Avenger Assembled Posted October 26, 2015 Share Posted October 26, 2015 Once in the tree-line, Riley will drop prone as a Free Action!Move Action: He will Hide in Plain Sight, getting 30 on Stealth with Skill Mastery. Free Action: Switch array slots.Standard Action: an action to +5 Power Attack the Mercenary Leader.as soon as the smoke cloud clears. He is using this power from his Array slot Blast 6 (augmented bolts, PFs: Improved Crit 2, Variable Descriptor 2 [Chemical/Ballistic/Bludgeoning/Concussive/Piercing/Slashing]) {16/16}http://orokos.com/roll/337070 = 27! Oh wow, that critted. Okay, so that is a DC 31 Toughness save for the hunter leader. Link to comment
alderwitch Posted October 26, 2015 Author Share Posted October 26, 2015 The leader is unconscious now! (1d20+10=13)Go ahead with your IC posts Link to comment
Avenger Assembled Posted October 26, 2015 Share Posted October 26, 2015 I'll throw in some free action speaking and free action sniping - the DC to spot him is now 10 instead of 30. Link to comment
alderwitch Posted October 26, 2015 Author Share Posted October 26, 2015 Spot Checks for the Lackeys: (1d20=8) (1d20=10)So one will spot Riley! That one will fire his laser gun at him. Pew pew! The other will fire at Cathy since she's been making them slip and slide!Bounty Hunter #1Attacking Frostbyte (1d20+10=12)It's a MISSBounter Hunter #2Attacking Riley (1d20+10=21)Another MissPerhaps they're demoralized by the quick routing of their fearless leader! Link to comment
angrydurf Posted October 26, 2015 Share Posted October 26, 2015 Move Action: Move between Bounty Hunters and PhantomFree Action: Set Array to Create ObjectStandard Action: Entrap the Bounty Hunters with Create Object, DC 21 Reflex save or they are trapped. Link to comment
alderwitch Posted October 26, 2015 Author Share Posted October 26, 2015 (edited) Reflex Save #1: (1d20+5=12) TRAPPEDReflex Save #2: (1d20+5=19) TRAPPEDAnd I believe that we're now out of combat rounds. Edited October 26, 2015 by alderwitch Link to comment
angrydurf Posted November 1, 2015 Share Posted November 1, 2015 Skill Mastery Intimidate for a 20 (Before any modifiers for situation) on the trapped Mercenaries Link to comment
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