N/A Posted November 4, 2015 Share Posted November 4, 2015 Kingsnake is going to try to stay hidden while eavesdropping as best he can. If the opportunity presents itself, he'll try to sneak into the actual crime scene so he can "look" for clues (Search to find them, Investigate to collect and analyze them). The "Soldier" template has like +2 Notice, so there's technically a chance someone could hear or spot him. If any NPCs on the scene have Ultra-Hearing, then they can hear Kingsnake's echolocation pulses. Link to comment
Heritage Posted November 5, 2015 Share Posted November 5, 2015 Not sure if Lynn's senses are good enough to detect Kingsnake; if she does detect, she will do her best not to disturb him or alert anyone to his presence. She recalls his rather secretive m.o. from Japan. Link to comment
Heritage Posted November 5, 2015 Share Posted November 5, 2015 Notice check: 1d20+15=23 for whatever. Link to comment
ChrisClark13 Posted November 5, 2015 Share Posted November 5, 2015 Brandish in now on the scene, surveying the outside since he's not sure the cops and such would appreciate his presence. He takes 20 on his Notice check as he looks over the scene for a total of 28 (pretty sure I can use Notice here). Link to comment
N/A Posted November 5, 2015 Share Posted November 5, 2015 (edited) Stealth check: 18. Only rolled a 3. Grimalkin notices Kingsnake on a Notice roll of 3+. Since Brandish is taking 20 on a minute-long Notice check for the area, he also sees Kingsnake skulking around. The soldiers on-site would need to roll 16. Remind me to get another rank of Skill Mastery. Search check to find any clues: 34. That's more like it. Skill mastery to take 10 for 30 on any required Notice checks. Gather Information check for Well-Informed on Grimalkin: 28. Edited November 5, 2015 by ShaenTheBrain Link to comment
N/A Posted November 6, 2015 Share Posted November 6, 2015 Stealth check with Hide In Plain Sight: 21. Ugh. Seriously, I need to get more Skill Mastery. I'm assuming that Brandish can't roll a 24 on his Stealth check, so Kingsnake can spot him. If Brandish can get 13+ on his Notice check, then he hears Kingsnake coming. Otherwise, he doesn't know Kingsnake is there until he starts talking. Skill Mastery with Intimidate gets Kingsnake 25. Which doesn't matter, since interaction skills to influence attitudes don't work on PCs. In this case it's just an informal, hypothetical measure of whether or not Brandish would be scared if he were an NPC. By that measure, with the best of his Will or Intimidate (+8), Brandish would need to roll a 17+ to avoid being intimidated. Link to comment
ChrisClark13 Posted November 6, 2015 Share Posted November 6, 2015 Brandish rolls a 19 on his Notice check and bombs the Will Save with a roll of 12 He is now quite spooked Link to comment
N/A Posted November 6, 2015 Share Posted November 6, 2015 He can totally act however you want, though. Can't stress that enough. Link to comment
N/A Posted November 6, 2015 Share Posted November 6, 2015 Oh hey, question: Does the "hellfire" from Brandish's sword give off heat, and/or any smell? Link to comment
ChrisClark13 Posted November 6, 2015 Share Posted November 6, 2015 It gives off a large amount of heat and doesn't particularly have a strong smell, though there is a faint smell of brimstone. Link to comment
Geez3r Posted November 7, 2015 Author Share Posted November 7, 2015 Point of order: all 4 of the people who broke into the complex were not carrying guns. I was implying that all the guards in the complex carried the whiff of gunpowder and the like while the intruders did not. Link to comment
N/A Posted November 9, 2015 Share Posted November 9, 2015 Oops. Sorry for the crossed wires. I'll edit accordingly. Link to comment
N/A Posted November 9, 2015 Share Posted November 9, 2015 Well-Informed Gather Info check for Bastion: 21. ¡BLACKJACK! Link to comment
N/A Posted November 9, 2015 Share Posted November 9, 2015 Of course, Kingsnake can't see the color scheme on Bastion's armor, so until he gets a name, he's got nothing to go on and has no idea who this is. Bastion's armor has Ultra-Hearing, so he should be able to pick up on the pulses emanating from Kingsnake's brain. Link to comment
Heritage Posted November 10, 2015 Share Posted November 10, 2015 So how well-known are the facts about Bastion, his former life and reform? Link to comment
Geez3r Posted November 10, 2015 Author Share Posted November 10, 2015 It was fairly high profile and rather recent. "Eric Micheals, aka Bastion, aka Malice. A prominent and rather deranged villain active in Freedom some years ago. Hated meta humans, and was a running man with Captain Knieval. He was based in Riverside, and his secret HQ there was blown sky high when he was captured. He was recently released from Blackstone as part of a new initiative they're pushing to rehabilitate supervillains. He has thus far avoided going on a rampage." Or something to the effect of that. But with heroes I would assume they'd keep tabs on reforming villains, so feel free to dig deeper if you'd wish. Link to comment
N/A Posted November 11, 2015 Share Posted November 11, 2015 No one here can possibly beat Kingsnake's Sense Motive, so I'm just assuming he knows when they are and aren't telling the truth. Link to comment
N/A Posted November 14, 2015 Share Posted November 14, 2015 Kingsnake has Tracking on his enhanced smell, so if the water isn't cutting off the bad guy's scent, he should be able to follow. Lemme know if you want any more Search checks for the area, or any other rolls. Link to comment
Geez3r Posted November 15, 2015 Author Share Posted November 15, 2015 Anything to add before I move us along Chris? Link to comment
Heritage Posted November 18, 2015 Share Posted November 18, 2015 I can go ahead and post for Grim; will have it up after midnight CST. Link to comment
ChrisClark13 Posted November 20, 2015 Share Posted November 20, 2015 Sorry. Um... Starcraft 2 got me? Posting now Link to comment
N/A Posted November 24, 2015 Share Posted November 24, 2015 FYI, Kingsnake has reputation tables now. Link to comment
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