Avenger Assembled Posted July 10, 2015 Share Posted July 10, 2015 Have an HP for the fiat of getting you through the portal. Make whatever rolls you like - many will lead to combat! Link to comment
Mad Scientist Posted July 11, 2015 Share Posted July 11, 2015 Passive awareness of anything that might be about to smite her: Notice: 1d20 14 Link to comment
Avenger Assembled Posted July 13, 2015 Author Share Posted July 13, 2015 Goons: http://orokos.com/roll/308104 =13Spaceship: http://orokos.com/roll/308105 = 18 Okay, so we are at Spaceship: 18 Goons: 13 Cerulean: 10, +2 extra HP The spaceship blasts Cerulean! http://orokos.com/roll/308106 = 23!OK, DC 25 Tou save. The goons are going to shoot your little friend without Interpose! (You can spend an HP to get it if you want) Link to comment
Mad Scientist Posted July 13, 2015 Share Posted July 13, 2015 Toughness Save DC 25: 1d20+8 19Well, that ends up in the little guy being dead. So, HP reroll!HP Reroll: Toughness Save DC 25: 1d20+8 18Better! No damage! Time to get rid of a second HP, for Interpose, and will rocket down to take little scientist dude's place. Link to comment
Avenger Assembled Posted July 13, 2015 Author Share Posted July 13, 2015 The guards open fire and their lasers are absorbed by Cerulean's mighty powers! Now for an IC post. Link to comment
Mad Scientist Posted July 15, 2015 Share Posted July 15, 2015 Using Extra Effort to stunt off her composite Environmental Control/True Sight power.Environmental Control: Light (Partial) 2 (Extra: Linked; Flaws: Range (Touch)) [1PP]+ Super-Senses 10 (True Sight (Vision Counters Concealment, Counters Illusion, Counters Obscure (all), Detect Hidden)) [10PP]+ Comprehend 2 (Languages; Speak any language, Understand any language; Extra: Linked; Flaw: Duration (Sustained)) [2PP][13PP] Fatigued from Extra Effort. Link to comment
Avenger Assembled Posted July 25, 2015 Author Share Posted July 25, 2015 A good History, Streetwise, or Popular Culture will help with the name al-Darsah on Earth-Prime. A good Notice check will help with...well, you'll find out if you make the Notice check! Link to comment
Mad Scientist Posted July 25, 2015 Share Posted July 25, 2015 I'm not going to be able to top Eileen's Pop Culture/Eidetic Memory recall, so we'll just roll that one:Knowledge: Popular Culture (+4 Eidetic Memory): 1d20+14 26Aaaand she's really going to have to invest some effort in learning to pay attention to her surroundings, scatterbrain that she is. Notice: 1d20 7 Link to comment
Avenger Assembled Posted July 26, 2015 Author Share Posted July 26, 2015 She recognizes the name of al-Darsah from her own world - Amir al-Darsah, aka Typhoon, is a notorious supervillain in the Dr. Doom model, ruling the independent Kingdom of Socotra. Sounds like his double isn't too dissimilar! http://www.freedomplaybypost.com/guide/places-of-freedom/earth-prime-places/socotra-r18/As for that low, low, incredibly low Notice check, well - http://orokos.com/roll/311593 = 22! As far as Cerulean knows, she made a clean getaway. You can go ahead and get one more post in, then I'll get us to Iceland where more stuff can happen of some variety or another. Link to comment
Avenger Assembled Posted August 3, 2015 Author Share Posted August 3, 2015 Gimmie some initiative Link to comment
Mad Scientist Posted August 3, 2015 Share Posted August 3, 2015 Initiative: 1d20+1 13So, sorta like Aqualad in Manta-boy armour, then? Charming.... Link to comment
Avenger Assembled Posted August 5, 2015 Author Share Posted August 5, 2015 (edited) *Nina al-Darsah goes on 24Nina: 24Cerulean: 13 Nina goes ahead and attempts her Damaging Move Object vs that troublesome Create Object. (she picks up and throws some water; this will be a full-round action) http://orokos.com/roll/314253 19 That does hit a flat-footed CeruleanThat is a DC 23 Tou save for that Create Object. Edited August 5, 2015 by Avenger Assembled Link to comment
Mad Scientist Posted August 5, 2015 Share Posted August 5, 2015 Object Toughness Save DC 23: 1d20+7 22Taking damage but still intact! Nobody needs to go for a swim! Link to comment
Avenger Assembled Posted August 7, 2015 Author Share Posted August 7, 2015 You are up! Link to comment
Mad Scientist Posted August 7, 2015 Share Posted August 7, 2015 Whoops, sorry! I didn't catch that edit yesterday, was waiting for an IC resolution post. I'm on it! Link to comment
Mad Scientist Posted August 7, 2015 Share Posted August 7, 2015 (edited) Move action is 5,000', which I'll assume is enough to get her over land somewhere in the bay.Activate Mirror Images as a free action, 50% concealment effect.Ready an action: If Aquabitch pursues in person, or sends some sort of water-based attack her way, she'll respond with a Kamehameha -- Blast 11 Line AoE, 25' in diameter and 550' long, Penetrating 5 and +5 bonus knockback. Toughness Save DC of 26, or used as a countering power vs an aquatic attack. Edited August 7, 2015 by Mad Scientist Link to comment
Avenger Assembled Posted August 8, 2015 Author Share Posted August 8, 2015 Nina is going to try and Trick Cerulean out over the water again - I'll stick with her Skill Mastery and make that a DC 24 check for Cerulean to try and resist. Link to comment
Mad Scientist Posted August 8, 2015 Share Posted August 8, 2015 (edited) Sense Motive, DC 24: 1d20+6 17Stupid navy, better go deal with her, mutter mutter mutter....Moving to conversation range, and assuming she doesn't get blasted as soon as she's in convenient attacking range, will ready her Light Bolt Spray to open fire at the first sign of aquatic assault. Edited August 8, 2015 by Mad Scientist Link to comment
Avenger Assembled Posted August 11, 2015 Author Share Posted August 11, 2015 Nina will go for the blasting! But since you readied an action, go ahead and roll for that. Link to comment
Mad Scientist Posted August 12, 2015 Share Posted August 12, 2015 Shifting +2 to All Out Attack, hoping to get that hit in and trusting that the diversionary images will handle any counterattack that might still resolve.Light Bolt Spray Attack (+2 All Out Attack): 1d20+13 14...well. That's not entirely helpful. Going to have to HP that one, I think.HP Reroll:: 1d20+13 15...just, wow. So, that's an attack roll of 25, with a Blast 11 with Autofire, Current defense is 11, with 50% miss chance from Concealment. Link to comment
Avenger Assembled Posted August 12, 2015 Author Share Posted August 12, 2015 that hits and is good enough to add to the damage by 1! http://orokos.com/roll/316368 = 22She takes a bruise and is dazed. She goes ahead and blasts Cerulean, using that Fort save attack (have an HP!) Ooh! almost a crit. http://orokos.com/roll/316373That's a Dc 23 Fort save. Link to comment
Mad Scientist Posted August 12, 2015 Share Posted August 12, 2015 Does the Mirror Images concealment effect come into play, or are the factors involved that would bypass it? Link to comment
Avenger Assembled Posted August 16, 2015 Author Share Posted August 16, 2015 Ooh, you are catching me in all sorts of naughtiness. http://orokos.com/roll/317291 = 7 Okay, I'll get an IC post up. Link to comment
Avenger Assembled Posted August 16, 2015 Author Share Posted August 16, 2015 Go ahead and post! =D Link to comment
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