I'll just roll the fluff of the action into her next IC post, but Wraith'll jump (fall) off her tower and move between the bluff and the wolves. Edited September 2, 2015 by Fox
Gizmo Posted September 2, 2015 Author Posted September 2, 2015 Alright! Blue Fox is up.> 33 - Blue Fox - Uninjured, 6HP [BLUFF]25 - Timberwolves - Uninjured x15 [SOUTH]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [SOUTH]12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x26 [WEST]9 - Revenant - Uninjured, 2HP [WEST]
April Posted September 4, 2015 Posted September 4, 2015 Going to Stunt something off of Blue Fox's primary psionics array, and expend an HP to negate the fatigue which would bring her HP total to 5.There are a few ways I could build this, I'll go with something that may be a bit overkill since I don't have the numbers for the size of the area being covered, but maybe going a bit overboard will be good since it will provide some overhead protection?Create Object 13 (130 ft. range, Max Size: 13 2500' cubes, Flaws: Feedback, Feats: Progression [Object Size] 8, Selective [Allies May Pass]) [22 PP]This barrier will cover the South and East approaches.
Gizmo Posted September 4, 2015 Author Posted September 4, 2015 That'll work! Go ahead and get an IC post up.33 - Blue Fox - Uninjured, 5HP [SOUTH]> 25 - Timberwolves - Uninjured x15 [SOUTH]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [SOUTH]12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x26 [WEST]9 - Revenant - Uninjured, 2HP [WEST]
Gizmo Posted September 4, 2015 Author Posted September 4, 2015 TimberwolvesFive of the wolves will try to claw their way through the barrier while another five will start running around to the west side and the remaining fire will start running around to the east and eventually the north.Combined Attack vs Telekinetic Barrier: 5#1d20+12 19 15 13 31 29Telekinetic BarrierToughness Save vs DC 29: 1d20+13 33 The Beckygoyles make it strong!33 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [SOUTH]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]> 23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]12 - Wraith - Uninjured, 3HP [SOUTH]12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x26 [WEST]9 - Revenant - Uninjured, 2HP [WEST]Koshiro is up next! Once we get an IC post from Equinox I'll post more for the ritual folks.
Electra Posted September 9, 2015 Posted September 9, 2015 Koshiro will continue to use his stunted power from last round, Blast 8 (Extra: Area [Targeted, Cone]) {24/24}, against the skeletons. He will then use his move action to try and get out of range of those projectiles.
Gizmo Posted September 9, 2015 Author Posted September 9, 2015 The skeletons are significantly closer together now that they're ganging up on the heroes, so:Jotun SkeletonsToughness Save vs DC 23: 8#1d20+13 15 30 24 22 16 20 27 3233 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [SOUTH]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]> 13 - Citizen - Injured x1, 3HP [WEST]12 - Wraith - Uninjured, 3HP [SOUTH]12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x22 [WEST]9 - Revenant - Uninjured, 2HP [WEST]
Avenger Assembled Posted September 9, 2015 Posted September 9, 2015 (edited) Citizen switches his Flight-Super-Strength away to all Super-Strength. (He'll land for this.) That puts his Grapple at +35He'll grab the nearest jotun. http://orokos.com/roll/324055 = 23 Grapple http://orokos.com/roll/324056 = 42MEDIOCRE! HPhttp://orokos.com/roll/324058 = 50 Better, better. Edited September 9, 2015 by Avenger Assembled
Avenger Assembled Posted September 9, 2015 Posted September 9, 2015 I'll surge and make with hitting everybody! I'll take 10 since their minions and spend an HP to cancel the fatigue.
Gizmo Posted September 9, 2015 Author Posted September 9, 2015 Jotun SkeletonsCan't beat that Grapple check, so!Toughness Save vs DC 30: 11#1d20+13 18 17 33 31 17 16 33 23 26 29 1433 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [SOUTH]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, 1HP [WEST]> 12 - Wraith - Uninjured, 3HP [SOUTH]12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x14 [WEST]9 - Revenant - Uninjured, 2HP [WEST]Wraith is up and as a reminder Blue Fox made her barrier Selective so that allies can pass through it!
Fox Posted September 9, 2015 Posted September 9, 2015 Move Action: Elongate - +5' to her reach.Standard Action: Chaaaaarge!Wraith's attack bonus is +12; with charge, that's +14, so she'll go ahead and power attack to +4/-4 and take 10 against the nearest group of wolves - if she can she'll try to charge into the pack a bit, but if she can only hit the edge of the group closest to her she'll live with that. Should just hit (effective roll of 20), for a DC31 Toughness save. She'll follow through on that to takedown attack anything she can.Wraith's at -2 defense until her next turn.
Gizmo Posted September 9, 2015 Author Posted September 9, 2015 TimberwolvesToughness Save vs DC 31: 5#1d20+10 20 19 29 17 3033 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, 1HP [WEST]12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]> 12 - Temperance - Uninjured, 4HP [WEST]11 - Jotun Skeletons - Uninjured x14 [WEST]9 - Revenant - Uninjured, 2HP [WEST]
trollthumper Posted September 16, 2015 Posted September 16, 2015 (edited) Temperance attempts to unleash Blast w/ Autofire on a skeleton. On a 15, odds are the key word is "attempt."Screw it, Hero Point. A 26 should work better. Edited September 16, 2015 by trollthumper
Gizmo Posted September 16, 2015 Author Posted September 16, 2015 Jotun SkeletonToughness Save vs DC 28: 1d20+13 19Go ahead and post IC for Temperance and for Nick, too!33 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, 1HP [WEST]12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]12 - Temperance - Uninjured, 3HP [WEST]> 11 - Jotun Skeletons - Uninjured x13 [WEST]9 - Revenant - Uninjured, 2HP [WEST]
Recommended Posts