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Been Caught Stealing (OOC)


angrydurf

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Posted

Lemme clarify the thug that was running you'll grab no problem  He's a flavor mook not even in the fight  I thought you were going after boomer.  Feel free to edit accordingly.

Posted (edited)

Due the confusion I'll give Phantasmo an HP putting him at 2

Alright Boomer will strike out at Black Knight as the most obvious threat. [Strike 6 (Extra: Penetrating; PFs: Improved Crit 2, Knockback 2, Mighty, Precise)]

Attack Roll DC 16 1d20+10 = 28; Yee thats a crit due to the improved crit on the attack, DC 30 toughness save for Black Knight.  

Edited by angrydurf
Posted

Alright nice!  That's just a bruise then.

 

Initiative

Phantasmo     23      2HP

Boomer          18

Black Knight    9        1HP     Bruised x 1

Sea Devil        6         1HP

 

Black Knight is up.

Posted

that will miss.  Nothing goes over his head his reflexes are too fast!

Initiative

Phantasmo     23      2HP

Boomer          18   (Desires a decent pair of pants)

Black Knight    9        1HP     Bruised x 1

Sea Devil        6         1HP

Back to Phantasmo

Posted

Hmmm...well, obviously this guy is strong...but Phantasmo is no slouch either in the "Super Strength" Dept.

 

So...for Movement, I'm gonna 'port behind him, and for action...Gonna see if I can punch him inna head. 

1d20+8=19 - D'OH!

 

(PS - sorry for lateness, Interwebs have been bad.)

Posted

Alright  you're out of HP so the first roll will stand.  That's a miss by 14 so Staggered and Dazed and a knockback 5 for 25 feet.  That'll knock you across the store and through some shelves and furniture.  All pretty low toughness stuff so below your impervious. 

Initiative

Phantasmo     23      2HP

Boomer          18   (Desires a decent pair of pants)

Black Knight    9        0HP     Bruised x 1, Staggered, Prone

Sea Devil        6         1HP

 

Sea devil is up once Exxac gets his IC up.

Posted

Ok round three Fight!

Initiative

Phantasmo     23      2HP

Boomer          18   (Desires a decent pair of pants)

Black Knight    9        0HP     Bruised x 1, Staggered, Prone

Sea Devil        6         1HP

 

Phantasmo is up with an Aid bonus +2 to attack or Save DC declare it before your roll.

Posted

Hmmmm....Okay, well...I'm gonna need to use finesse here, so I'm going to try to trip him up with scarves like I did with the first guy, then hopefully Sea Devil can put the fear of God into him with a well-put kick. Here goes...

10+2 with the bonus, soooo...

1d20+12=....17. DAMMIT.

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