Avenger Assembled Posted November 6, 2015 Author Posted November 6, 2015 http://orokos.com/roll/340793 = Magriette goes on 7 Dino Minions go on 2, 15, and 18. Spaceship fight: Jack of all Blades: 10 Magriette: 7 Dino Paddock Fight Echo: 22 Geckoman: 22 Dino Minion 1: 18 Dino Minion 2: 15 Dino Minion 3: 2 Gizmo and R. Bluefish, you guys are up!
Gizmo Posted November 6, 2015 Posted November 6, 2015 Can I get a GM post explaining what Jack sees inside the floating head-ship?
R. Bluefish Posted November 7, 2015 Posted November 7, 2015 Echo Move action: Teleport up onto the back of the biggest dinobot. She'll use Skill Mastery to take 10 on the Acrobatics check, making it a 32. Standard action: Superfast Fists vs. Dinobot Rider: 1d20+12 30 That's +8 damage, so Toughness save DC is 23 plus any from Autofire.
Avenger Assembled Posted November 7, 2015 Author Posted November 7, 2015 Oh man, that hits! Tou vs 25 (with +2 from Autofire) http://orokos.com/roll/340950 = 18! Dazed and bruised
Gizmo Posted November 7, 2015 Posted November 7, 2015 Jack of all BladesMove Action: Taunt Magriette w/ Skill Mastery, DC 29Standard Action: Energy Sword vs Magriette; Power Attack 5: 1d20+15 27 DC 29 Bluff/Sense Motive/Will Save vs Taunt, DC 21 Fortitude Save vs Drain Toughness and DC 26 + Autofire Toughness Save vs Damage.
Avenger Assembled Posted November 7, 2015 Author Posted November 7, 2015 Magriette: Sense Motive vs 29: 28 Second Chance (Sense Motive vs 29): 25 lol nope! Fort vs. 21: 19 Just not her day! DC 31 Tou http://orokos.com/roll/340982 = 29 Okay, bruised and dazed. She'll give you an HP to shake the daze, of course.
Avenger Assembled Posted November 8, 2015 Author Posted November 8, 2015 Geckoman is up in the paddock, Ecal. Magriette grabs Jack of all Blades with her Perception Range TK. Her Grapple check with it is +22 http://orokos.com/roll/341226 = 31, with the shaken. If that succeeds, she will throw him against the wall and inflict a DC 26 Tou save as a full-round action. If not, she will attempt to retreat back through the door she came from.
Gizmo Posted November 8, 2015 Posted November 8, 2015 Jack of all BladesOpposed Grapple Check: 1d20+19 36 Too slippery!
Avenger Assembled Posted November 9, 2015 Author Posted November 9, 2015 Harrier's Init: http://orokos.com/roll/341504 = 17 A quick HP to not get a 1 on the check Master Plan check: 35 Nice! Harrier will attempt to break the chains (a rank 12 snare) - he inflicts one level of damage on them.
Gizmo Posted November 9, 2015 Posted November 9, 2015 Jack of all Blades Full Action: Cutting through the door! The door has +20 Toughness but the Drain Toughness component of the energy sword lowers that to +14. It then makes a Toughness Save automatically at (5 + Bonus) for 19. The DC for the Damage component of the energy sword is 21, so the door drops down to +13. He should be able to cut the rest of the way through next round by using extra effort.
Ecalsneerg Posted November 11, 2015 Posted November 11, 2015 I have no clue what the bonus/DC is on the dinosaur, but I'll work on the assumption it's still the same as the electrokinetic T Rex. Move Action: Feint one of the big dinosaurs. It's a 26 as a move action with Skill Mastery. It's ambiguous whether it'd apply to the dino's attacks as we- oh, I have Set-Up we're good. Standard Action: CHAAAAAAARGE ON THE DINOSAUR! ALSO POWER ATTACKING FOR TWOOOOOOOO Ride check if necessary: 1d20+9 19 Open the door, get on the floor, charge attacking dinosaur: 1d20 16 So, assuming +7 melee, with +2 for charging/-2 for Power Attack, that's 23. Which I assume hits a bloody great dinosaur. For DC32, again, assuming those stats.
Avenger Assembled Posted November 12, 2015 Author Posted November 12, 2015 Let's do it! http://orokos.com/roll/342937 = 27 That T-Rex is DOWN and out of the fight. The one remaining T-Rex rider fires his guns at Echo and http://orokos.com/roll/342942 = 14 Misses! He then attempts to flee. Echo is now up there.
R. Bluefish Posted November 14, 2015 Posted November 14, 2015 Move action: Teleport up onto the back of the fleeing dinobot. She'll take 10 on the Acrobatics check once more, for a 32. Standard action: Superfast Fists vs. Dinobot Rider: 1d20+12 17. Not great, but probably not worth spending a HP on. Toughness save DC is 23 plus Autofire.
Avenger Assembled Posted November 14, 2015 Author Posted November 14, 2015 That does hit! +1 Damage. DC 24 Tou save http://orokos.com/roll/343589 = 17 He is also down, whee!
Avenger Assembled Posted November 20, 2015 Author Posted November 20, 2015 Give me initiative for one last engagement!
Avenger Assembled Posted November 24, 2015 Author Posted November 24, 2015 Geckoman: 29 Mastermind: 26 Echo: 20 Jack of all Blades: 19 Harrier: 12 Withering: 9 Darkness: 8
Recommended Posts