Brown Dynamite Posted September 14, 2015 Author Posted September 14, 2015 So Thaelia just goes ahead and Punches a Frog: 1d20+9 28But, Aquaria also gets an HP because, well she's essentially getting randomly slugged by someone accusing her of planning wrongdoings for no reason!
Electra Posted September 14, 2015 Posted September 14, 2015 Jessie is going to steal that HP to stunt Interpose and take the hit instead. She takes a bruise and is Dazed.
Brown Dynamite Posted September 15, 2015 Author Posted September 15, 2015 (edited) The Cyber sharks will all have one initiative. Just for convenience's sake. They go on 9 They're minions!Glamazon will go on 4Nereid will go on 10 Edited September 15, 2015 by HG Morrison
Avenger Assembled Posted September 16, 2015 Posted September 16, 2015 (edited) Aquaria goes on 6, blargh!http://orokos.com/roll/325711 Edited September 16, 2015 by Avenger Assembled
Brown Dynamite Posted September 16, 2015 Author Posted September 16, 2015 (edited) Round 1Initiative Character HP Damage Condition11 Singularity SK Unharmed10 Cyber Sharks (Various) GM Unharmed 9 Nereid GM Unharmed 6 Sea-Devil 1 Unharmed 4 Glamazon 1 Unharmed Singularity is up Edited September 16, 2015 by HG Morrison
Electra Posted September 18, 2015 Posted September 18, 2015 Jessie will attempt to punch a shark in the nose! 1d20+10=22
Brown Dynamite Posted September 19, 2015 Author Posted September 19, 2015 (edited) Tou Save: 1d20+6 23 That's a shark knocked right out!The Cyber Shark with the woman pinned down will use its lasers to try and blast Nereid Freakkin Laser Beams (DC26): 1d20+4 13 That misses.Another tries goes towards Glamazon and tries to Bite her (DC20): 1d20+5 8The last one in the immediate area tries to Bite (DC20): 1d20+5 21 Singularity. Surprisingly this one gets it's jaws in. So TOU save from Singularity and Sea Devil's up.Edit:Nereid's actions. Nereid Runs in to the Shark that tried to laser her. Punches a Shark (DC23): 1d20+7 18Tou Save: 1d20+6 10 It's out Edited September 19, 2015 by HG Morrison
Avenger Assembled Posted September 19, 2015 Posted September 19, 2015 Free Action: Yell at the sharks! Standard Action: Kick the one that tried to bite Singularity http://orokos.com/roll/326820 = 17DC 21 Tou save for the shark. Move Action: Leap away, onto the dock!
Brown Dynamite Posted September 19, 2015 Author Posted September 19, 2015 Tou Save: 1d20+6 9 That's one knocked out shark!Glamazon will take 10 on the remaining shark in the immediate area.Tou Save: 1d20+6 15 It's out Round 2Initiative Character HP Damage Condition11 Singularity SK Unharmed10 Cyber Sharks (Various) GM (x4 Unconscious, x16 Unharmed) 9 Nereid GM Unharmed 6 Sea-Devil 1 Unharmed 4 Glamazon 1 Unharmed So before the combat resumes. Folks should totally take a Notice Check. Although Singularity's likely the only one to hear all the things.NoticeDC15There are screams concentrated in the Ferris Wheel area. There also seem to be commotion coming from the bumper boats area. On the opposite end of the park from the Ferris Wheel.DC20The most amount of screams seem to be concentrated near the park's house of mirrors.Glamazon's Notice: 1d20+1 17Nereid's Notice: 1d20+6 14
Avenger Assembled Posted September 19, 2015 Posted September 19, 2015 I'll just take a 19 with Skill Mastery.
Electra Posted September 21, 2015 Posted September 21, 2015 Singularity will attack the shark who is biting the old man, and the other shark who is in range as well. It doesn't matter because the sharks are mechanical, but she is aiming to do lethal damage.
Brown Dynamite Posted September 21, 2015 Author Posted September 21, 2015 AlrightyTou Save: 2#1d20+6 19 25 Those sharks have seen better days.Sharks Around JessieSo the three Sharks left in Singularity's area will try a combined attack after each taking a Move Action, delaying, etc all that good stuff. Our house rules means that combined attack doesn't overcome impervious. So she's unharmed. Combined Bite (DC20): 3#1d20+5 22 19 14Sharks near GlamThey'll spend the round swimming around the bumper boats.Sharks near Aquaria and NereidOne manages to blast the controls for the ferris wheel. Bringing it to a complete stop.Two continue climbing towards the top (each at the midway point after two move actions.)The last one grabs a bystander and throws them into the water.NereidFree Action: Talk.Move Action: Move towards the Cyber Shark that blasted the controlsStandard Action: Punches that Shark (DC26): 1d20+7 12 Shakes fist at outdated book buildSea-Devil is Up.
Brown Dynamite Posted September 21, 2015 Author Posted September 21, 2015 Also taking E's point and using a PL10 build for Nereid for the rest of the thread. It's essentially based on the book build. Just bumped up a few notches and dropping the Suffocate for chokehold.https://www.dropbox.com/s/izh7di9le3ofzst/Nereid.pdf?dl=0
Avenger Assembled Posted September 24, 2015 Posted September 24, 2015 Sea Devil is going to Leap into the water, swim out and grab the bystander, and pull them back to shore.
Brown Dynamite Posted September 24, 2015 Author Posted September 24, 2015 Glamazon's going to dive into the water and use her Shockwave to take on all four shark's at once. Reducing the rank to Damage +6, because the pool's only so large and she can't reduce.TOU Saves vs Shockwave (Reduced to DC21/60' Cone: 4#1d20+6 14 20 14 13. They're all out. She also ends up capsizing all the bumper boats. Round 3Initiative Character HP Damage Condition11 Singularity SK Unharmed10 Cyber Sharks (Various) GM (x10 Unconscious, x10 Unharmed) 9 Nereid GM Unharmed 6 Sea-Devil 1 Unharmed 4 Glamazon 1 Unharmed
Electra Posted September 24, 2015 Posted September 24, 2015 Singularity will Take 10 on the attack and use Takedown Attack on her 3 remaining shark opponents. When they are all dispatched, she will run into the House of Mirrors to see what Mr. Laughyman is up to.
Brown Dynamite Posted September 25, 2015 Author Posted September 25, 2015 So they're pretty much guaranteed to not make those TOU saves, but just in case.Tou Save: 3#1d20+6 7 12 24 That was close, but no cigar!NereidFree Action: Activate Water FormSo, Nereid's gonna pull shades of Glamazon and try and throw one shark at another.Standard Action: Initiate a Grapple with a Cyber Shark: 1d20+10 13 Or maybe she's not throwing anybody at anybody.Cyber SharksThe two ground level sharks will Shoot Lasers at Nereid: 2#1d20+4 12 6 Both missingOne of the sharks on the Ferris wheel will attempt to shoot its lasers at one of the carts of the wheel. Won't necessarily roll for this. But said cart is barely connected.The other shark on the wheel's going to start shooting at Aquaria after she grabbed the guy in the water. Shoot Laser at Aquaria: 1d20+4 11 He misses though
Avenger Assembled Posted September 27, 2015 Posted September 27, 2015 Aquaria swims across the water again and then climbs up to go for the shark on the wheel. If she can make it there this round, her attack roll is: http://orokos.com/roll/329281 25!DC 21 Tou save for the Shark
Brown Dynamite Posted September 28, 2015 Author Posted September 28, 2015 There are two on the wheel. She can make it to the one that was shooting at her.Tou Save: 1d20+6 26 The shark's conscious still!Upon realizing the weak swimmers have life jackets. Glamazon will spend the round moving towards the ferris wheel. Not moving all out since it's a combination of movement types. So she will not have arrived within this round. Round 4 Initiative Character HP Damage Condition17 Megalodon GM Unharmed11 Singularity SK Unharmed10 Cyber Sharks (Various) GM (x13 Unconscious, x7 Unharmed) 9 Nereid GM Unharmed 6 Sea-Devil 1 Unharmed 4 Glamazon 1 Unharmed Megalodon joins the fun. I'm using a slightly modified version in that he has a teensy bit more TOU and less def. Hitting his def caps while not raging.MegalodonInitiative: 1d20+8 17Move Action: Move Away.Standard Action: Hide in Darkness Stealth: 1d20+8 18
Electra Posted September 30, 2015 Posted September 30, 2015 Singularity will take 10 and use Takedown Attack on the sharks, then continue to run until she comes to the center of the maze.
Brown Dynamite Posted September 30, 2015 Author Posted September 30, 2015 3 sharks downed. I'll describe the scene of what she walks in on IC now.But there's still 4 sharks left. So let's see.2 give up on the whole laser things and use their move actions to get near Nereid. And try a combined bite attack.Combined Bite (DC20): 2#1d20+5 14 10 Both missing.The Shark that Aquaria tried to smack around tries to Bite Aquaria: 1d20+5 20 That's a DC20 TOU save for her.On the opposite end of the Ferris wheel, the Cyber Shark shooting at carts takes out the cart directly above it with another laser blast. Sending the passengers and cart straight down towards the water. As Nereid's not a PC, Aquaria's the only one who gets the HP for people learning not to drown as they plummet into the water trapped inside their locked carts.Bystander's Tou Save (DC19): 1d20+0 15Tou Save: 1d20+0 3Both Bystanders are also unconscious to boot.Nereid's' going to try and Grapples a Cyber Shark: 1d20+10 30 well that's a waste of a critGrapple Check (Crit+5): 1d20+30 48The Cyber Shark couldn't beat that if he tried. She immediately Throws one Cyber Shark at the other Cyber Shark: 1d20+5 15 barely hitting Prompting a DC 25 TOU save from bothTou Save: 2#1d20+6 24 7 Neither making it.
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