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Wraith shapeshifts to a more fighty setting (below), but otherwise holds her action.

Elongation 1 (+5ft) [1pp]
Speed 1 (10mph / 100 feet per Move Action) [1pp]
Strike 5 (Feats: Improved Critical [19-20], Mighty, Power Attack) [7pp]

Edited by Fox
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33 - Blue Fox - Uninjured, 6HP [BLUFF]
23 - Papercut - Uninjured, 3HP [WEST]
13 - Citizen - Uninjured, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [BLUFF]
> 12 - Temperance - Uninjured, 4HP [BLUFF]
11 - Jotun Skeletons - Uninjured x27 [WEST]
9 - Revenant - Uninjured, 2HP [BLUFF]

 

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Jotun Skeletons
Reflex Save vs DC 19: 4#1d20+5 6 20 17 10
Strength Check vs DC 27: 3#1d20+10 19 14 16
Strength Check vs DC 23: 1d20+10 26

 

33 - Blue Fox - Uninjured, 6HP [BLUFF]
23 - Papercut - Uninjured, 3HP [WEST]
13 - Citizen - Uninjured, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [BLUFF]
12 - Temperance - Uninjured, 4HP [WEST]
> 11 - Jotun Skeletons - Uninjured x24, Prone x3 [WEST]
9 - Revenant - Uninjured, 2HP [BLUFF]

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Jotun Skeletons
Icy Shards vs Papercut; Combined Attack: 4#1d20+8 20 21 24 14
     That's a DC 27 Toughness Save for Koshiro.
Claws vs Citizen; Combined Attack: 4#1d20+8 15 12 26 16
     And a DC 29 Toughness Save for Sharl. This also means that four of the skeletons are now bunched up around him!
Aid Attack: 3#1d20+8 21 9 24
Initiate Grapple vs Temperance: 1d20+12 28
Opposed Grapple Check: 1d20+24 34
    We'll need an opposed Grapple Check from Temperance there.

The remaining skeletons are either getting back on their feet or moving into range - they started out quite spread out but are converging on the heroes who attacked them how, always heading toward the bluff.

 

33 - Blue Fox - Uninjured, 6HP [BLUFF]
23 - Papercut - Uninjured, 3HP [WEST]
13 - Citizen - Uninjured, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [BLUFF]
12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x24, Prone x3 [WEST]
> 9 - Revenant - Uninjured, 2HP [BLUFF]

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Okay, Lucy is up next!

33 - Blue Fox - Uninjured, 6HP [BLUFF]
23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [BLUFF]
12 - Temperance - Uninjured, Bound, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x24, Prone x3 [WEST]
> 9 - Revenant - Uninjured, 2HP [BLUFF]

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Jotun Skeletons
Toughness Save vs DC 27: 1d20+13 17

Timberwolves
Initiative: 1d20+9 25

Blue Fox and Wraith were both holding actions, so they have an opportunity to react to the arrival of the timberwolves. IC post to follow shortly.

> 33 - Blue Fox - Uninjured, 6HP [BLUFF]
25 - Timberwolves - Uninjured x15 [SOUTH]
23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [BLUFF]
12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x26 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

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Alright! Blue Fox is up.

> 33 - Blue Fox - Uninjured, 6HP [BLUFF]
25 - Timberwolves - Uninjured x15 [SOUTH]
23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [SOUTH]
12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x26 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

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Going to Stunt something off of Blue Fox's primary psionics array, and expend an HP to negate the fatigue which would bring her HP total to 5.

There are a few ways I could build this, I'll go with something that may be a bit overkill since I don't have the numbers for the size of the area being covered, but maybe going a bit overboard will be good since it will provide some overhead protection?

Create Object 13 (130 ft. range, Max Size: 13 2500' cubes, Flaws: Feedback, Feats: Progression [Object Size] 8, Selective [Allies May Pass]) [22 PP]

This barrier will cover the South and East approaches.

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That'll work! Go ahead and get an IC post up.

33 - Blue Fox - Uninjured, 5HP [SOUTH]
> 25 - Timberwolves - Uninjured x15 [SOUTH]
23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [SOUTH]
12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x26 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

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Timberwolves
Five of the wolves will try to claw their way through the barrier while another five will start running around to the west side and the remaining fire will start running around to the east and eventually the north.
Combined Attack vs Telekinetic Barrier: 5#1d20+12 19 15 13 31 29

Telekinetic Barrier
Toughness Save vs DC 29: 1d20+13 33 The Beckygoyles make it strong!

33 - Blue Fox - Uninjured, 5HP [SOUTH]
       Telekinetic Barrier +13 Toughness [SOUTH + EAST]
25 - Timberwolves - Uninjured x5 [SOUTH]
25 - Timberwolves - Uninjured x5 [WEST]
25 - Timberwolves - Uninjured x5 [EAST]
> 23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, -5 Defense, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [SOUTH]
12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x26 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

Koshiro is up next! Once we get an IC post from Equinox I'll post more for the ritual folks.
 

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The skeletons are significantly closer together now that they're ganging up on the heroes, so:

Jotun Skeletons
Toughness Save vs DC 23: 8#1d20+13 15 30 24 22 16 20 27 32

33 - Blue Fox - Uninjured, 5HP [SOUTH]
       Telekinetic Barrier +13 Toughness [SOUTH + EAST]
25 - Timberwolves - Uninjured x5 [SOUTH]
25 - Timberwolves - Uninjured x5 [WEST]
25 - Timberwolves - Uninjured x5 [EAST]
23 - Papercut - Bruised x1, 3HP [WEST]
> 13 - Citizen - Injured x1, 3HP [WEST]
12 - Wraith - Uninjured, 3HP [SOUTH]
12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x22 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

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Jotun Skeletons
Can't beat that Grapple check, so!
Toughness Save vs DC 30: 11#1d20+13 18 17 33 31 17 16 33 23 26 29 14

33 - Blue Fox - Uninjured, 5HP [SOUTH]
       Telekinetic Barrier +13 Toughness [SOUTH + EAST]
25 - Timberwolves - Uninjured x5 [SOUTH]
25 - Timberwolves - Uninjured x5 [WEST]
25 - Timberwolves - Uninjured x5 [EAST]
23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, 1HP [WEST]
> 12 - Wraith - Uninjured, 3HP [SOUTH]
12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x14 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

Wraith is up and as a reminder Blue Fox made her barrier Selective so that allies can pass through it!

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Move Action: Elongate - +5' to her reach.

Standard Action: Chaaaaarge!
Wraith's attack bonus is +12; with charge, that's +14, so she'll go ahead and power attack to +4/-4 and take 10 against the nearest group of wolves - if she can she'll try to charge into the pack a bit, but if she can only hit the edge of the group closest to her she'll live with that. Should just hit (effective roll of 20), for a DC31 Toughness save. She'll follow through on that to takedown attack anything she can.

Wraith's at -2 defense until her next turn.

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Timberwolves
Toughness Save vs DC 31: 5#1d20+10 20 19 29 17 30

33 - Blue Fox - Uninjured, 5HP [SOUTH]
       Telekinetic Barrier +13 Toughness [SOUTH + EAST]
25 - Timberwolves - Uninjured x5 [WEST]
25 - Timberwolves - Uninjured x5 [EAST]
23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, 1HP [WEST]
12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]
> 12 - Temperance - Uninjured, 4HP [WEST]
11 - Jotun Skeletons - Uninjured x14 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

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Jotun Skeleton
Toughness Save vs DC 28: 1d20+13 19

Go ahead and post IC for Temperance and for Nick, too!

33 - Blue Fox - Uninjured, 5HP [SOUTH]
       Telekinetic Barrier +13 Toughness [SOUTH + EAST]
25 - Timberwolves - Uninjured x5 [WEST]
25 - Timberwolves - Uninjured x5 [EAST]
23 - Papercut - Bruised x1, 3HP [WEST]
13 - Citizen - Injured x1, 1HP [WEST]
12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]
12 - Temperance - Uninjured, 3HP [WEST]
> 11 - Jotun Skeletons - Uninjured x13 [WEST]
9 - Revenant - Uninjured, 2HP [WEST]

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