alderwitch Posted September 19, 2015 Share Posted September 19, 2015 Hazard Pay, OOC: Woodsman, Sparkler, Reagent, Frostbyte, Ouroboros. Link to comment
alderwitch Posted October 15, 2015 Author Share Posted October 15, 2015 Okay, a few checks here if people want to make them.DC25: Notice Check to notice something might be amiss.DC20: Survival Check to notice something odd with the marks on the ground. Link to comment
Electra Posted October 15, 2015 Share Posted October 15, 2015 Raina attempts the notice check and fails! Wah-wah! Link to comment
angrydurf Posted October 15, 2015 Share Posted October 15, 2015 Notice Check 1d20+10 = 21; NurpSurvival check! Silly rabbit Huang is a city Dhampir. Link to comment
Avenger Assembled Posted October 15, 2015 Share Posted October 15, 2015 Riley passes both rolls with Skill Mastery. Link to comment
alderwitch Posted October 15, 2015 Author Share Posted October 15, 2015 For those who pass the Notice check, you'll hear a faint hum in the distance that is almost washed out by the ambient noises of nature. Survival check will net you that there are some creatures that passed through this area on two feet, moving lightly but there are the definite depressions in the moist soil of a few sets of tracks. Link to comment
Tiffany Korta Posted October 16, 2015 Share Posted October 16, 2015 Frostbyte's roll Notice Roll: 1d20+10 27Survival Roll: 1d20+10 29. Hey she's good at this! Link to comment
Gizmo Posted October 16, 2015 Share Posted October 16, 2015 ReagentNotice check vs DC 25: 1d20+5 20Survival Check vs DC 20: 1d20 2 Link to comment
alderwitch Posted October 18, 2015 Author Share Posted October 18, 2015 It's that time! Initiative, ladies and gentlemen. Everyone can claim an HP for the bad guys getting the drop on you with their wicked tech. Taylor would get HP, but she's been MacGuffin'd for the plot. Poor Phantom. If you want to try and suss out something about the tech, tell me the appropriate skill you are using to do so! Link to comment
angrydurf Posted October 18, 2015 Share Posted October 18, 2015 Initiative! 1d20+3 = 17tech is for his Nerd cousins! Link to comment
Avenger Assembled Posted October 18, 2015 Share Posted October 18, 2015 Initiative: http://orokos.com/roll/334685 = 20 Technologyhttp://orokos.com/roll/334686 = 14Pretty bad, but there's no reason he'd be familiar with advanced super-tech. Link to comment
Gizmo Posted October 18, 2015 Share Posted October 18, 2015 ReagentInitiative: 1d20+5 10Knowledge (Technology) check: 1d20+5 6 Link to comment
Tiffany Korta Posted October 18, 2015 Share Posted October 18, 2015 Frostbyte's Initiative: 1d20+8 24. Cathy will let the more knowledgeable handle the tech stuff. Link to comment
Electra Posted October 20, 2015 Share Posted October 20, 2015 Raina's got bupkis, she leaves the braining to the monkey. She will, however, roll Arcane Lore to see if she can tell what's going on with Phantom from a magical perspective. She gets an 18.Merlin's going to use Skill Mastery on his Know:Tech for a 28, see what he can see about what just happened. Just to be thorough, he will also roll Know: Phys Sci to see if there's anything extra to see. Terrible roll, he gets a 19. If Computers could apply, he also has a Skill Mastered 28 for that. Raina's Initiative Roll is a 9. Merlin's Initiative Roll is a 10. Link to comment
alderwitch Posted October 20, 2015 Author Share Posted October 20, 2015 Alrighty, there are two bounty hunters and their leader. The bounty hunters are going on 18 (D20+3) and their leader is going on 14 (D20+6)InitiativeFrostbyte: 24Woodsman: 20Bounty Hunters (2): 18Ouroboros: 17Bounty Hunter Leader: 14Reagent: 10Merlin: 10Sparkler: 9Frostbyte is up. Link to comment
Tiffany Korta Posted October 21, 2015 Share Posted October 21, 2015 Free Action: Activate ProtectionMove Action: Platform Fight towards and away from Bounty Hunters (Move by Action)Standard Action: Trip, General Area (50ft radius) DC 20 Ref save Link to comment
alderwitch Posted October 21, 2015 Author Share Posted October 21, 2015 (edited) Reflex Rolls:Bounty Hunter #1: 1d20+5=14 ProneBounty Hunter #2: 1d20+5=7 ProneBounty Hunter Leader: 1d20+10=25 StandingInitiativeFrostbyte: 24Woodsman: 20Bounty Hunters (2): 18Ouroboros: 17Bounty Hunter Leader: 14Reagent: 10Merlin: 10Sparkler: 9Woodsman is up. Edited October 21, 2015 by alderwitch Link to comment
Avenger Assembled Posted October 21, 2015 Share Posted October 21, 2015 Standard Action; Fire an Obscure arrow into the ground at the foot of the Bounty Hunter Leader. This is an Obscure 5 effect with visual and olfactory. Move Action: Retreat 30 feet towards the forest! Link to comment
alderwitch Posted October 22, 2015 Author Share Posted October 22, 2015 For their move action, the bounty hunters will struggle to their feet and cuss. And then one of them will whip out a technological gadget to try and clear the air faster with their standard action. We'll say it'll take until the top of their next round to clear enough to see and Riley can take an HP for that GM fiat. The Bounty Hunter Leader will still be suffering under the obscure during his action this round. Riley, you can juuuuust make it to the treeline's edge in your thirty feet of movement. If you're scuttling up a tree, that'll take the next round's move.Ouroboros, you're up after I get an IC post up. Link to comment
angrydurf Posted October 22, 2015 Share Posted October 22, 2015 hmmmm I'll spend my round cursing out riley in three languages and take my parental units complication HP. Link to comment
alderwitch Posted October 22, 2015 Author Share Posted October 22, 2015 The bounty hunter leader is still trying to clear his vision and will also curse the evil black cloud. Don't think we need an IC post for that though, Reagent is up! Link to comment
Gizmo Posted October 22, 2015 Share Posted October 22, 2015 ReagentWill Save vs DC 15: 1d20+5 19Move Action: Put on her bandolier.Move Action: Run toward where she remembers Raina being. Link to comment
Electra Posted October 23, 2015 Share Posted October 23, 2015 Raina and Merlin are going to ascend out of reach of the cloud, and Raina will activate her concealment, using Selective so that her friends can still see her, but the bad guys cannot. Since she is using concealment, she will have to save her hella yellin for later. But it will come. Link to comment
Tiffany Korta Posted October 25, 2015 Share Posted October 25, 2015 Unlike the other's with her Infravision Frostbyte should be okay with Riley's stiny, stinky cloud. So she'll try to snare the Bounty Hunter Leader Attack Roll: 1d20+10 22, that's a DC20 Ref save. She'll also keep moving around, just in case... Link to comment
alderwitch Posted October 26, 2015 Author Share Posted October 26, 2015 Reflex Save for Bounty Hunter Leader: (1d20+10)=13He is duly snared!Woodsman is up after your IC post, the Concealment effect will fade on the Bounty Hunters turn and the Leader is snared. InitiativeFrostbyte: 24Woodsman: 20Bounty Hunters (2): 18Ouroboros: 17Bounty Hunter Leader: 14 SNAREDReagent: 10Merlin: 10Sparkler: 9 Link to comment
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