Brown Dynamite Posted September 30, 2015 Author Posted September 30, 2015 Aaand I could have sworn AA had an IC for Aquaria's attack, did I just imagine that last round? My bad!
Avenger Assembled Posted October 1, 2015 Posted October 1, 2015 I did not actually post IC, but that's okay! No worries. Am I up now?
Avenger Assembled Posted October 1, 2015 Posted October 1, 2015 Aquaria Power Attacks for +2, raising her Damage DC to 23, and takes 10 to punch the nearby minion! Does that work?
Avenger Assembled Posted October 1, 2015 Posted October 1, 2015 http://orokos.com/roll/330417 = 24The shark can't bring her down
Brown Dynamite Posted October 1, 2015 Author Posted October 1, 2015 Tou Save: 1d20+6 20 It does work!
Brown Dynamite Posted October 2, 2015 Author Posted October 2, 2015 (edited) Glamazon takes two move actions moves at an accelerated pace and arrives at the Ferris wheel. Round 5 Initiative Character HP Damage Condition17 Megalodon GM Unharmed11 Singularity SK Unharmed10 Cyber Sharks (Various) GM (x19 Unconscious, x1 Unharmed) 9 Nereid GM Unharmed 6 Sea-Devil 1 Unharmed 4 Glamazon 1 UnharmedMegalodon will Ready an Action [Attacking when someone gets within 5' of the watery hole], thinking he's perfectly hidden. Edited October 2, 2015 by HG Morrison
Electra Posted October 2, 2015 Posted October 2, 2015 (edited) Jessie is going to use Leaping to cross the room and get up to the big hook thing holding the birdcage. She's going to hold onto it while pushing the birdcage down into the water, in the hopes of hitting the shark on the head. She will also scream as a free action, so maybe some of the others will hear her! Going to do an improvised weapon melee attack here, with a +1 to damage. She rolls a 21, so with the little bonus that's a DC 26 toughness save. Edited October 2, 2015 by Electra
Brown Dynamite Posted October 2, 2015 Author Posted October 2, 2015 (edited) Tou Save: 1d20+14 26 WellI'm using the option of the weapon dropping in TOU at each use. So it won't break for a while but it's no longer tou enough to act as more than a descriptor and free area attack due to size. Although since she's Aquaria's sidekick, if AA wants the HP. The cage bottom can break with him going inside with Ellis. Hostage within arm's reach underwater and all.Letsee, I could give a Notice check for those inattentive folks. But, let's just say rule of narrative means the others can hear her screams.Nereid uses a Free Action to update Glamazon. Then moves into the water to grab the sunken ferris wheel cart.Edit: AA does indeed want him in the cage. He's in the cage. Edited October 2, 2015 by HG Morrison
Brown Dynamite Posted October 3, 2015 Author Posted October 3, 2015 GlamazonMove Action: Leap towards the Shark on the Ferris WheelStandard Action: Take 10 and knock it out. Round 6 Initiative Character HP Damage Condition17 Megalodon GM Unharmed (Entangled)11 Singularity SK Unharmed10 Cyber Sharks (Various) GM (x20 Unconscious) 9 Nereid GM Unharmed 6 Sea-Devil 3 Unharmed 4 Glamazon 2 UnharmedIn which I actually add the HP accrued to the thing.MegalodonSo obviously the HP given has to have the meat of Dr. Ellis in danger, because dram!, she gasped instead of holding her breath before impact (Being smushed in a cage didn't help) Drowning: 1d20+1 2 Oof she failed that DC10 fort save and is unconsciousStandard Action: Megalodon will try breaking out of this rank 11 makeshift snare. His combined Strength and Super-Strength go for a +15 bonus which means rolling will take place. The snare's TOU Save (DC30): 1d20+11 15 00
Electra Posted October 3, 2015 Posted October 3, 2015 Since Jessie is already practically on top of Megalodon, she will use her move action for a Fast Startle. She gets a 29. If that succeeds, her Powerful Intimidate will put him at a -3 penalty. Her standard action will be a Power Attack for 2, barehanded. She's trying for lethal damage, having not internalized that this is somehow not a horrific people-eating monster, despite the monstrousness and the people-eating. Ugh, terrible roll. She gets a 14. If it hits, it's a DC 27 toughness save.
Brown Dynamite Posted October 4, 2015 Author Posted October 4, 2015 I'll stick Nereid's IC inside of Glam's again (As she'll just be tending to the unconscious) so Sea-Devil is up.
Avenger Assembled Posted October 4, 2015 Posted October 4, 2015 Okay, Aquaria is going to jump in the water, see Dr. Ellis, get her out of the cage, and get her onto land. Can I do all that, HGM?
Brown Dynamite Posted October 4, 2015 Author Posted October 4, 2015 Sure can! It might be a tight fit in the hole with metal all about now and giant sharkmen. But not enough to prompt the Acrobatics check to squeeze through. Go for it.
Brown Dynamite Posted October 6, 2015 Author Posted October 6, 2015 Round 7 Initiative Character HP Damage Condition17 Megalodon GM Unharmed 11 Singularity SK Unharmed 6 Sea-Devil 3 Unharmed 4 Glamazon 2 UnharmedSo we can just move Nereid and the sharks right out of the combat block. MegalodonFree Action: Start Raging (+4 STR, +2 Fort/Will, -2 Def)Move Action: Get out of WaterStandard Action: Try and Bite Singularity (DC29): 1d20+10 15 and he misses
Electra Posted October 7, 2015 Posted October 7, 2015 (edited) Jessie is pretty enraged as well, and will do an All Out (only for 2, as she hasn't got the feat) Power Attack (for 5) against Megalodon, which will drop her defense by two, her attack by three, and increase her damage by 5. And she gets a 25! That'll be a toughness save of 30. Edit: She is doing Lethal Damage. Edited October 7, 2015 by Electra
Brown Dynamite Posted October 7, 2015 Author Posted October 7, 2015 Tou Save: 1d20+14 23 Bruised and Dazed
Avenger Assembled Posted October 7, 2015 Posted October 7, 2015 I'd like to have Aquaria ask Dr. Ellis where the medicine is and then go get it - can she do that, HGM?
Brown Dynamite Posted October 7, 2015 Author Posted October 7, 2015 (edited) She can!The Medicine was in Dr. Ellis' labcoat. At least before she was submerged near a thrashing manimal in a cage. it fell out in the water below them. Small AutoInjector so it'd require a DC20 Notice or DC15 Search check in the water to find! Search has the downside of being a Full Round Action (though a move action to get in the water), but the DC of finding it through Search will lower -1 by each Search attempt. Whereas Notice being a Move Action means she can try to notice twice a round. Edited October 7, 2015 by HG Morrison
Avenger Assembled Posted October 8, 2015 Posted October 8, 2015 Okay, rolling Notice. http://orokos.com/roll/332018 = 7! Okay, so far not so good. That's OK, Jessie probably can't kill the shark guy this round, maybe. Jessie can have an HP to spend this round if necessary.
Brown Dynamite Posted October 9, 2015 Author Posted October 9, 2015 (edited) GlamazonMove Action: Leap into the fray between Singularity and Megalodon.Standard Action: Punch Megalodon in the snozz (DC28): 1d20+9 12 Well..Spending an HP so she can be properly dramatic.Punch Megalodon in the snozz (DC28) [Reroll]: 1d20+9 24Megalodon's Tou Save: 1d20+13 27So Glamazon's going to make a bad life choice. Interposing for both Jessie and Megalodon (Although only in the case of Megalodon only if Jessie is still going for lethal damage still, and that pretty much just means she's going to just be interposing regularly for Megalodon since it's not like she can tell if Jessie's trying to tear apart Megalodon vs not!) Initiative Character HP Damage Condition17 Megalodon GM Bruised 2, Injured, Dazed11 Singularity SK Unharmed 6 Sea-Devil 3 Unharmed 4 Glamazon 1 UnharmedMegalodon's keeping the Daze so Singularity will be up. Edited October 9, 2015 by HG Morrison Removed Glam's HP
Electra Posted October 9, 2015 Posted October 9, 2015 Singularity will hold her action temporarily, in order to do some free action talking.
Electra Posted October 9, 2015 Posted October 9, 2015 All right, Singularity is going to switch back to nonlethal damage and attempt to kick Megalodon in the head while he is dazed. She will again be doing the all out (2) power attack (5). She gets a 22. That's a DC 30 toughness save.
Brown Dynamite Posted October 9, 2015 Author Posted October 9, 2015 Glam is glad to have not been murdered and here's Megalodon's Tou Save: 1d20+12 28 a third bruise
Avenger Assembled Posted October 10, 2015 Posted October 10, 2015 Notice vs 20 First timehttp://orokos.com/roll/332429 = 7Second timehttp://orokos.com/roll/332430 = 18Extra efforting two more ranks of the skill (spending an HP to cancel the fatigue) Got it! Okay.
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