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Bombshell Rebuild


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Character: Bombshell

Power Level: 12 (10, 9 without Device)

Tradeoffs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness (PL10: +4 Attack / -4 Damage, +4 Defense / -4 Toughness)

Power Points: 184/184

 

 

Abilities: 8 + 14 + 8 + 4 + 4 + 14 = 52PP

Strength: 18 (+4)

Dexterity: 24 (+7)

Constitution: 18 (+4)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 24 (+7)

 

 

Combat: 12 + 12 = 24PP

Initiative: +7

Attack: +6 Ranged (+6 Base), +14 Melee (+6 Base, +8 Attack Focus)

Grapple: +21

Defense: +14 (+6 Base, +6 Dodge Focus, +2 Shield), +3 Flat-Footed

Knockback: 3

 

 

Saving Throws: 2 + 7 + 3 = 12PP

Toughness: +6 (+4 Con, +2 Defensive Roll)

Fortitude: +6 (+4 Con, +2PP)

Reflex: +14 (+7 Dex, +7PP)

Will: +5 (+2 Wis, +3PP)

 

 

Skills 95/96R = 24PP

Acrobatics 8 (+15)Skill Mastery

Bluff 8 (+15)Skill Mastery

Climb 5 (+9)Wall-Crawling

Disable Device 13 (+15)

Disguise 8 (+15)

Escape Artist 8 (+15)Skill Mastery

Gather Information 3 (+10)

Investigate 3 (+5)

Language 4 (English [Native], French, German, Polish, Russian)

Notice 8 (+10)

Perform (Singing) 3 (+10)

Search 8 (+10)

Sleight of Hand 8 (+15)

Stealth 8 (+15)Skill Mastery

 

 

Feats: 30PP

Attack Focus (Melee) 8

Benefit 3 (Status, Wealth 2)

Blind-Fighting

Defensive Roll (+2 Toughness)

Dodge Focus 6

Evasion

Fearless

Grapple Finesse

Hide In Plain Sight

Improvised Tools

Quick Change 2

Stunning Attack

Takedown Attack

Skill Mastery (Acrobatics, Bluff, Escape, Stealth)

Uncanny Dodge (Auditory)

 

 

Powers: 6 + 3 + 8 + 1 + 10 + 14 + 5 = 47PP

Concealment 3 (ESP Effects, Mental Senses, Extras: Duration [Continuous], Flaws: Permanent) [6PP]

Concealment 3 (Auditory & Visual Senses, Extras: Duration [Continuous], Flaws: Blending, Passive) [3PP]

Device 2 (8/10PP Container [Passive, Permanent], Flaws: Easy-To-Lose, Feats: Multiple Weapons, Subtle [Collapsible]) [8PP]

Damage 2 (Feats: Mighty) [3PP]

Shield 2 [2PP]

Speed 1 (10MPH / 100ft per Move Action, Extras: Linked [Super-Movement]) [1PP]

Super-Movement 1 (Swinging, Extras: Linked [Speed]) [2PP]

Immunity 1 (Aging) [1PP]

Immunity 10 (Mental Effects) [10PP]

Regeneration 13 (Recovery Rate: Bruised 3 [1/round, No Action], Injured 6 [1/round, No Action], Resurrection 4 [1 hour], Feats: Regrowth) [14PP]

Super Movement 2 (Slow Fall, Wall-Crawling, Feats: Innate) [5PP]

 

 

Drawbacks: -5PP

Vulnerability (Magic, Frequency: Very Common, Intensity: Major [x2]) [-5PP]

 

 

Combat Block:

ATTACK   RANGE  SAVE                     EFFECT

Unarmed  Touch  DC19 Toughness (Staged)  Damage (Physical)

Baton    Touch  DC21 Toughness (Staged)  Damage (Physical)

 

Edited by ShaenTheBrain
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