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Brandish (PL 10) - ChrisClark13


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Posted (edited)

Player Name: ChrisClark13
Character Name: Brandish
Power Level: 10 (150/151PP)
Trade-Offs: None
Unspent Power Points: 1

 

In Brief: Hotblooded Half-Demon Swordweilder

 

Residence: Ashton, Small House
Base of Operations: Claremont Dorm
Catchphrase: "Bring it on!"

 

Alternate Identity: Samuel "Sam" Ryland
Identity: Secret
Birthplace: Freedom City
Occupation: Student
Affiliations: Claremont
Family: Marcus Ryland aka Markan (Father), Cassandra Ryland (Mother)

 

Description:
Age: 16 (1999)
Gender: Male
Ethnicity: Caucasian
Height: 5' 10"
Weight: 180
Eyes: Blue
Hair: Auburn

 

Samuel has just about an athletic body as a teenager can get, being covered in lean muscles. He wears his auburn hair in a short-medium length mess, though he has been known to actually style it on occasion. For casual wear he just rocks some sort of printed t-shirt, jeans, and a grey jacket.

 

In his identity as Brandish, he wears a maroon domino mask and a maroon trenchcoat. Under that he wears black boots, black jeans, black gloves, and a dark grey shirt. He sheaths his over-sized sword in a tan leather scabbard on his back.

 

The Demon Blade is a rather simple large greatsword that was forged by Marcus Ryland while he was still in Hell. It's blade is made of dark-grey metal and there is a deeper-than-normal groove in the middle of it meant to aid in the channeling of Hellfire. The handle and pommel are rather simple. The only decoration being a red, almost black, gem set in the handle that lights up when it is in use. When in use, the blade is shrouded in the user's Hellfire and gains a supernatural cutting ability. In the hands of someone that can't use Hellfire (or when it's powers are nullified) the blade is dull and it's not much better than swinging a large, but nearly indestructible, metal pipe around.

 

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Power Descriptions:
Brandish's Hellfire is made of intense red flames and his Hellfire Fists power shroud his fists in Hellfire. His movement powers don't have much visual effects except for bits of Hellfire here and there when he really gets moving.

 

History:

Samuel Ryland has always been an energetic and hot-blooded kid who excelled in all things athletic and sports related (thanks in part to his undiscovered latent abilities). His can-do attitude along with his skill and physical abilities bought him friends during his school years. He was never short of admirers in the form of his classmates and even some of his teachers throughout the years. Samuel also was regularly brought along to the medieval fair by parents which they heavily participated in. This led to him picking up sword-fighting as early as his parents would allow, excelling in that too (though his mother, not his father, was the one to teach him in the way of the sword). He would not discover his latent abilities until his second year of highschool though.

 

It was just another friendly basketball competition between two highschools, and it had come down to the wire. Of course that meant that everything relied on Samuel, who was highly regarded as their school's best athlete. With the bleachers calling his name was more determined than ever to win. His blood pumping he felt stronger and faster than ever before, he leapt clear from the half court line above the heads of the other players and dunked the ball into the hoop with a mighty roar. To his surprise the court fell completely silent as everyone just stared at him as his parents came down from the bleachers to rush him off of the court. He would find out later that he had in fact set the basketball net and the backboard on fire.

 

Samuel spent the next few days hiding in his house, watching the social media and news stories about what had happened explode. Repeatedly he was called a cheater (some saying that he had been cheating with his superhuman strength his entire life based on his athletic record), though some rose up to defend himself at first, it was agreed by all that he would never get to compete in "normal human sports" ever again. Then his father gathered their family together and told them all a secret he'd been hiding his entire life, he was actually a run away demon from hell. At first he didn't quite believe it since his father was one of the nicest people he knew of, but after a demonstration of his infernal powers there was no doubt about it.

 

Samuel never did end up going back to his old highschool, though not just because Claremont soon got in contact with his parents, but because he didn't want to deal with any of the social stigma of having everything he worked for turned on it's head since he had been superhuman he had been one his entire life and had just never been told. That brought on a guilt that felt like he should just throw all his trophies in the trash, questioning if he had really earned any of them.

 

Now a new student at Claremont, he seeks to become the best hero he can be, already diving feet first hero work with his father's sword in hand as Brandish.

 

The story of his father, Marcus Ryland aka Markan:

Spoiler

The unassuming blacksmith Marcus Ryland was once called the demon Markan, a skilled blacksmith working in the forges of Hell. He spent his time endlessly slaving away to create infernal weapons, armor, and tools for those in the higher ranks. Needless to say, it was a hard life that he dreamed of escaping, but he didn't want to just end up working as some demon lord's prized blacksmith, no, he wanted to escape from hell and live his life on his own terms. After years of honing his craft, plotting, political backstabbing, and gathering information he managed to become one of the prized underlings of a high ranking demon lords. Soon after, he got his chance to leave Hell behind forever: a mortal was trying to summon the demon lord for one reason or another and Markan put himself forth as a trusted vassal that he could be sent in the lord's place to determine if the mortal was worthy of the lord's service, but of course he had other plans.

 

Once summoned to the mortal world, Markan betrayed his lord and seeing that the human was alone in his evil endeavors-forced the summoner at sword point to work a ritual that fully brought him to Earth and broke any connection he had left with Hell. After that he politely thanked the human for their service and to scare the mortal from ever attempting another summoning ritual, told terrible and gruesome tales of how the souls of humans such as himself were tortured in the pits of hell. His plan complete, Markan disguised himself as the human Marcus Ryland and went off to live his new life.

 

Long story short, it worked out pretty well for Marcus (though getting a identity made for himself was certainly quite a hassle), he ended working as a professional blacksmith and falling in love a beautiful woman named Cassandra he met at a medieval fair. He ended up marrying her at the same medieval festival two years later. Marcus never did tell Cassandra his secret, or at least he thought he would never have to. As far as she knew, he was some sort of refugee from some alternate dimension and he didn't like talking about it, which worked well enough since she hardly ever saw a need to bother him about it.

 

 

Personality & Motivation:
Samuel is a hothead, doing whatever seems hardest just because he can, so of course seeks to become a famous hero someday. He's sure it'll be the hardest thing he's ever done in his life, but there's no way he's backing down from that challenge.

 

Powers & Tactics:
While he is capable of using more advanced tactics (if someone makes him), he sticks to the plan of waiting for the right moment to strike and then wreaking havoc upon his foes with sword and hellfire. While dueling he'll seek to get some hits in before hammering down with attacks of increasing strength.

 

Complications:

HOTBLOODED (Temper): Samuel does not back down from a challenge if it's presented to him, and especially not if it's some sort of competition. He also does not take insults to himself, his family, or his friends lightly and will immediately start a yelling at whoever insulted them. Being accused of cheating will make him start swinging his fists around as well.


Warranty Void on Holy Ground (Power Loss): Brandish's Demon Blade ceases to work when it is on Holy ground and/or when it gets affected/hit by a Holy power rank 10 or higher. The latter disables the sword for an hour, or more if the effect was particularly powerful.

 

No That's Not Me, Leave Me Alone! (Identity): Due to the way his powers were discovered, Samuel has been publicly outed as a superhuman. Soon after his story briefly became famous enough to get it's own article in the newspaper and a ten minute spot on the news before becoming just another footnote in metahuman debates. The media circus has died down, though his status as a metahuman is basically an open secret at this point and people may still come around from time to time to bother him about it, or even a villain or evil group could try to come after him for his powers. Though worst of all would be if someone managed to successfully connect him to his hero identity as Brandish.

 

No One holds a Grudge like a Demon in Hell (Enemy): Sam's father, Marcus, pissed off a lot of demons with his political (and sometimes literal) backstabbing as he made his way out of hell. With Brandish being active as a hero, there's a chance those demons could find where Marcus has been hiding all these years. If that happens there's no doubt that they'll try to get him, his family, and any of his friends killed; at minimum. At most they'll get their souls dragged down to hell so they can be tortured for all entirety.

 

Don't mess with my Family or Friends: If his family or friends get in trouble, he will drop everything to rush to their aid.

 

Old Highschool Blues (Phobia): Samuel will not have anything to do with his old highschool, or even his old friends, if at all possible. He's sure that they all just see them as a cheater who used his superhuman levels of strength unfairly and he just does not want to deal with that. HOTBLOODED or his duties as a hero will override this, but expect things to get awkward.

Abilities: 10 + 8 + 12 + 4 + 6 + 6 = 46 PP
Strength: 20 (+5)
Dexterity: 18 (+4)
Constitution: 22 (+6)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 16 (+3)

Combat: 12 + 10 = 22 PP
Initiative: +8
Attack: +6 Base, +8 Melee, +6 Ranged, +10 Swords
Grapple: +15 (+8 Melee Attack, +5 Strength Modifier, +2 Super-Strength)
Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed
Knockback: -5/-3 Flatfooted

Saving Throws: 4 + 3 + 5 = 12 PP
Toughness: +10/+6 (+6 Con, +4 Defensive Roll)
Fortitude: +10 (+6 Con, +4)
Reflex: +7 (+4 Dex, +3)
Will: +8 (+3 Wis, +5)

Skills: 40 R = 10 PP
Acrobatics 2 (+6)
Bluff 2 (+5/+9 Attractive)
Climb (+5)
Concentration 5 (+8)
Diplomacy 2 (+5/+9 Attractive)
Disguise (+3)
Drive 1 (+5)
Escape Artist (+4)
Gather Info (+3)
Handle Animal (+3)
Intimidate 4 (+7)
Investigate 1 (+3)
Knowledge (Current Events) 3 (+5)
Knowledge (Popular Culture) 4 (+6)
Knowledge (Streetwise) 2 (+4)
Medicine 1 (+4)
Notice 5 (+8)
Search 2 (+4)
Sense Motive 4 (+7)
Stealth 2 (+6)
Survival (+3)
Swim (+5)

Feats: 26 PP
Accurate Attack
All-Out Attack
Attack Focus (Melee) 2
Attack Specialization (Swords)
Attractive
Beginner's Luck
Defensive Attack
Defensive Roll 2
Dodge Focus 5
Equipment 2 (10 EP)
Evasion
Improved Initiative
Luck 2
Power Attack
Second Chance 2 (Saves against Nullify, Saves against Mind Control)
Takedown Attack
Ultimate Effort (Will Saves)

 

Equipment: 2 PP = 10 EP

  • Smart-Phone with Earpiece (Communications 5 [Radio, 5 miles; Extra: Area; Flaw: Limited (Needs Cellphone Reception)]; Computer, Digital Audio Recorder, GPS, Flashlight, Video Camera) [10 EP]

 

Powers: 4 + 4 + 2 + 3 + 6 + 17 = 36 PP

Damage 2 (Hellfire Fist; Feats: Mighty, Incurable) [4 PP] (Infernal, Hellfire, Bludgeoning)

 

Super-Strength 2 (Light: 532 lbs, Medium: 1064 lbs, Heavy 1600 lbs, Max: 1.6 tons, Push/Drag: 4 tons) [4 PP] (Infernal)

 

Speed 2 (25 MPH, 250 ft per Round) [2 PP] (Infernal)

 

Leaping 3 (Running Long Jump: 150 ft, Standing Long Jump: 75 ft, Vertical: 35 ft[3 PP] (Infernal)

 

Super-Movement 3 (Slow Fall, Wall-Crawling 2) [6 PP] (Infernal)

 

Device 5 (Demon Blade; 25 PP Container; Flaws: Easy-To-Lose; FeatsIndestructible, Restricted [Hellfire Users]) [17 PP] (Infernal)

  • Damage 10 (Hellfire Wave; Extras: Area [Cone], Feats: Incurable, Affects Insubstantial 2) [23 + 2 PP] (Hellfire)
  • Damage 10 (Hellfire Cloud; Extras: Area [Cloud], Feats: Incurable, Affects Insubstantial 2) [23/23 PP] (Hellfire)
  • Damage 5 (Hellfire Slash; Extras: Penetrating 10, Feats: Mighty, Incurable, Affects Insubstantial 2, Reach) [20/23 PP] (Hellfire, Slashing)

 

Drawbacks: (-2) = -2 PP

Vulnerable (Holy Effects +50 DC) [-2 PP]


DC Block

ATTACK              RANGE        SAVE                           EFFECT
Unarmed
             Touch        DC 20 Toughness                Damage (Physical, Bludgeoning)
Hellfire Fist       Touch        DC 22 Toughness                Damage (Physical, Bludgeoning, Hellfire; Incurable)
Hellfire Slash      Melee 10 ft  DC 25 Toughness (Penetrating)  Damage (Physical, Slashing, Hellfire; Incurable, Affects Insubstantial 2)
Hellfire Wave       100 ft Cone  DC 20 Ref (Area)/DC 25 Tough   Damage (Energy, Hellfire; Incurable, Affects Insubstantial 2)
Hellfire Cloud      50 ft Cloud  DC 20 Ref (Area)/DC 25 Tough   Damage (Energy, Hellfire; Incurable, Affects Insubstantial 2)

 

Totals: Abilities (46) + Combat (22) + Saving Throws (12) + Skills (10) + Feats (26) + Powers (36) - Drawbacks (2) = 150/151 Power Points

Edited by Fox
+1pp for November 2015
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