Brown Dynamite Posted October 10, 2015 Author Posted October 10, 2015 Alright so Glam's going to try and knock him out before Jessie changes her mind.All-Out (-5 Def/+5 Atk) Power (+5 Damage/-5 Atk) Attack (DC33): 1d20+9 29 And that's a crit she'll take the +5Tou Save: 1d20+11 18 Well he's out.
Electra Posted November 11, 2015 Posted November 11, 2015 Jessie's going to punch the snake lady right in the snoot. Surprise! She starts with a Fast Startle, and rolls a 20. She will then launch a full-out power attack. She rolls a 20 there as well!
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 Intimidate vs Startle: 1d20+7 10 Tou Save: 1d20+9 16...okay take an HP (or rather Sea Devil take an HP) I'm downgrading that to bruised and dazed. Rather than staggered from the get go. Because cruuuuel. Let's do that Initiative thing
Avenger Assembled Posted November 13, 2015 Posted November 13, 2015 Aquaria will not roll - instead she will refocus (during her prayer) and act first next time. She will give Jessie any HP she needs, though.
Electra Posted November 13, 2015 Posted November 13, 2015 Singularity goes on 7! That is terrible. :D
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 Glamazon's Initiative: 1d20+1 6 Nereid's Initiative: 1d20+3 18 Coral Snake's Initiative: 1d20+5 23 Trawler's Initiative: 1d20+0 16 Round 4 Initiative Character HP Damage Condition23 Coral Snake GM Bruised x1, Dazed 20 Aquaria 3 Unharmed 18 Nereid GM Unharmed16 Trawler GM Unharmed 9 Singularity SK Unharmed 6 Glamazon 1 Unharmed Alright listing Aquaria's place on the initiative with the refocus though she technically wouldn't have that position til round 2. Nereid Move Action: Swim towards Trawler Standard Action: Charging (+2 Atk/-2 Def) Kick vs Trawler (DC25): 1d20+12 26 TOU Save (DC25): 1d20+12 20 Trawler She'll keep the daze this time.
Electra Posted November 13, 2015 Posted November 13, 2015 A basic attack worked well for Singuarity last time, so she's gonna stick with it until it (or the snake) comes back to bite her in the ass. Fast Startle: She rolls an 18, because Orokos is a hateful monster. Full Power Attack: She also rolls an 18, because Orokos is incredibly mysterious.
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 So Coral Snake gets her first +1 to resist. Intimidate vs Startle: 1d20+8 25 Thereby meaning Jessie misses.
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 Glamazon Free Action: Take +1 Atk due to Favored Environment Move Action: Swim towards Trawler Standard Action: Punch Trawler (DC28): 1d20+10 21 Tou Save (DC28): 1d20+11 31 Round 2 Initiative Character HP Damage Condition23 Coral Snake GM Bruised x1 20 Aquaria 3 Unharmed 18 Nereid GM Unharmed16 Trawler GM Unharmed 9 Singularity SK Bruised x1 6 Glamazon 1 Unharmed Coral Snake Free Action: Switch from Ophidian Form to Stone Form Standard Action: Bite Singularity Bite (DC24): 1d20+12 32 Well that's a Crit Alright so DC29 TOU Save/24 Fort Save. It's a linked Damage/Petrifying (Stun) effect.
Electra Posted November 13, 2015 Posted November 13, 2015 Toughness save is a 21, so she's bruised and dazed. But she is immune to poison! She will borrow an HP from her boss to shake the daze.
Avenger Assembled Posted November 13, 2015 Posted November 13, 2015 To hit that jerk: 8 Spending an HP... http://orokos.com/roll/343325 = 21 with the HP, so that hits. http://orokos.com/roll/343326 = 35 on the Grapple check!
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 Coral Snake's Grapple Check: 1d20+15 26 Bound and Helpless
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 Nereid Delaying until Glamazon's point in the initiative. Trawler Free Action: Take +1 on Atk for Favored Environment Standard Action Shock Glamazon (DC20 Stun): 1d20+11 29 Because of Glam's vulnerability that is instead a DC25 Stun. Fort Save vs Stun (DC25): 1d20+13 32
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 Alright since Jessie is Dazed Nereid and Glamazon will try a Combined Attack. Nereid's Combined Power (-2 Atk/+2 Dmg) Unarmed Attack (DC27): 1d20+9 11 Glamazon's All-Out (-4 Def/+4 Atk) Power (+4 Damage/-4 Atk) Attack (DC32): 1d20+10 20 Well only Glam hits.Tou Save: 1d20+11 13, hm a bit early but oh well Trawler's out Round 3 Initiative Character HP Damage Condition23 Coral Snake GM Bruised x1 20 Aquaria 1 Unharmed 18 Nereid GM Unharmed16 Trawler GM Unconscious 9 Singularity SK Unharmed 6 Glamazon 1 Unharmed Coral Snake Move Action: Escape Grapple: 2#1d20+15 32 23 I have two attempts listed in case the first move action isn't enough to escape, Coral snake tries again.
Avenger Assembled Posted November 13, 2015 Posted November 13, 2015 http://orokos.com/roll/343355 = 17 Coral Snake is loose, alas!
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 In that case she still has an, Standard Action: Tail to the Face (DC24): 1d20+11 27 That's a DC24 TOU save for Aquaria.
Electra Posted November 13, 2015 Posted November 13, 2015 Okay, backing up a little bit for Singularity's turn, she's going to attemt a coup de gras against the grappled Coral Snake. She takes a full round action and delivers the hit, which is an automatic crit, so a DC 30 toughness save.
Brown Dynamite Posted November 13, 2015 Author Posted November 13, 2015 Since we're out of rounds. I'm just going to ahead and post Glam and Nereid's combined attack attempt. Feel free to post Singularity's. And I guess we can move towards wrapping things up!
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