Thunder King Posted August 30, 2015 Posted August 30, 2015 Player Name: Thunder KingCharacter Name: PrismPower Level: 10 (150/161 PP)Trade-Offs: NoneUnspent Power Points: 11 In Brief: Ordinary teenage girl with the power to summon color shifting energy constructs and blasts Alternate Identity: Hannah CooperIdentity: SecretBirthplace: ChicagoOccupation: StudentAffiliations: Claremont AcademyFamily: Jacob Cooper, father; Mary Cooper, mother; Jacob 'Jake' Cooper II, brother; Laura Cooper, sister; Ashley Cooper, sister; Peter Cooper, brother; Samuel 'Sammy' Cooper, brother Description:Age: 16 (DoB: February 24th, 1999Gender: FemaleEthnicity: CaucasianHeight:: 5'2”Weight: 115Eyes: BlueHair: Brown Hannah is short, slightly out of shape, and somewhat nondescript. She has shoulder length brown hair that she keeps neat and out of the way. Most of her clothes are hand-me-downs from her sister Ashley, and thus a couple of years out of style and not fitted for her. What she's gotten for herself tend to be various hoodies, which she tends to wear unless the heat is too severe. However, she has bright blue eyes and a warm smile. Hannah's costume is light purple, loose and comfortable top and pants with a hooded cloak and a simple face mask. She also wears a tactical Kevlar vest her parents bought her before she went off to school and completes the outfit with a pair of sturdy, practical boots. Power Descriptions: Hannah produces blasts and constructs of colorful energy of a cosmic origin. For reasons she doesn't understand, she has no control over what the colors or patterns of her blasts are. The colors range from vivid and garish to muted and subtle, and she has no control over that either. The energy she produces can take the form of cloud-like formations to laser-like beams, but her constructs are consistently crystalline and translucent in appearance. History: Hannah Cooper was born the fourth of six children to a family in the suburbs of Chicago. Her oldest brother is a moderately successful professional football player, while her oldest sister is attending Harvard Law. While she has a loving family, she's always felt buried and overlooked. Her plan for her life was pretty typical, high school, college, marriage, children. The same kind of life she had always expected and wanted. In January of 2015, though, her powers awakened. She kept them a secret for the most part, but practiced with them whenever she could. She struggled between the typical life she'd wanted and her super powers. She had no interest in a life of heroism, but she felt a need to understand them. One night in April she traveled into the city of Chicago. It was dangerous, but she was driven to do it by her need to understand her powers. Her plan was to get in touch with a local hero. Hopefully someone that could help her understand her powers. The person who noticed her, Iron Maiden, couldn't help her, but she did have contacts. Iron Maiden's idea was to find a hero that could take Hannah under their wing and teach her how to use her powers. Iron Maiden promised to be in touch, and for three weeks, Hannah didn't know what was going on. When she received contact from Claremont, it was both better and worse than she expected. Part of her wanted to stay home, ignore her powers and live the life she expected. However, she felt drawn to understand her powers, and so enrolled. Personality & Motivation: Strictly speaking, Hannah doesn't want to be a superhero. She wants to learn how to use her powers and make sure they're controlled. However, in practice she would never walk away from people in need. She knows she can use her powers to help people. She's far more about helping people than punishing criminals, but she also knows her powers can hurt. Powers & Tactics: Hannah generally uses her constructs to control the battlefield, often isolating villains from potential victims. If she's alone, she uses blasts of energy to drop them quickly to end the fight with minimal harm and casualties. If she's working with others, she often uses her powers to support her allies. Complications:I don't know who this Prism is...: Her identity is not public knowledge, and she likes it that way. Um, no, not me: Hannah has a mild case of social anxiety disorder. When forced into the spotlight she is liable to make mistakes and seek to get away. Big Family: Hannah is the fourth of six children, this may cause her problems. Abilities: 0 + 2 + 0 + 6 + 4 + 0 = 12PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 10 (+0)Combat: 8 + 8 = 16PP Initiative: +5 Attack: +4 Base, +10 Ranged Grapple: +4 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -10Saving Throws: 8 + 7 + 6 = 21PP Toughness: +10/+4 (Impervious 10) (+0 Con, +10 Force Field) (+0 Con, +4 Kevlar vest) Fortitude: +8 (+0 Con, +8) Reflex: +8 (+1 Dex, +7) Will: +8 (+2 Wis, +6)Skills: 60R = 15PP Computers 6 (+9)Knowledge (Current Events) 9 (+12) Knowledge (Popular Culture) 9 (+12)Knowledge (Technology) 9 (+12)Knowledge (Art) 6 (+9)Notice 8 (+10)Search 5 (+8)Sense Motive 8 (+10) Feats: 18PP Attack Focus (Ranged) 6Dodge Focus 6Equipment 1Improved InitiativeLuckMove-By-ActionPower AttackQuick Change Equipment: 1PP = 5 EP Commlink [1EP] Tactical Vest (Protection 4 [4EP] Powers: 38 + 10 + 20 = 68PP All powers have the Cosmic descriptor Cosmic Rainbows Array 16 (32PP; Power Feats: Alternate Power 6) [38PP] Base: Create Object 10 (10 x 5' cubes; Extras: Movable [Strength 50], Power Feats: Stationary, Tethered) [32PP] AP: Blast 10 (Extras: Autofire) [30PP] AP: Blast 10 (Extras: Area [General, Shapeable, 10 x 125' cubes]) [30PP] AP: Dazzle 10 (Visual) [20PP] AP: Dazzle 10 (Visual; Extras: Area [General, Burst, 50'])[30PP] AP: Light Control 10 (100') [20 PP] AP: Snare 10 (Power Feats: Reversible, Tether) [22 PP] Flight 5 [10 PP] Force Field 10 (Extras: Impervious 10) [20 PP] DC BlockATTACK RANGE SAVE EFFECT Unarmed Touch 15 Toughness(staged) Damage Blast 100 ft 25 Toughness (staged) Damage Dazzle 100 ft 20 Fort/Ref Visual Dazzle Snare 100 ft 20 Ref Entangled/Bound Totals: Abilities (12) + Combat (16) + Saving Throws (21) + Skills (15) + Feats (18) + Powers (68) - Drawbacks (0) = 150/159 Power Points
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