Almilee Posted October 1, 2015 Share Posted October 1, 2015 (edited) I figured, since I keep making characters, it'd be a good idea to start a thread for them, rather than keep making new ones.First up!Khanate Battlesuit Pilot - DeserterAbilities: 10 + 10 + 8 + 10 + 0 + 0 = 38PPStrength: 20 (+5) (35 (+12) [Battlesuit])Dexterity: 20 (+5)Constitution: 18 (+4) (21 (+5) [Battlesuit])Intelligence: 20 (+5)Wisdom: 10 (+0)Charisma: 10 (+0)Combat: 16 + 12 = 28PPInitiative: +8Attack: +8 Melee, +8 Ranged (+10 Weapons Array)Grapple: +18Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-FootedKnockback: -2/-10Saving Throws: 0 + 1 + 4 = 5PPToughness: +4/10 (+4Con, +6 [Battlesuit])Fortitude: +4/8 (+4 Con, +0, +4 [Battlesuit])Reflex: +6 (+5 Dex, +1)Will: +4 (+0 Wis, +4)Skills: 28R = 7PPKnowledge (Galactic Lore) 4 (+9)Computers 4 (+9)Disable Device 4 (+9)Knowledge (Technology) 4 (+9)Medicine 5 (+5)Language 1 (GalStandard; Native: Khanate)Pilot 2 (+7)Craft (Electronic) 4 (+9)Craft (Mechanical) 4 (+9)Feats: 8PPBenefit (Native: Stellar Khanate)Dodge Focus 4AmbidextrityTakedown Attack 2 Powers: 64 = 64PPDevice Rank 16 (Khanate Military Battlesuit; 85PP Container; Flaws: Hard-To-Lose) [68PP]Protection 5 (Armor) [5PP] Communication 8 (Combat Radio; Feats: Subtle) [9PP]Enhanced Strength 9 (Servos) [9PP]Enhanced Fortitude 3 (Life Support Systems) [3PP]Immunity 10 (Life Support, Falling Damage) [10PP]Immovable 5 (Inertia Dampers; Extras: Unstoppable) [10PP]Super-Senses 5 (Darkvision, Tracking Infravision, Extended Vision) [5PP]Growth 3 (Mech-Suit; Feats: Innate; Extras: Duration (Continuous); Flaws: Permanent) [10PP]Array 10.5 (Weapons Array; 21PP Array; Feats: Alternate Power 3) [24PP]Base: Blast 10 (Plasma Cannon; Feats: Accurate) {21/21}AP: Blast 6 (Plasma Barrage; Extras: Area (Explosion); Feats: Progression 3 (Range; 6000ft)) {21/1}AP: Blast 6 (Plasma Burst; Extras: Area (Cone); Feats: Incurable) {19/1}AP: Strike 10 (Plasma Blade; Extras: Penetrating 8; Feats: Affects Insubstantial 2, Accurate) {21/1}Drawbacks: (-4) = -4PPNormal Identity (Needs Devices; Frequency: Common; Intensity: Major) [-4PP]DC BlockATTACK RANGE SAVE EFFECTUnarmed Touch DC 20/25 Toughness Damage 5/10(Physical)Plasma Cannon Ranged DC 25 Toughness Damage 10(Energy)Plasma Barrage Ranged DC 21 Toughness Damage 6(Energy) ExplosionPlasma Burst Ranged DC 21 Toughness Damage 6(Energy) ConePlasma Blade Touch DC 25 Toughness Damage 10(Energy) Totals: Abilities (38) + Combat (28) + Saving Throws (5) + Skills (7) + Feats (8) + Powers (68) - Drawbacks (-4) = 150 PP Edited October 1, 2015 by Almilee Link to comment
Almilee Posted October 4, 2015 Author Share Posted October 4, 2015 MimicAbilities: 10 + 10 + 10 + 10 + 10 + 10 = 60PPStrength: 20 (+5)Dexterity: 20 (+5)Constitution: 20 (+5)Intelligence: 20 (+5)Wisdom: 20 (+5)Charisma: 20 (+5)Combat: 20 + 12 = 32PPInitiative: +5Attack: +10 Melee, +10 RangedGrapple: +15Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-FootedKnockback: -2/4Saving Throws: 2 + 2 + 2 = 6PPToughness: +5/8 (+5 Con, +3 [Jumpsuit])Fortitude: +7 (+5 Con, +2)Reflex: +7 (+5 Dex, +2)Will: +7 (+5 Wis, +2)Skills: 20R = 5PPBluff 4 (+9)Computers 4 (+9)Disguise 2 (+7)Notice 4 (+9)Sense Motive 4 (+9)Stealth 2 (+7)Feats: 7PPDodge Focus 4Jack of All TradesEquipment 2 [10PP] Equipment: 2PP = 10EPArmored Jumpsuit (Toughness +3) [3EP]Utility Belt (5EP Max) [7EP]Power Knuckles (Strike 4; Feats: Mighty) {5/5}HUD/Earpiece (Communication 3, Datalink 2) {5/1}Smoke Pellets {4/1}Powers: 40 = 40PPMimic 13 (65PP; All Powers (4PP/r); Extras: Duration (Cont); Flaws: Tainted, Saving Throw; Feats: Innate) [40PP]Drawbacks: (-0) + (-0) = -0PPDC BlockATTACK RANGE SAVE EFFECTUnarmed Touch DC 20 Toughness Damage 5(Physical)Power Knuckles Touch DC 24 Toughness Damage 9(Physical) Totals: Abilities (60) + Combat (32) + Saving Throws (6) + Skills (5) + Feats (7) + Powers (40) - Drawbacks (0) = 150/150 PP Link to comment
Almilee Posted October 4, 2015 Author Share Posted October 4, 2015 (edited) Giant BugAbilities: 16 + 20 + 16 + 0 + 4 + 0 = 56PPStrength: 26 (+8)Dexterity: 30 (+10)Constitution: 26 (+8)Intelligence: 10 (+0)Wisdom: 14 (+2)Charisma: 10 (+0)Combat: 10 + 8 = 18PPInitiative: +10Attack: +6 Melee, +4 Ranged Grapple: +18Defense: +10 (+4 Base, +6 Dodge Focus), +3 Flat-FootedKnockback: -0Saving Throws: 0 + 0 + 4 = 4PPToughness: +10 (+8 Con, +2 [Carapace])Fortitude: +8 (+8 Con, +0)Reflex: +10 (+10 Dex, +0)Will: +6 (+2 Wis, +4)Skills: 48R = 12PPAcrobatics 5 (+15)Climb 4 (+12)Intimidate 15 (+15)Notice 8 (+10)Sense Motive 8 (+10)Survival 3 (+5)Stealth 5 (+15)Feats: 19PPAttack Specialization 2 (Claws)Dodge Focus 6EvasionFearlessHide in Plain SightUncanny Dodge (Olfactory)StartleTakedown Attack 2Fearsome PresenceFavored Environment (Arboreal)Move-By-ActionElusive Target Powers: 20 + 3 + 2 + 6 + 5 + 5 + 3 + 8 = 52PPBlast 8 (Spike Launcher; Feats: Accurate 3, Ricochet) [20PP]Leaping 3 (Strong Legs and Weak Wings; x10) [3PP]Speed 2 (Strong Legs; 25MpH) [2PP]Super-Senses 6 (Accurate Acute Tracking [Quarter-speed] Olfactory, Darkvision) [6PP]\Regeneration 5 (+2 Con, Rate 3) [5PP]Protection 2 (Carapace; Extras: Impervious, Reflective 2; Flaws: Limited (Physical), Drawbacks: Noticeable) [5PP]Concealment 6 (Cloaking; All Visual/Auditory Senses; Flaws: Passive, Blending) [3PP]Strike 2 (Claws; Extras: Penetrating, Autofire; Feats: Mighty, Affects Insubstantial) [8PP] Drawbacks: (-4) + (-5) + (-2)= -11PPVulnerable (Fire; Frequency: Common; Intensity: Major)[-4PP]Disability (Claws instead of Hands; Frequency: Very Common; Intensity: Major) [-5PP]Weakness (DEET; Frequency: Uncommon; Intensity: Moderate) [-2PP] DC BlockATTACK RANGE SAVE EFFECTClaws Touch DC 25 Toughness Damage 10(Physical), Penetrating, Affects Insubstantial, AutofireSpike Launcher Ranged DC 23 Toughness Damage 8(Physical) Totals: Abilities (56) + Combat (18) + Saving Throws (4) + Skills (12) + Feats (19) + Powers (52) - Drawbacks (11) = 150 PP Edited October 4, 2015 by Almilee Link to comment
Almilee Posted October 26, 2015 Author Share Posted October 26, 2015 Iron ShadowPower Level: 12 (180 PP)Trade-Offs: None Abilities: 18 + 14 + 14 + 10 + 6 + 0 = 62 PPStrength 28 (+9)Dexterity 24 (+7)Constitution 24 (+7)Intelligence 20 (+5)Wisdom 16 (+3)Charisma 10 (+0) Combat: 18 + 16 = 34 PPAttack: +10 (+12 Melee, +7 Ranged)Defense: +12 (+8 Base, +4 Dodge Focus), +4/6 Flat-FootedInitiative: +10Grapple: +19Knockback: -8 Saving Throws: 3 + 3 + 7 = 13 PPToughness: +7/12 (+7 CON, +5 [Armor (Impervious)])Fortitude: +10 (+7 CON, +3)Reflex: +10 (+7 DEX, +3)Will: +10/11 (+3 WIS, +7, +1 [Sword]) Skills: 60r = 15 PPAcrobatics 5 (+12)Climb 1 (+10)Disable Device 6 (+11)Escape Artist 2 (+9)Gather Information 6 (+6)Intimidate 7 (+7)Knowledge (current events) 4 (+9)Knowledge (tactics) 5 (+10)Notice 7 (+10)Sense Motive 6 (+9)Stealth 5 (+12)Survival 6 (+9) Feats: 19 PPAttack Focus (Melee) 2Benefit (use Knowledge [tactics] for Initiative)Dodge Focus 4Elusive TargetEvasion 2Move-By ActionUncanny Dodge (auditory)Well-InformedEquipment 5Master Plan Equipment: 5PP = 25APUtility Belt (18AP Max) [25AP]Tear Gas Pellets (Dazzle 4 + Nauseate Explosion 4) {18}Sleep Gas Pellets (Fatigue Explosion 4) {1}Smoke Pellets (Obscure (Visual)) {1}Throwing Knives (Blast 2; Feats: Mighty) {1}Cell Phone {1}Multitool {1}GPS Receiver {1}Handcuffs {1} Powers: 3 + 20 + 4 + 8 + 6 = 41 PPDevice 1 (Sword; 5PP Device, Easy-to-Lose) [3PP]Strike 3 (Sword; Feats: Mighty) [4PP]Enhanced Will 1 (Reassuring Item) [1PP]Device 5 (Armor; 25PP Device, Hard-to-Lose) [20PP]Protection 5 (Armor; Extras: Impervious) [10PP]Super-Senses 5 (Helmet Package; Darkvision, Tracking Infravision, Distance Sense) [5PP]Immunity 6 (Integrated Gas Mask; Can Breathe Underwater, Immune to Gas Effects) [6PP]Super-Movement 2 (Wall-Cling Pads; Wall-Crawling 2) [4PP]Super-Senses 4 (Detect Weakness) [4PP]Super-Movement 4 (Trackless, Slow Fall, Sure-Footed 2) [8PP]Regeneration 5 (+2 to Recovery Checks, Recovery Rate 3; Feats: Diehard) [6PP] Drawbacks: (-4) = -4PPDisability (One Eye; Frequency: Common; Intensity: Moderate) [-4PP] Link to comment
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