The Sailor Posted April 26, 2016 Author Share Posted April 26, 2016 Just going right for disabling the device... Here is what is going on. This is what you got from the K:Tech roll. You figured out that the security for this weapon is based on who controls the computer. But, the device itself had recieved a rogue message. Not from this device but from an unknown location. But there might be a way to pull it off. The Sattelite uses a stabilization system through thrusters, and the program for the auto-stabilization system to work is fully accessible. You could invert the Z axis in the calculations to cause the sattelite to point towards space, and in a way to de-orbit it as this large round it wants to use actually gets magnetically accelerated for a fast strike. Also for an increase of damage radius. You figure it'll splash down somewhere in the North Sea if anything survives re-entry based on it's orbital path on screen. Link to comment
The Sailor Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) Actually we got a threadkiller here. You'd be stuck with the first roll as you can't use HP. Your character is a sidekick and can't use HP if the main hero isn't there. Apparently this is from Thev. Edited April 26, 2016 by Sailor Link to comment
The Sailor Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) At this point as that seems to be a ruling, I'm going to have to intervene. This won't be a satisfying conclusion, at least for me. You have to go by the first roll, not the HP'd one. A 13 will not do. You'll be struggling with it and I will post what happens after. Edited April 26, 2016 by Sailor Link to comment
Heritage Posted April 27, 2016 Share Posted April 27, 2016 Okay, set it up as per our Messenger conversation; let me know if that works for you. Link to comment
The Sailor Posted April 28, 2016 Author Share Posted April 28, 2016 Made posts. I'll leave it here for a post for you to decide what to do with the thieves. Link to comment
The Sailor Posted June 15, 2016 Author Share Posted June 15, 2016 Up to you what you wanna do here. Link to comment
The Sailor Posted June 23, 2016 Author Share Posted June 23, 2016 Give me an intelligence check. Link to comment
The Sailor Posted June 23, 2016 Author Share Posted June 23, 2016 (edited) What is your notice? I think Notice should have been rolled on this, not just a straight Intelligence. Something is up here with this guy. I'll let you re-roll. Edited June 23, 2016 by The Sailor Link to comment
Heritage Posted June 24, 2016 Share Posted June 24, 2016 1d20+10=24. Notice check That's *much* better! Link to comment
The Sailor Posted June 24, 2016 Author Share Posted June 24, 2016 Something is off here... it would take a lot of effort to shout over the blades of that helicopter and it sounds like he's talking normally over a VERY loud megaphone... thing is there is no megaphone in his hand. Almost sounds like there's a... power involved. I'll post later tonight. Link to comment
Heritage Posted June 24, 2016 Share Posted June 24, 2016 Ah, okay. So no way they can hear her, but somehow she heard HIM? Interesting... Link to comment
The Sailor Posted June 24, 2016 Author Share Posted June 24, 2016 Well HE can hear you... That Pilot on the other hand has a ? over his forehead. Link to comment
Heritage Posted June 24, 2016 Share Posted June 24, 2016 10 minutes ago, The Sailor said: Well HE can hear you... That Pilot on the other hand has a ? over his forehead. To quote Hermes from Futurama, "That just raises MORE questions!" Link to comment
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