Thevshi Posted February 12, 2016 Author Posted February 12, 2016 As I also noted in chat, I misstated the wrong atk/def penalty, so the final defense is +5 (for 15 defense) and attack penalty will only be -1.
trollthumper Posted February 16, 2016 Posted February 16, 2016 Cavalier once again opens fire on the ship... and misses entirely. Oh, well.
Thevshi Posted February 17, 2016 Author Posted February 17, 2016 Round Five28 Shell (unharmed)20 Pirate Pilots (2 interceptors down on planet, 2 in space)20 Moon-Moth (unharmed, 3 HP)12 Pirate gunners7 Mater Vyrdna (unharmed, 1 HP)5 Cavalier (unharmed, 3 HP) Shell will try to attack another interceptor, but misses with a 14. In space, 2 interceptors launch from the pirate capital ship. The interceptors on the planet shoot at Shell and Moon-Moth again: 21, 11, so Shell is hit. Shell gets a 21 for her toughness save, so is bruised. Moon-Moth is up!
Exaccus Posted February 25, 2016 Posted February 25, 2016 hmm if moon moth can move and try to share the craft that's so far ignored him he'll hop to that, if not hell go after the one that pinged shell. 1d20+10=15 probably not!
Thevshi Posted February 25, 2016 Author Posted February 25, 2016 Okay, four pirate gunners fire at the Kavaca, getting 7, 14, 5 and 16. That is only 1 hit (would have been two if not for Mater's boost). The Kavaca easily handles that with a 33 toughness save. Mater is up Vahn!
Vahnyu Posted February 25, 2016 Posted February 25, 2016 Mater Vyrdna Standard Action: Attack roll with the Kavacca (-1 mod), boosted: 1d20+3 22, autofire, DC28+5 Toughness
Thevshi Posted February 25, 2016 Author Posted February 25, 2016 The pirate capital ship withstands the powerful barrage with a 35 for its toughness save.
trollthumper Posted February 26, 2016 Posted February 26, 2016 Cavalier trains his fire on the fighters. 20 to hit. DC26 TOU plus Autofire.
Thevshi Posted February 26, 2016 Author Posted February 26, 2016 That is good enough for +2 damage from autofire. The fighter gets a 26 on its toughness save, so is damaged.
Thevshi Posted March 2, 2016 Author Posted March 2, 2016 Round Six28 Shell (bruised)20 Pirate Pilots (2 interceptors down on planet, 2 in space)20 Moon-Moth (unharmed, 3 HP)12 Pirate gunners7 Mater Vyrdna (unharmed, 1 HP)5 Cavalier (unharmed, 3 HP) Shell will continue trying to blast one of the interceptors, missing with an 11. So, the pirate interceptors will attack again, one after Shell, one after Moon-Moth: 22 and 14, so Shell is hit again. Toughness save is: 24, so another bruise. The two interceptors in space will attack Cav: 21 and 26, so 2 hits! DC 25 toughness saves for Cav. Moon-Moth is up Ex!
trollthumper Posted March 3, 2016 Posted March 3, 2016 That's a... 12 and a 23. Hero Point on the first. At least that's a 22 now.
Exaccus Posted March 10, 2016 Posted March 10, 2016 hes gonna shoot the one he just missed with his moth lasers all out attack for -2+2 1d20+12=17
Thevshi Posted March 10, 2016 Author Posted March 10, 2016 That is a hit, it gets a 16 on its toughness save, which I will say makes it spin out of control and crash on the top of one of the plateaus.
Thevshi Posted March 12, 2016 Author Posted March 12, 2016 Four pirate gunners fire on the Kavaca once again, but all miss. Mater is up!
Vahnyu Posted March 15, 2016 Posted March 15, 2016 (edited) Mater Vyrdna Standard Action: Attack roll with the Kavacca (-1 mod), boosted, Power Attack +2/-2: 1d20+1 6 autofire, DC30+4 Free Action: Surge Standard Action: Attack roll with the Kavacca (-1 mod), boosted, Power Attack +2/-2: 1d20+1 20 autofire, DC30+5 Mater Vyrdna and the Kavaca have -2 Def until their next turn Edited March 15, 2016 by Vahnyu removed All Out Attack bonus
Thevshi Posted March 15, 2016 Author Posted March 15, 2016 So the first toughness save is a 29. The second a 35! So it takes some damage and has systems ionized (dazed) for a turn, but otherwise comes through.
Thevshi Posted March 15, 2016 Author Posted March 15, 2016 Okay TT, Cav is up if you want to use a HP to shake off the Daze.
trollthumper Posted March 16, 2016 Posted March 16, 2016 Cavalier spends an HP to shake off his Daze and opens fire on the nearest Pirate Runner. That's a 24, so DC26 + Autofire.
Thevshi Posted March 16, 2016 Author Posted March 16, 2016 Okay, so with autofire it becomes a DC30 toughness save, it gets a 12, so that blasts it appart.
Thevshi Posted March 16, 2016 Author Posted March 16, 2016 Round Seven28 Shell (bruised)20 Pirate Pilots (1 interceptor down on planet, 1 in space)20 Moon-Moth (unharmed, 3 HP)12 Pirate gunners8 Tough pirates (4 on planet)7 Mater Vyrdna (unharmed, 1 HP)5 Cavalier (bruised 2, 1 HP) 5 Pirates (many on planet) Shell will fire on the last interceptor on the planet once more, getting a critical hit with a 30! The interceptor gets a 12 on its toughness save, so it is down! The last interceptor in space shoots at Cav, missing with a 7. Moon Moth is up!
Exaccus Posted March 22, 2016 Posted March 22, 2016 can moon-moth use his telekinesis to create some kind of barrier between the pirate ground forces and the retreating mercenaries? uprooting a outcropping of rock and laying it or something like that?
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