shojikitsune Posted September 24, 2015 Posted September 24, 2015 Ok, next up is the opposed roll with her Emotion Control, trying to counter its misery with Calmness. She wants to keep whatever the being is from continuing in pain. Well, mental pain, anyways.1d20+10=23And there is that. Not the best roll. basically, if she can dampen its effects, that'll be enough.
trollthumper Posted September 29, 2015 Author Posted September 29, 2015 All right. Opposed Powers Check: 24. Oracle manages to push at the possessing consciousness, but it remains in control and angsty.Cannonade's turn. He attempts to establish a Grapple... and fails to hit. Ah, well.Harrier is up next.
Avenger Assembled Posted October 3, 2015 Posted October 3, 2015 Harrier will go ahead and All-Out Attack the creature. http://orokos.com/roll/330815 = 32DC 27 Tou save + however much Autofire bonus he gets from that very nice roll.
trollthumper Posted October 7, 2015 Author Posted October 7, 2015 I'd say "all of it." The Shrieker, however, ends up Bruised and Dazed, as it makes a 26 against a DC33 TOU.Harrier: 19, Unharmed, 2 HPShrieker: 19, Bruised x1, Dazed (Harrier's Action), Staggered, 0 HPOracle: 18, Unharmed, 1 HPCannonade: 15, Unharmed, 3 HPThis time, however, the Shrieker manages to shake off the Dazed - everybody take 1 HP - and unleashes the Damage (Area Shapeable, Alt. Save [Will]) 11. Everyone makes a DC26 Will save. Cannonade makes a 20, and takes a Bruise and a Dazed. Harrier: 19, Unharmed, 3 HPShrieker: 19, Bruised x1, Staggered, 0 HPOracle: 18, Unharmed, 2 HPCannonade: 15, Bruised x1, Dazed (Shrieker's Action), 4 HPOracle is up next.
shojikitsune Posted October 7, 2015 Posted October 7, 2015 (edited) OK, this may affect my next action's timing:1d20+8=18So I only totalled an 18, and that's probably going to hurt. The results and penalties will determine what she attempts to do.I am willing to use a HP for the reroll if the penalties will be crippling or fatal. Edited October 7, 2015 by shojikitsune
trollthumper Posted October 10, 2015 Author Posted October 10, 2015 As you failed the save by more than 5 but less than 10, you take a Bruise (-1 to saves to resist damage) and are Dazed (can take no action this round). However, you could spend an HP to either reroll your Will save or to drop the "Dazed" and act normally.
shojikitsune Posted October 10, 2015 Posted October 10, 2015 Ok, spending the HP to reroll the Will Save.1d20+8=26So a tie, gotta be better than missing by 10.
trollthumper Posted October 14, 2015 Author Posted October 14, 2015 As it's a tie, you made the save, take no damage, and can act normally. So it's Oracle's turn.
shojikitsune Posted October 17, 2015 Posted October 17, 2015 Ok, going to try to KO it with my Mental Blast. DC 25 Will Save. Posting relevant IC stuff too. This is a Mental attack, I can't 'miss' but I don't roll eaither. so the person may easily resist.
trollthumper Posted October 25, 2015 Author Posted October 25, 2015 And the Shrieker rolls a 1 and is effectively exorcised from the premises. We are out of rounds.
shojikitsune Posted November 7, 2015 Posted November 7, 2015 OK, I need to follow it, I can't let it escape. If I sensed it spiraling off, I am going to try to follow it.
trollthumper Posted November 10, 2015 Author Posted November 10, 2015 Oracle can definitely follow it. I'll be covering that in the IC post.
trollthumper Posted November 26, 2015 Author Posted November 26, 2015 And we're in rounds again. The Wrackhand shall be represented by AA's Haunter build at PL13 - only with the Insubstantial 4 stripped out in favor of Immunity (physical attacks, Flaw: half). So that Cannonade can actually do something. The Wrackhand goes on 3. Cannonade goes on 11.
shojikitsune Posted November 26, 2015 Posted November 26, 2015 Hrm, can't get into Orobos, becasue I can't find the place to make the account. Invisible Castle appeasrs to be down. Most other dice rollers don't let me post the results. Wierd.
trollthumper Posted November 27, 2015 Author Posted November 27, 2015 I can make the roll for you, then. Oracle goes on 28.
shojikitsune Posted November 30, 2015 Posted November 30, 2015 On 11/26/2015, 9:33:39, trollthumper said: I can make the roll for you, then. Oracle goes on 28. Thanks
Avenger Assembled Posted December 4, 2015 Posted December 4, 2015 http://orokos.com/roll/349385 = 15 for harrier
trollthumper Posted December 7, 2015 Author Posted December 7, 2015 All right, here we go. Oracle: 28, Unharmed, 1 HP Harrier: 15, Unharmed, 3 HP Cannonade: 11, Bruised x1, 4 HP Wrackhand: 0, Unharmed, 0 HP Oracle is up next.
shojikitsune Posted December 11, 2015 Posted December 11, 2015 Oracle's going to use her mental Blast on the Wrackhand, so DC 25 Will save, rank 10. She'll hope she can stop the thing before it flees again.
trollthumper Posted December 14, 2015 Author Posted December 14, 2015 And the Wrackhand is Dazed and Bruised. Oracle: 28, Unharmed, 1 HP Harrier: 15, Unharmed, 3 HP Cannonade: 11, Bruised x1, 4 HP Wrackhand: 3, Bruised x1, Dazed (Oracle's Action), 0 HP Harrier is up next.
Avenger Assembled Posted December 21, 2015 Posted December 21, 2015 Dang, you guys gotta PM me! Harrier will attack the Wrackhand in melee. He's experimenting early in the fight so no tradeoffs yet. http://orokos.com/roll/354052 = 27 OK, that's a DC 27 Tou save, +1 for each point he missed the defense by, up to +5.
trollthumper Posted December 21, 2015 Author Posted December 21, 2015 That's a DC29 here, as the Defense is DC23. And the Wrackhand is Bruised and Dazed again. Oracle: 28, Unharmed, 1 HP Harrier: 15, Unharmed, 3 HP Cannonade: 11, Bruised x1, 4 HP Wrackhand: 3, Bruised x2, Dazed (Harrier's Action), 0 HP Cannonade takes a swing at the Wrackhand, trying to get it in a grapple. And that's a swing and a miss. Wrackhand's turn. It shakes off its Dazed - Hero Point for everyone - and attempts to Possess Oracle. That's a DC21 Will save to resist. Oracle: 28, Unharmed, 2 HP Harrier: 15, Unharmed, 4 HP Cannonade: 11, Bruised x1, 5 HP Wrackhand: 3, Bruised x2, 0 HP Oracle is up next.
shojikitsune Posted December 22, 2015 Posted December 22, 2015 My first roll was this: http://orokos.com/roll/354304 a 9 I will HP the roll. Which gets me: http://orokos.com/roll/354305 18 (and I think I ad 10 for the HP for a 28? Not sure)
trollthumper Posted December 23, 2015 Author Posted December 23, 2015 As it's less than an 11 on the reroll, yes, you add 10, so it's a 28, and the Wrackhand is just kind of sitting there, bounced off of your will. You may feel free to retaliate.
shojikitsune Posted December 23, 2015 Posted December 23, 2015 Ok, this time I am grabbing it telekinetically, to crush it and allow Caradoc and Cannonade a round of judicious pumelling. Again, it's Perception-based, like all my other powers. Wrackhand will get a Str check with a DC of 25? to break free, I think. I don't roll against it, I don't think. Str 50 TK should Grapple it. She measures her TK force in tons, so if there's anything to Grapple, and it doesn't break free, she can probably crush it like tinfoil.
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