Gizmo Posted September 17, 2015 Author Share Posted September 17, 2015 Jotun SkeletonUnarmed Attack vs Citizen; Combined Attack: 5#1d20+8 11 13 14 11 24 That's a DC 27 Toughness Save for Sharl...Unarmed Attack vs Temperance; Combined Attack: 4#1d20+8 24 12 19 18 ...and a DC 29 Toughness Save for Eliza...Unarmed Attack vs Revenant; Combined Attack: 4#1d20+8 27 16 17 21 ...and a DC 27 Toughness Save for Lucy as well!33 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, 1HP [WEST]12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]12 - Temperance - Uninjured, 3HP [WEST]11 - Jotun Skeletons - Uninjured x13 [WEST]> 9 - Revenant - Uninjured, 2HP [WEST] Link to comment
Tiffany Korta Posted September 17, 2015 Share Posted September 17, 2015 Revenants Toughness Save: 1d20+12 26 Link to comment
Avenger Assembled Posted September 18, 2015 Share Posted September 18, 2015 Tou save: http://orokos.com/roll/326478 = 15Well, crap! I'll HP that one. http://orokos.com/roll/326479 = 33Made it - but gonna need to change strategies here. Link to comment
trollthumper Posted September 19, 2015 Share Posted September 19, 2015 ...yeah, no. Hero Point! Oh, good, just Bruised and Dazed. Link to comment
Gizmo Posted September 19, 2015 Author Share Posted September 19, 2015 Alright, I'll get an IC post up then it's Lucy's turn!33 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]12 - Temperance - Bruised x1, Dazed, 2HP [WEST]11 - Jotun Skeletons - Uninjured x13 [WEST]> 9 - Revenant - Bruised x1, 2HP [WEST] Link to comment
Tiffany Korta Posted September 19, 2015 Share Posted September 19, 2015 Free Action: Regenerate Standard Action: Shall take 10 on the Attack and shall spend an HP for Takedown attack. That's a 22 attack and a DC 27 Toughness Save Link to comment
Gizmo Posted September 20, 2015 Author Share Posted September 20, 2015 Jotun SkeletonToughness Save vs DC 27: 4#1d20+13 24 33 17 21 The second skeleton in line makes its save so the Takedown Attack doesn't continue past it. Go ahead and post IC, Tiff.> 33 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]12 - Temperance - Bruised x1, Dazed, 2HP [WEST]11 - Jotun Skeletons - Uninjured x13 [WEST]9 - Revenant - Uninjured, 1HP [WEST] Link to comment
Gizmo Posted September 23, 2015 Author Share Posted September 23, 2015 That'll be a DC 20 Reflex Save for everyone on the bluff to avoid being knocked prone and a DC 15 Reflex Save for everybody else. Link to comment
Tiffany Korta Posted September 23, 2015 Share Posted September 23, 2015 Revenat's Reflex Save: 1d20+10 26 Link to comment
Fox Posted September 23, 2015 Share Posted September 23, 2015 Reflex Save vs. Boom, DC15 (1d20 + 10=19) Link to comment
Gizmo Posted September 23, 2015 Author Share Posted September 23, 2015 In case it wasn't obvious, feel free to get in any reaction posts you'd like! We'll jumping back into initiative shortly to wrap up the fight. Link to comment
Avenger Assembled Posted September 25, 2015 Share Posted September 25, 2015 http://orokos.com/roll/328652 Frost goes on 3 Link to comment
Gizmo Posted September 25, 2015 Author Share Posted September 25, 2015 Hopping back in initiative to wrap up the fight! I'll need Initiative rolls for Nick and Equinox as well. Blue Fox is currently up to bat.Ghost GirlInitiative: 1d20+3 15 > 33 - Blue Fox - Uninjured, 5HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [WEST]25 - Timberwolves - Uninjured x5 [EAST]23 - Papercut - Bruised x1, 3HP [WEST]15 - Ghost Girl - Uninjured, 3HP [WEST]13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, -2 Defense, 3HP [SOUTH]12 - Temperance - Bruised x1, Dazed, 2HP [WEST]11 - Jotun Skeletons - Uninjured x12 [WEST]9 - Revenant - Uninjured, 1HP [WEST]3 - Comrade Frost - Uninjured, 1HP [BLUFF]? - Nick Cimitiere - Uninjured, 4HP [BLUFF]? - Equinox - Uninjured, 4HP [BLUFF] Link to comment
April Posted September 25, 2015 Share Posted September 25, 2015 (edited) Blue Fox will not maintain the barrier.As a standard action she will use Leadership and expending a Hero Point she will clear the Dazed condition from Temperance. I don't recall what Wraith is engaged with but Eve will use her move action to Acrobatic Feint (via Fast Task) said target, which would be a DC 35 to not be affected. Blue Fox will use Set-Up to transfer the bonus to Wraith. Edited September 25, 2015 by Sorus Link to comment
Gizmo Posted September 25, 2015 Author Share Posted September 25, 2015 TimberwolvesCombined Attack vs Wraith: 5#1d20+12 14 29 23 24 18 That's a DC 29 Toughness Save for Indira.The remaining five circle around to the opposite end of the telekinetic barrier.33 - Blue Fox - Uninjured, 4HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [SOUTH]25 - Timberwolves - Uninjured x5 [NORTH]> 23 - Papercut - Bruised x1, 3HP [WEST]15 - Ghost Girl - Uninjured, 3HP [WEST]13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, -2 Defense, Set-Up, 3HP [SOUTH]12 - Temperance - Bruised x1, 2HP [WEST]11 - Jotun Skeletons - Uninjured x12 [WEST]9 - Revenant - Uninjured, 1HP [WEST]3 - Comrade Frost - Uninjured, 1HP [BLUFF]? - Nick Cimitiere - Uninjured, 4HP [BLUFF]? - Equinox - Uninjured, 4HP [BLUFF] Link to comment
Fox Posted September 26, 2015 Share Posted September 26, 2015 Hm. Not a big fan of those odds - I'll go ahead and use Wraith's Ultimate Toughness; she drops a hero point she'd have inevitably spent rerolling or shaking a daze to just auto-20 the check, for a toughness save of 35. Link to comment
Electra Posted September 26, 2015 Share Posted September 26, 2015 Papercut will target the wolves heading up the bluff on the North side with his fancy-schmancy stunted blast again. Blast 8 (Extra: Area [Targeted, Cone]) {24/24} Link to comment
Gizmo Posted September 26, 2015 Author Share Posted September 26, 2015 TimberwolvesToughness Save vs DC 23: 5#1d20+10 19 25 26 21 2533 - Blue Fox - Uninjured, 4HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [SOUTH]25 - Timberwolves - Uninjured x3 [NORTH]23 - Papercut - Bruised x1, 3HP [NORTH]> 15 - Ghost Girl - Uninjured, 3HP [WEST]13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, -2 Defense, Set-Up, 2HP [SOUTH]12 - Temperance - Bruised x1, 2HP [WEST]11 - Jotun Skeletons - Uninjured x12 [WEST]9 - Revenant - Uninjured, 1HP [WEST]3 - Comrade Frost - Uninjured, 1HP [BLUFF]? - Nick Cimitiere - Uninjured, 4HP [BLUFF]? - Equinox - Uninjured, 4HP [BLUFF] Link to comment
Gizmo Posted September 27, 2015 Author Share Posted September 27, 2015 Ghost GirlFree Action: Activate 'Indira’s Instruction'Standard Action: Take 10 for Spirit Sever vs Jotun Skeletons, with Takedown Attack 2.The Drain isn't really relevant since none of them can pass the DC 29 Will Save for the Damage effect! That clears the skeletons who were surrounding Temperance and Revenant; the remainder are circling Citizen.Move Action: Fly toward Wraith and the Timberwolves. 33 - Blue Fox - Uninjured, 4HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [SOUTH]25 - Timberwolves - Uninjured x3 [NORTH]23 - Papercut - Bruised x1, 3HP [NORTH]15 - Ghost Girl - Uninjured, 3HP [SOUTH]> 13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, -2 Defense, Set-Up, 2HP [SOUTH]12 - Temperance - Bruised x1, 2HP [WEST]11 - Jotun Skeletons - Uninjured x5 [WEST]9 - Revenant - Uninjured, 1HP [WEST]3 - Comrade Frost - Uninjured, 1HP [BLUFF]? - Nick Cimitiere - Uninjured, 4HP [BLUFF]? - Equinox - Uninjured, 4HP [BLUFF] Link to comment
Avenger Assembled Posted September 27, 2015 Share Posted September 27, 2015 Citizen flies up in the air out of melee range! He then eye-beams one of the jotuns at his feet. That'll be a DC 29 Tou save for one of those chumps. Link to comment
Gizmo Posted September 27, 2015 Author Share Posted September 27, 2015 Jotun SkeletonToughness Save vs DC 29: 1d20+13 24 33 - Blue Fox - Uninjured, 4HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x5 [SOUTH]25 - Timberwolves - Uninjured x3 [NORTH]23 - Papercut - Bruised x1, 3HP [NORTH]15 - Ghost Girl - Uninjured, 3HP [SOUTH]13 - Citizen - Injured x1, 0HP [WEST]> 12 - Wraith - Uninjured, Set-Up, 2HP [SOUTH]12 - Temperance - Bruised x1, 2HP [WEST]11 - Jotun Skeletons - Uninjured x4 [WEST]9 - Revenant - Uninjured, 1HP [WEST]3 - Comrade Frost - Uninjured, 1HP [BLUFF]? - Nick Cimitiere - Uninjured, 4HP [BLUFF]? - Equinox - Uninjured, 4HP [BLUFF] Link to comment
Fox Posted September 27, 2015 Share Posted September 27, 2015 (edited) Bad dogs!Same trick as before - without the Charge, Wraith'll just All-Out Attack for +2, and Power Attack for -4/+4. Taking 10, that's a 'roll' of 20 to hit the wolves and a DC31 Toughness save, with Takedown and the extended reach.She'll be at -2 defense until her next turn. Edited September 27, 2015 by Fox Link to comment
Gizmo Posted September 27, 2015 Author Share Posted September 27, 2015 TimberwolvesToughness Save vs DC 31: 5#1d20+10 21 17 12 24 1533 - Blue Fox - Uninjured, 4HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x3 [NORTH]23 - Papercut - Bruised x1, 3HP [NORTH]15 - Ghost Girl - Uninjured, 3HP [SOUTH]13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, 2HP [SOUTH]> 12 - Temperance - Bruised x1, 2HP [WEST]11 - Jotun Skeletons - Uninjured x4 [WEST]9 - Revenant - Uninjured, 1HP [WEST]3 - Comrade Frost - Uninjured, 1HP [BLUFF]? - Nick Cimitiere - Uninjured, 4HP [BLUFF]? - Equinox - Uninjured, 4HP [BLUFF] Link to comment
trollthumper Posted September 29, 2015 Share Posted September 29, 2015 (edited) Temperance unleashes another Blast w/ Autofire on one of the Timberwolves. That's a 25, so DC24 TOU plus Autofire bonus. Meanwhile, why not, Performance check for Nick. That's a 23. Edited September 29, 2015 by trollthumper Link to comment
Gizmo Posted September 29, 2015 Author Share Posted September 29, 2015 TimberwolfToughness Save vs DC 26: 1d20+10 18Jotun SkeletonsCitizen is out of range now so two of them will go after Revenant and two will try to follow Ghost Girl.Unarmed Attack vs Revenant; Combined Attack: 2#1d20+6 17 1733 - Blue Fox - Uninjured, 4HP [SOUTH] Telekinetic Barrier +13 Toughness [SOUTH + EAST]25 - Timberwolves - Uninjured x2 [NORTH]23 - Papercut - Bruised x1, 3HP [NORTH]15 - Ghost Girl - Uninjured, 3HP [SOUTH]13 - Citizen - Injured x1, 0HP [WEST]12 - Wraith - Uninjured, 2HP [SOUTH]12 - Temperance - Bruised x1, 2HP [NORTH]11 - Jotun Skeletons - Uninjured x2 [WEST]11 - Jotun Skeletons - Uninjured x2 [SOUTH]> 9 - Revenant - Uninjured, 1HP [WEST]3 - Comrade Frost - Uninjured, 1HP [BLUFF]? - Nick Cimitiere - Uninjured, 4HP [BLUFF]? - Equinox - Uninjured, 4HP [BLUFF] Link to comment
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