The Sailor Posted October 3, 2015 Posted October 3, 2015 (edited) It's obvious we got a supervillain infestation. In tight quarters. Luckily as I'm first before the baddie, I get the jump in. SUPRISE!Thing is, you should post in what was said by the baddie here, otherwise it'll look like we're about to attack a unarmed flight attendant.Actions: Move to close the distance, Extra Efforted StrikeTime to put this one down with the quickness. Putting Extra Effort on this punch too making it a Rank 12 Strike. Spending the hero point in advance to counter the fatigue next round.Psychic Strike: 1d20+10 30So A Rank 12 (from Extra Effort) Strike...Just critted. THIS HAND OF MINE GLOWS WITH AN AWESOME POWWWWERRRRR!So Rank 12 means a base DC of 27, with the crit it becomes a 32 Toughness Save (+5 for crit). Edited October 3, 2015 by The Osprey
angrydurf Posted October 3, 2015 Author Posted October 3, 2015 so Crit is a DC 32 Toughness save for Firestarter 1d20+14; Successful Save Orkos is in a 20's kind of mood this morning? El Huracan is up.
TheRedGuy Posted October 3, 2015 Posted October 3, 2015 I'm delaying until after BBQ Girl does her thang (Initiative 22, let's say).
angrydurf Posted October 3, 2015 Author Posted October 3, 2015 Alright Firestarter is up then.She'll sunder Dr. Wakefields bag with a fiery blast of fire To Hit 1d20+10 = 19; Hit DC 29 Toughness save for the bag which while leather is not equal the task it is destroyed along with its contents.
TheRedGuy Posted October 3, 2015 Posted October 3, 2015 OK, I'm using my Air Control to create a very precise vacuum around Firestarter, in order to snuff out her flames. That's a full action.Countering Fire Shield w/Air Control (vacuum) 1d20+11=27
angrydurf Posted October 3, 2015 Author Posted October 3, 2015 (edited) And her check VS. counter 1d20+10 = 22; Got it you can go ahead and post and include the flames around her flickering out. Initiative28 Seahawk 2HP23 Firestarter NPC22 El Huracan 1HP19 Miracle Girl 1HP Miracle girl is up. Edited October 3, 2015 by angrydurf
Heritage Posted October 4, 2015 Posted October 4, 2015 Casey got a mere 16 to hit; if that's a miss, will spend an HP.http://orokos.com/roll/330926
Heritage Posted October 4, 2015 Posted October 4, 2015 (edited) By the power of HP, I summon a reroll!28! Yeah, boy!http://orokos.com/roll/330930Edit: that's a DC 24 Toughness save, assuming Casey connects - bam! Edited October 4, 2015 by Heritage
angrydurf Posted October 4, 2015 Author Posted October 4, 2015 (edited) That'll hit, Toughness save DC 24 1d20+4 = 9; Fail by 15 KO'd Heri said not doing KB for risk of passengers Edited October 4, 2015 by angrydurf
angrydurf Posted October 4, 2015 Author Posted October 4, 2015 and DC 22 Notice checks from the heroes If you make it you notice the door to the cockpit open and close through the milling crowd.
The Sailor Posted October 4, 2015 Posted October 4, 2015 Notice: 1d20+10 23 And they thought they were John Cena...Hit it. Also I'm wondering why the passengers are getting up... Easily settled. Also will post shortly.
The Sailor Posted October 4, 2015 Posted October 4, 2015 (edited) Two more things. I'm going to Skill Mastery my stealth once I'm close to the cockpit to move up to the door quietly, and check if the door itself is unlocked or locked without making a sound. (result of 21 on the SM stealth)I'm not going to either enter or breach the door without MG and El Hurrican close to me.One final thing, as I want to make sure my idea might work. If I have to breach the cockpit door, if I punch the cockpit door at about the side where the handle (not the hinges) are, will it open to the inside? I don't want to tear it off the hinges. This'll be done with a straight up strike when the chance comes up. Edited October 4, 2015 by The Osprey
angrydurf Posted October 4, 2015 Author Posted October 4, 2015 (edited) Well The doors open inward but are braced and latched in more than one place. There is a keypad for entry but you need the code (Most require a code then confirmation from within the cockpit or a special code that alerts the occupants of impending entry) So you can't really just pop the latch like with a normal door. You can hit it with your strike to try to break it but the doors are built to be bullet proof so that might not be super easy. You could also try to disable device the locking mechanism.Oh and it is latched and locked they don't really stay unlocked at all. Edited October 4, 2015 by angrydurf
The Sailor Posted October 4, 2015 Posted October 4, 2015 So what do we do... I can't punch my way in, and there's no other way. We don't got any hackers or anything.
angrydurf Posted October 4, 2015 Author Posted October 4, 2015 You can punch your way in. A gun is like a rank 4-5 attack a rank 10 can make short work of the door it just won't necessarily be easy to pop the latch in one hit More beating it down with super punches. Or combined efforts of super-strength and wind powers to break it there are options. Surprise might not really be one of them these doors are designed to NOT have the pilots taken by surprise.
The Sailor Posted October 4, 2015 Posted October 4, 2015 Yeah looks like we do this the old-fashioned way... Just hoping we don't smash any controls in the process... There is one way I think we can avoid the "door slams into controls" fail condition.focus the damage to the top of the door, when the door faults, it'll hit the floor of the cockpit, not get knocked forward into the controls.No windows break, no controls get smashed, just one hell of a "AVON CALLING!" moment.
TheRedGuy Posted October 4, 2015 Posted October 4, 2015 OK. Someone should really keep an eye on Little Miss Combustion in case she comes to her senses, though. Or is she down for good? I can aid Seahawk's attack with an air blast.
The Sailor Posted October 4, 2015 Posted October 4, 2015 I was thinking more El Hurrican could keep an eye on her, as you have the fire extinguisher apparently...See now that is something we should have looked for...Nevermind, I and MG might be better for the door assault.
Heritage Posted October 4, 2015 Posted October 4, 2015 (edited) http://orokos.com/roll/331036Casey doesn't see it, probably too busy gently pulling people off her.I think she will join SH at the door, with El H keeping an eye on Miss Firepants. Edited October 4, 2015 by Heritage
The Sailor Posted October 4, 2015 Posted October 4, 2015 Okay... if you saw my idea earlier, when we knock the door down we focus on the upper part of the door so it falls over on to the floor instead of being forcefully knocked into the controls.Monday want to do the honors together?
TheRedGuy Posted October 4, 2015 Posted October 4, 2015 Pro forma Notice check, of course it failed. OK, I'll keep an eye on her and keep the passengers in line. You two can handle things in the cockpit. Will do a post to that effect soon.
angrydurf Posted October 6, 2015 Author Posted October 6, 2015 Unless you wish to break it down in one swift kick or something no need to roll to bust the door down. With Miracle Girl and Seahawk bashing and tearing at it with strikes or super strength it'll come down in a few hits without damage to anything else in the cockpit. No unusual sounds or IR signatures or anything on the door. You can post your IC of breaching the cockpit then I'll give you a description of the interior situation and we'll go from there.
The Sailor Posted October 6, 2015 Posted October 6, 2015 (edited) I took the lead on that, AD... I'm using my Skill mastery for a notice check. Edited October 6, 2015 by The Osprey
angrydurf Posted October 8, 2015 Author Posted October 8, 2015 You all get 1HP for the passengers covering the pilots egress from the cockpit.Osprey, Seahawk will also notice it looks like one of the maintenance panels has been removed and hastily replaced, it could be shoddy maintenance at the airport, wouldn't be the first time, or something may have been tampered with in flight.
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