Electra Posted September 24, 2015 Posted September 24, 2015 Wander will go on 28. She will also be interposing for Psyche against the Blast, since she has Uncanny Dodge and is not flatfooted. DC 22 is required to hit her.
Jimb011 Posted September 24, 2015 Author Posted September 24, 2015 Wander will go on 28. She will also be interposing for Psyche against the Blast, since she has Uncanny Dodge and is not flatfooted. DC 22 is required to hit her. Do I have to roll again to hit her instead?
Jimb011 Posted September 24, 2015 Author Posted September 24, 2015 http://invisiblecastle.com/roller/view/4874991/The laser misses. Describe how it misses you then Wander makes her move.
Electra Posted September 24, 2015 Posted September 24, 2015 All right, Wander will knock Psyche out of the way, then she's going to jump into the crater with the Sphere and give it a solid punch, on the theory that they can fix it later if it's important. She rolls a 21, which is crappy but hopefully enough to hit a non-moving target. DC 27 toughness save.
Jimb011 Posted September 24, 2015 Author Posted September 24, 2015 well I meant explain what your doing IC. But anyway im off to bed. Ill post more tommorow.
Electra Posted September 24, 2015 Posted September 24, 2015 I will explain what she's doing IC, but if I can get her attack resolved at the same time, I can post both those things together without having to double-post or edit the IC post.
Jimb011 Posted September 29, 2015 Author Posted September 29, 2015 ah ok, sorry I haven't posted. Work is draining me. Ill try to get this continued.
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