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Posted

Echo will use her Quickness to search everything within a half-mile radius for any sign of Caradoc - should take her 72 seconds, assuming my math is right. I'll take 20 on the check, for a total of 22.

Posted

There is no sign of Caradoc - she does find a whole lot of debris from Freedom City. It's debris that scavengers have obviously been picking over. There are animals around eating garbage; big flocks of birds, rats and mice, and buzzards and eagles. Lots of animals, really! She also finds a well-trodden trail leading up and out of the 'bowl'-shaped depression they're in; up towards the nearby mountains. (Take a look at the picture I posted) - a trail recently walked on. 

Posted

As a reminder for Mad and Bluefish, Caradoc doesn't actually look monstrous: he's Steve's third identity, a holographic disguise that makes him look like a sort of retro-future medieval knight with a jetpack and lance. If either Echo or Wildcat see him without the hologram in his Harrier identity they'll immediately recognize the armor as belonging to a heavy combat Omegadrone -- and should probably react accordingly! For now though they have no reason to suspect that Caradoc has anything to do with Harrier, if they've even heard of the latter.

Posted (edited)

http://www.freedomplaybypost.com/topic/6795-aas-all-new-all-different-oddballs/?page=3#comment-216748 = the T-Rex and rider! 

The T-Rex gets 10 http://orokos.com/roll/322949

A mysterious person gets...11! http://orokos.com/roll/322950

 

Jack of all Blades: 17 

Geckoman: 17

Echo: 16

Mysterious Person: 11

Wildcat: 11

T-Rex: 10 

 

Jack of all Blades is up!

 

Edited by Avenger Assembled
Posted

Jack of all Blades
Move Action: Climb the dinosaur! Climb check: 1d20+10 23, Acrobatics check: 25 with Skill Mastery
Standard Action: Energy Sword vs Dinosaur Rider; Power Attack 5: 1d20+15 22

  • Damage 3 (Extras: Autofire 6, Linked [+0], Penetrating 4; Power Feats: Improved Critical [18-20], Mighty, Variable Descriptor 2 [Any Available, Concentrated Energy or Magic]) + Drain Toughness 6 (Extras: Affects Objects) [29PP] (energy sword)

So a DC 10 + 6 + 5 Power Attack = 21 Fortitude Save vs Drain Toughness then a DC 15 + 3 + 3 Mighty + 5 Power Attack = 26 Toughness Save, plus any Autofire bonus.

Posted

Geckoman: Uninjured, 4 HP

Move Action: Using Wall-Crawling and Acrobatics Skill Mastery for 25, Chris can also get on the dinosaur

Standard Action: Gain control of the dinosaur. If it's Pilot, that's Skill Mastery for a total of 30. If it's Ride or Drive, he'll have to roll. For Drive, he'll just flat-out roll with his +10 bonus, with Ride, he'll spend a HP on Beginner's Luck for a +14 bonus: Controlling the dinosaur: 1d20 5 Eh, not great, but that means it's a 15 for Drive, a 19 for Ride, and a 30 for Pilot.

Posted
  • Avenger Assembled
    This guy has no ID? Like, at all - which is weird for someone from the 21st century. His duster pockets are full of what appear to be a variety of gold watches that do not match, along with silver dollars, Spanish currency, and other pieces of money, none of which are embossed with a date later than 1855. He has a big single-action revolver strapped to one hip, and on the other hip is what looks like a weirdly high-tech device - a black circle th
    9:57 PM
  •  
    size and shape of a tea-set's saucer. It has two buttons on it, right in the center, pressing one produces a staticky, whistling sound like a walkie-talkie.
  • 1 month later...
  • 2 weeks later...
Posted

We'll use these stats for 'the Withering', kicking up to PL 12 

http://orokos.com/roll/338342 = Jack goes unspotted!

http://www.freedomplaybypost.com/topic/5825-trollthumpers-cave/?page=6#comment-200703

 

Paddock 

http://www.freedomplaybypost.com/topic/4823-geez3rs-bag-of-tricks/?page=2#comment-137910

Dropping these to PL 12 

http://orokos.com/roll/338345

 

Echo also goes unspotted! 

 

 

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