angrydurf Posted September 19, 2015 Posted September 19, 2015 (edited) The OOCGo ahead and post in why you're int he area nad any initial reactions before things get exciting Edited September 19, 2015 by angrydurf
angrydurf Posted September 20, 2015 Author Posted September 20, 2015 Alright initiative checks and a DC 21 notice checkBoomer Init 1d20+6 = 18
Exaccus Posted September 20, 2015 Posted September 20, 2015 (edited) BK's on1d20=9And his notice is1d20+6=9Huh what are the odds? Edited September 20, 2015 by Exaccus
Avenger Assembled Posted September 20, 2015 Posted September 20, 2015 http://orokos.com/roll/327160 = Aquaria goes on 6http://orokos.com/roll/327161 = she doesn't suspect a thing!
MisterShoebox Posted September 20, 2015 Posted September 20, 2015 For Inits: 1d20+3=23! Observation: 1d20+9=20! - Well, he is an observant undead type of guy...
angrydurf Posted September 20, 2015 Author Posted September 20, 2015 InitiativePhantasmo 23 1HPBoomer 18Black Knight 9 1HPSea Devil 6 1HP Phantasmo is up.
MisterShoebox Posted September 21, 2015 Posted September 21, 2015 Hmmmm....Well, I don't want the bad guy escaping, so I'm going to 'port in front of him for my Movement...and try to use the old Scarves Lasso trick to capture his butt. Snare him up, as it were. Here goes....1d20+10=23
angrydurf Posted September 21, 2015 Author Posted September 21, 2015 That will hit, Reflex save DC 16 1d20+7 = 23; and he saves. Go ahead and post your IC Shoebox and we'll move on to Boomers round.
angrydurf Posted September 21, 2015 Author Posted September 21, 2015 Lemme clarify the thug that was running you'll grab no problem He's a flavor mook not even in the fight I thought you were going after boomer. Feel free to edit accordingly.
angrydurf Posted September 22, 2015 Author Posted September 22, 2015 (edited) Due the confusion I'll give Phantasmo an HP putting him at 2Alright Boomer will strike out at Black Knight as the most obvious threat. [Strike 6 (Extra: Penetrating; PFs: Improved Crit 2, Knockback 2, Mighty, Precise)]Attack Roll DC 16 1d20+10 = 28; Yee thats a crit due to the improved crit on the attack, DC 30 toughness save for Black Knight. Edited September 22, 2015 by angrydurf
Exaccus Posted September 22, 2015 Posted September 22, 2015 Oh wow!Lets see if i get crumpled.1d20+10=26Not today it would seem!
angrydurf Posted September 22, 2015 Author Posted September 22, 2015 Alright nice! That's just a bruise then. InitiativePhantasmo 23 2HPBoomer 18Black Knight 9 1HP Bruised x 1Sea Devil 6 1HP Black Knight is up.
Exaccus Posted September 22, 2015 Posted September 22, 2015 Gonna try and sunder his trousers so they fall down.Using: Ruinous Strike (corrosion 10)1d20+6(+4 for improved sunder)=27If that hits they loose 10 toughness and then make a DC25 toughness save.then surging. (HP to recover fatigue)And hitting him with Lifestealer (vamparic damage 10)1d20+6=24DC25 Will save vs getting his vital essence supped upon.
angrydurf Posted September 22, 2015 Author Posted September 22, 2015 For simplicity his pants take 10 on their saves meaning they lose 9 toughness then fail their toughness save by 15+ and are destroyed. His pants are no more... He is probably not pleased.Lifestealer hits; DC 25 Toughness save 1d20+10 = 26; he saves no damage no healing.Aquaria is up.
Avenger Assembled Posted September 23, 2015 Posted September 23, 2015 Aquaria kicks him in the head!http://orokos.com/roll/327975 = 19 Or DOES she?She will take this opportunity to leap away behind Black Knight, he seems tough.
angrydurf Posted September 23, 2015 Author Posted September 23, 2015 that will miss. Nothing goes over his head his reflexes are too fast!InitiativePhantasmo 23 2HPBoomer 18 (Desires a decent pair of pants)Black Knight 9 1HP Bruised x 1Sea Devil 6 1HPBack to Phantasmo
MisterShoebox Posted September 25, 2015 Posted September 25, 2015 Hmmm...well, obviously this guy is strong...but Phantasmo is no slouch either in the "Super Strength" Dept. So...for Movement, I'm gonna 'port behind him, and for action...Gonna see if I can punch him inna head. 1d20+8=19 - D'OH! (PS - sorry for lateness, Interwebs have been bad.)
angrydurf Posted September 25, 2015 Author Posted September 25, 2015 yea 19 is a miss. Go ahead and post the IC unless you want to HP a reroll.
angrydurf Posted September 26, 2015 Author Posted September 26, 2015 Boomer will hit the guy who destroyed his pants! DC 16 Attack Roll 1d20+10 = 18; Hit - DC 25 Toughness Save from Black Knight.Black Knight is up.
Exaccus Posted September 26, 2015 Posted September 26, 2015 (edited) Ok!1d20+9=11hah, no thank you sir. HP away.1d20+9=15 +10 =25 nailed it.going for the Lifestealer again.this time accurate attacking for -2/+21d20+8=20Edit: Aah whoops, sorry i forgot i already used my HP for the surge. Edited September 26, 2015 by Exaccus
angrydurf Posted September 27, 2015 Author Posted September 27, 2015 Alright you're out of HP so the first roll will stand. That's a miss by 14 so Staggered and Dazed and a knockback 5 for 25 feet. That'll knock you across the store and through some shelves and furniture. All pretty low toughness stuff so below your impervious. InitiativePhantasmo 23 2HPBoomer 18 (Desires a decent pair of pants)Black Knight 9 0HP Bruised x 1, Staggered, ProneSea Devil 6 1HP Sea devil is up once Exxac gets his IC up.
Avenger Assembled Posted September 27, 2015 Posted September 27, 2015 Ooh, Aquaria is scared now! =( But this magician guy looks pretty tough. Aquaria will Leap behind Boomer into melee range and then Aid Phantasmo's next attack vs. Boomer. http://orokos.com/roll/329321 = 20!
angrydurf Posted September 27, 2015 Author Posted September 27, 2015 Ok round three Fight!InitiativePhantasmo 23 2HPBoomer 18 (Desires a decent pair of pants)Black Knight 9 0HP Bruised x 1, Staggered, ProneSea Devil 6 1HP Phantasmo is up with an Aid bonus +2 to attack or Save DC declare it before your roll.
MisterShoebox Posted September 28, 2015 Posted September 28, 2015 Hmmmm....Okay, well...I'm gonna need to use finesse here, so I'm going to try to trip him up with scarves like I did with the first guy, then hopefully Sea Devil can put the fear of God into him with a well-put kick. Here goes...10+2 with the bonus, soooo...1d20+12=....17. DAMMIT.
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