Fox Posted November 14, 2015 Posted November 14, 2015 Dragonfly still has a drone out, from testing the barrier! Since Orokos clearly doesn't like her trying to teleport out, she may as well try to break free the old-fashioned way. Doubt she'll break out in time, but hey. She's not the sort to sit idle. She'll have the drone come on over and power attack +2/-2 on the snare; that's effective Blast 14 against a Toughness 12 object - AA will correct me if I'm wrong, but assuming it's taking 10 that'd be a save of 22 vs. DC29, for an injury. Since the snare's damage is shared across all the snares, Dragonfly's not going to do the villains' job for them. If they want out they can break it themselves. She readies an action to Blast Mastermind the moment the snare snaps. To spare AA the trouble of waiting when or if that happens, here's the attack roll for it: Ranged Attack Roll vs. Mastermind (drone beamspam): 1d20+12 30 That's...not bad, actually. Not quite a crit, sadly, but it'll pump the autofire - DC27, +1 for every 2 that beats Mastermind's defense to a max of +5.
Avenger Assembled Posted November 14, 2015 Author Posted November 14, 2015 Fire: Makes the Concentration check to keep her Damage Aura up even with the pummeling. The Snare drops to +8 Tou She takes a free action to switch to her Rank 12 Blast and attacks with it. That inflicts a DC 27 Tou save. Taking 10, the Snare breaks.
Avenger Assembled Posted November 14, 2015 Author Posted November 14, 2015 Blasting Mastermind! That does hit. And it beats his Defense by enough to give her the +5 Tou vs 32 20... Not gonna go with that! I'm going to fiat that to a bruise and dazed for you, Fox. The Withering: Breaks off from his confrontation with Jill. He uses his Ranged Healing on the Beast - and hits, since the Beast is essentially an inanimate object. He flies up into the air w/his Flight The Beast is no longer Unconscious!. The Beast Stands as a move action Leaps over and grabs Fire (her Aura is only at Rank 1 now and can't penetrate his Impervious) and leaps to a nearby rooftop, out of the range of...well! Mastermind: Acts! Have that other HP. He drops a 100 ton building at Miss Americana and Willow! Is it the novelty tugboat-themed restaurant across the street, sure it is. OK, DC 25 Reflex save for half damage vs. DC 30 Toughness. Note that even if you pass the Reflex save and aren't hurt, there's still a 100 ton building on you. You dislike the mechanics for that? Well, have an HP, the both of you! =D
Electra Posted November 14, 2015 Posted November 14, 2015 Miss A fails the reflex save She fails the toughness save. She is bruised and buried under 100 tons of building. Gina rolls a toughness save. She is bruised and dazed. She does succeed in the concentration check
April Posted November 15, 2015 Posted November 15, 2015 Reflex Save DC 25 for Half Damage: 1d20+8 17 DC 30 Toughness Save: 1d20+12-1 22 Refreshed Daze, I guess waste an HP to shake the Daze. Still buried. Joy.
Avenger Assembled Posted November 15, 2015 Author Posted November 15, 2015 Okay, new round. Based on my current understanding of the initiative order (and yours too, oowweeoo) , It looks like this - Miss A Jill O Cure Willow Fire Dragonfly The Beast The Withering Mastermind
Gizmo Posted November 15, 2015 Posted November 15, 2015 Jill O'CureFull Action: Heal Dragonfly. That's a +12 bonus to Mara's recovery check.
Fox Posted November 15, 2015 Posted November 15, 2015 Recovery Check, DC10 (Jill's Healing): 1d20+1+12 21 Huzzah! Should be enough to shake both the Staggered and the Bruise.
Avenger Assembled Posted November 15, 2015 Author Posted November 15, 2015 Okay - were you gonna spend that HP and shake the double-daze, Nick?
April Posted November 16, 2015 Posted November 16, 2015 Already addressed this above, I thought. It was suggested that Daze just refreshed, not stacked, so I thought I cleared it. If that is not the case, to hell with spending any HP at all and I'll bank both of those and sit out the Daze.
Avenger Assembled Posted November 16, 2015 Author Posted November 16, 2015 OK, just double-checking that was what you were doing - the daze has cleared, so go ahead and post. I'm open to mechanical ideas for digging yourselves out, BTW - 100 tons is a heavy load for STR 65. This was a rank 15 attack, so I'll say digging yourselves out is against an object with Toughness 15, with some difficulties from size and weight and the like.
April Posted November 16, 2015 Posted November 16, 2015 Yeah, no idea. Min's going to Regenerate, healing one bruise: Regeneration: Recovery Check: 1d20+9 18. Per Chat: Move Object 20 (Strength 100 tons, Limitation Direction: Outward), 20 PP. She's going to toss that boat aside, accidentally freeing Miss A too.
Avenger Assembled Posted November 17, 2015 Author Posted November 17, 2015 That works! Go ahead and give us a post.
Avenger Assembled Posted November 18, 2015 Author Posted November 18, 2015 Fire is gonna hold her action for a combined attack. Dragonfly is up
Fox Posted November 18, 2015 Posted November 18, 2015 Standard Action: Dragonfly sends the drones to strobe Mastermind right in his stupid face. Ranged Attack roll vs. Mastermind (drone strobe): 1d20+12 17 ....oh, come on. Come oooooon. I'm going to re-roll that just to avoid being too useless, and to maybe keep Mastermind busy for a round. I fully expect this to screw me over when I have to reroll later. Ranged Attack REROLL vs. Mastermind (drone strobe): 1d20+12 14 .....oh, screw you, Orokos. Plus ten is 24, which SHOULD hit. I hope. This is Dragonfly's Dazzle + Nauseate: he gets a DC22 Reflex to avoid it, and if he fails he's Blind and gets a DC22 Fortitude save or he's Sickened as well. Move Action: Head on over to the machine she built. SURGE: Risk fatigue (on herself, not the suit, thankfully) to try to start it going.
Avenger Assembled Posted November 18, 2015 Author Posted November 18, 2015 http://orokos.com/roll/344772 = 13! http://orokos.com/roll/344775 = 27! Okay, he is blinded, but not sickened
Avenger Assembled Posted November 18, 2015 Author Posted November 18, 2015 Fire, the Beast, the Withering, and Mastermind make a combined attack on Dragonfly. Fire (All-Out/Power Attacking for +5 vs Dragonfly): 13 Beast (All-Out Attacking for +5 vs. Dragonfly): 30 (I'll fiat Move-By Action on his sheet so he's not stuck in melee, have another HP, Fox!) The Withering: 18 Mastermind: 26 - but never mind, because I forgot about the Miss Chance! 9 OK, that's a DC 30 Tou save for Dragonfly. That's so sad, it could have been so much higher! =( Or rather for Willow, who has indicated an interest in Interposing. The portal will open to its full capacity at the end of next round as long as Dragonfly remains conscious and next to the machine - Miss A can do the same if she takes up a position with her. Miss A is up, then Jill, then Willow, then Dragonfly.
Avenger Assembled Posted November 19, 2015 Author Posted November 19, 2015 Bruised and dazed! Okay, Miss A is up for real now.
Electra Posted November 19, 2015 Posted November 19, 2015 Miss A is going to just laser the hell out of Mastermind for that stunt with the boat. She'll be power attacking for two. She rolls a 28! That'll be a DC 35 toughness check for Mr. Mastermind.
Avenger Assembled Posted November 20, 2015 Author Posted November 20, 2015 Okay, trying to get this over and done with. Tou vs 35 http://orokos.com/roll/345476 = 20 Hah-hah, wow! Well, I want him conscious but the fight is almost over - so we'll say that staggered and dazed him. The god is taking some serious hits here. Jill is up.
Gizmo Posted November 20, 2015 Posted November 20, 2015 Jill O'Cure Standard Action: Use Create Object to put a dome between the Interceptors and the Atavisms, including protecting the machinery. Create Object 12 (Power Feats: Progression [10' cube/rank], Selective, Stationary, Tether, Extras: Impervious, Movable) [52PP]
Avenger Assembled Posted November 25, 2015 Author Posted November 25, 2015 Dragonfly is up, and then our time-lost heroes will be home!
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