alderwitch Posted October 20, 2015 Posted October 20, 2015 Well, apparently I am getting some of my bad rolls out of the way early...D20+7 = 11
Gizmo Posted October 20, 2015 Author Posted October 20, 2015 Jack of all BladesInitiative: 1d20+9 23GrabInitiative: 1d20+3 6SmashInitiative: 1d20+2 823 - Jack of all Blades - Uninjured, 5HP11 - Bombshell - Uninjured, 1HP8 - Smash - Uninjured6 - Grab - Uninjured
Gizmo Posted October 20, 2015 Author Posted October 20, 2015 Jack of all BladesFree Action: Quick ChangeMove Action: Run in front of Smash and GrabStandard Action: Taunt with Skill Mastery for 34SmashWill Save vs DC 34: 1d20+3 9GrabBluff Check vs DC 34: 1d20+10 29 23 - Jack of all Blades - Uninjured, 5HP> 11 - Bombshell - Uninjured, 1HP8 - Smash - Uninjured, Demoralized6 - Grab - Uninjured, Demoralized
alderwitch Posted October 20, 2015 Posted October 20, 2015 (edited) BombshellFree Action: Activate ConcealmentMove Action: Move behind SmashStandard Action: Power Attack with Bombshell's BatonsAnd stealth is skill mastered at a 30Attack: 1d20+9 = 10 (Because Orokos is a vengeful god...)HP for the re-roll: 1d20+9=23DC26 on the Tou save if it hits. Concealment is broken by the attack. Edited October 20, 2015 by alderwitch
Gizmo Posted October 20, 2015 Author Posted October 20, 2015 SmashToughness Save vs DC 26: 1d20+11 14Yow! He'll pass his turn clearing the Daze, and Grab is up after Bombshell's IC post.23 - Jack of all Blades - Uninjured, 5HP11 - Bombshell - Uninjured, 0HP8 - Smash - Uninjured, Demoralized, Staggered> 6 - Grab - Uninjured, Demoralized
Gizmo Posted October 20, 2015 Author Posted October 20, 2015 GrabMove Action: Feint Bombshell: 1d20+5 22 A pretty good showing, but Talya can beat that with Skill Mastery.Standard Action: Initiate Grapple vs Bombshell: 1d20+8 9Jack of all BladesMove Action: Feint Grab with Skill Mastery for 29Standard Action: Energy Sword vs Grab; Power Attack 5: 1d20+15 30GrabBluff Check vs DC 29: 1d20+10 26Toughness Save vs DC 29: 1d20+10 2323 - Jack of all Blades - Uninjured, 5HP> 11 - Bombshell - Uninjured, 0HP8 - Smash - Uninjured, Staggered6 - Grab - Bruised x1, Dazed
alderwitch Posted October 21, 2015 Posted October 21, 2015 BombshellFree Action: Technically, finishing her Quick ChangeStandard Action: Standard Attack with Bombshell's BatonsAttack: 1d20+14=27DC21 on the Tou save if it hits.
Gizmo Posted October 21, 2015 Author Posted October 21, 2015 GrabToughness Save vs DC 21: 1d20+9 2223 - Jack of all Blades - Uninjured, 5HP11 - Bombshell - Uninjured, 0HP> 8 - Smash - Uninjured, Staggered6 - Grab - Bruised x1, Dazed
Gizmo Posted October 21, 2015 Author Posted October 21, 2015 SmashStandard Action: Unarmed Attack vs Jack of all Blades: 1d20+7 18Jack of all BladesMove Action: Taunt Smash with Skill Mastery for 29Standard Action: Energy Sword vs Smash; Power Attack 5: 1d20+15 22 That's enough for +2 from Autofire.SmashWill Save vs DC 29: 1d20+4 5Fortitude Save vs DC 21: 1d02+11 13 With a limit of 6 and Impervious he's hit with -3 Toughness on top of the -2 from the Taunt, for +8 Total.Toughness Save vs DC 28: 1d20+8 27I'll get that IC post up in the morning!23 - Jack of all Blades - Uninjured, 5HP> 11 - Bombshell - Uninjured, 0HP8 - Smash - Bruised x1, Staggered, Demoralized, -3 Toughness/ -3 Impervious6 - Grab - Bruised x1
alderwitch Posted October 22, 2015 Posted October 22, 2015 BombshellMove Action: Feint Grab with Bluff Skill Mastered at 30Standard Action: Power Attack with Bombshell's BatonsAttack: 1d20+9=25DC26 on the Tou save if it hits.
Gizmo Posted October 22, 2015 Author Posted October 22, 2015 GrabBluff Check vs DC 30: 1d20+10 16Toughness Save vs DC 26: 1d20+9 2623 - Jack of all Blades - Uninjured, 5HP11 - Bombshell - Uninjured, 0HP> 8 - Smash - Bruised x1, Staggered, Demoralized, -3 Toughness/ -3 Impervious6 - Grab - Bruised x1
Gizmo Posted October 22, 2015 Author Posted October 22, 2015 SmashStandard Action: Unarmed Attack vs Jack of all Blades: 1d20+5 12GrabMove Action: Taunt Bombshell: 1d20+5 14Standard Action: Initiate Grapple vs Bombshell: 1d20+10 30Opposed Grapple Check: 1d20+20 33We'll need a Grapple check from Bombshell against that 33! She can't beat it with her bonus but the roll will still determine whether she's Pinned or Bound.
alderwitch Posted October 22, 2015 Posted October 22, 2015 (edited) Do I have to wait for my turn to use escape artist on my grapple check? Is that the way that mechanic works since it takes a standard action?(I just want to make sure I give you the right roll for the check) Edited October 22, 2015 by alderwitch
Gizmo Posted October 22, 2015 Author Posted October 22, 2015 Borrowing from our House Rules a bit, Bombshell "is Bound, and thus, Helpless, unable to move, or take any actions which require physical activity other than Escaping, with a Defense of (5 + size modifier). Other adjacent characters gain an additional +4 attack bonus against them, and can coup-de-grace them as a full action." Also relevant: "Escape (Move Action): You attempt to escape a grapple. Roll an opposed check, with either your Grapple bonus or your Escape skill (or Dexterity bonus, if you have no ranks in Escape), whichever is higher, against your foe's Grapple bonus. If you succeed, then you break free, and you can move up to your speed away from the grappler."> 23 - Jack of all Blades - Uninjured, 5HP11 - Bombshell - Uninjured, Bound, 0HP8 - Smash - Bruised x1, Staggered, Demoralized, -3 Toughness/ -3 Impervious6 - Grab - Bruised x1
Gizmo Posted October 22, 2015 Author Posted October 22, 2015 Jack of all BladesMove Action: Taunt Smash with Skill Mastery for 29Standard Action: Energy Sword vs Smash; Power Attack 5: 1d20+15 31SmashWill Save vs DC 29: 1d20+5 13Fortitude Save vs DC 21: 1d20+11 22Toughness Save vs DC 29: 1d20+7 1523 - Jack of all Blades - Uninjured, 5HP> 11 - Bombshell - Uninjured, Bound, 0HP8 - Smash - Unconscious6 - Grab - Bruised x1
alderwitch Posted October 23, 2015 Posted October 23, 2015 BombshellMove Action: Escape from Grapple Attempt: (1d20+20=37)
alderwitch Posted October 23, 2015 Posted October 23, 2015 BombshellMove Action: Escape from the GrappleStandard Action: Standard Attack with Bombshell's Batons (1d20+14=31)The Damage is pretty low as there's no surprise bonus, so only DC19 TOU save.
Gizmo Posted October 23, 2015 Author Posted October 23, 2015 GrabToughness Save vs DC 19: 1d20+9 1723 - Jack of all Blades - Uninjured, 5HP11 - Bombshell - Uninjured, Bound, 0HP8 - Smash - Unconscious> 6 - Grab - Bruised x2
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