Jump to content

Legacy of Hatred (OOC)


Geez3r

Recommended Posts

Posted (edited)

Toughness save vs KS Whip DC 25: 1d20+12 17 That's a bruise and a daze, but she's got enough Impervious Toughness to not be knocked back. 

 

28 - Bastion - HP x3 - Bruise x2, Prone

18 - Kingsnake - HP x1 - Unharmed

15 - Grimalkin - HP x1 - Unharmed

12 - Hatred - Bruise x2, Dazed, Prone, Staggered

11 - Brandish - HP x3 - Bruise x1

10 - Mirth - Bruise x1, Dazed

4 - Goons (3+) - Unharmed

Obelisk 1 - Damaged x1

Obelisk 2-6 - Undamaged

 

Heritage, you're up.

Edited by Geez3r
Initiative Chart
  • Replies 86
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Hmm. I rthink Grim wants to level the playing field a bit, or at least keep anymore jokers from joining the party. She will attempt to block anyone else from entering the room, conjuring up a thick wooden barrier to block the door; any sort of rolls you'd like me to make for that, Geez?

 

Edit: the barrier would be Selective, allowing Grim, Kingsnake or Brandish to pass through it, but no one else.

Edited by Heritage
Posted

No rolls required.

 

Hatred is no longer dazed, but still on the ground and in pain. 

 

28 - Bastion - HP x3 - Bruise x2, Prone

18 - Kingsnake - HP x1 - Unharmed

15 - Grimalkin - HP x1 - Unharmed

12 - Hatred - Bruise x2, Prone, Staggered

11 - Brandish - HP x3 - Bruise x1

10 - Mirth - Bruise x1, Dazed

4 - Goons (3+) - Unharmed

Obelisk 1 - Damaged x1

Obelisk 2-6 - Undamaged

 

Chris you're up.

Posted

...I'm just gonna have Brandish take 10 while attacking the mook for a total result of 20 since the dice are hating me.

Hellfire Slash      Melee 10 ft  DC 25 Toughness (Penetrating)  Damage (Physical, Slashing, Hellfire; Incurable, Affects Insubstantial 2)

Posted

Toughness save vs Brandish DC 25: 1d20+6 12 And the unkillable guard finally goes down. 

 

Mirth stays dazed. 

 

The guards in the area with Kingsnake and Grim will fire blindly into the smoke.  Smoke has a 10ft radius so 16 5ft squares are covered, so 1/16 chance to target correctly.  So we'll say Grim is in square 15 and Kingsnake is in square 16. 

Blind-fire into smoke: 2#1d16 7 16 One correctly aims at Kingsnake. 

Miss Chance due to smoke: 1d20 15 And succeeds on the miss chance.

Attack roll vs Kingsnake DC 23 Tough: 1d20+8 15 And misses. 

 

But we're not done yet, the obelisks don't seem to appreciate magical lightning being thrown about all willy-nilly. 

Toughness save DC 23: 5#1d20+7 24 11 15 22 13 So obelisk 2 is fine, 3 and 6 are disabled, and 4 and 5 are damaged.

Toughness save DC 23: 1d20+6 13 And Obelisk 1 blows up as well. 

 

The goons outside finally hear what's going on inside and retreat into the interior of the building to lend their aid. 

 

Bastion uses his first move action to stand up from prone and the second to follow the guards inside from the balcony area. 

 

 

28 - Bastion - HP x3 - Bruise x2

18 - Kingsnake - HP x1 - Unharmed

15 - Grimalkin - HP x1 - Unharmed

12 - Hatred - Bruise x2, Prone, Staggered

11 - Brandish - HP x3 - Bruise x1

10 - Mirth - Bruise x1, Dazed

4 - Goons (4+) - Unharmed

Obelisk 2 - Undamaged

Obelisk 4 & 5 - Damaged x1

Obelisk 1, 3, 6 - Disabled

 

Shaen you're up.

Posted

They are indeed.  There are only two in the room with you, two more on the opposite side of the barrier Grim put up.  You can get one group or the other. 

Posted

Sorry.  Kingsnake will take a standard action to Charge one of the two guards on his side of the barrier, getting just within the 15ft melee range of his whip.

 

He's Fatigued, so he's at +11 Attack, +7 Damage, +11 Defense.  The Charge gives him +2 Attack / -2 Defense.  He'll Defensive Attack for -2 Attack / +2 Defense and Power Attack for -2 Attack / +2 Damage.  Assuming they're minions, he'll Take 10 on the attack checks, hitting DC19 (+9 Defense).  If that hits, then it's a DC24 Toughness save.  If the first guard goes down, he'll use Takedown Attack to go after the second.

 

His Defense is +11 (DC21) until his next turn.

 

Bookkeeping Note: Kingsnake is Fatigued, and his Initiative should drop to 17, since he's at -2 Dex.

 

Posted

28 - Bastion - HP x3 - Bruise x2

17 - Kingsnake - HP x1 - Unharmed, Fatigued

15 - Grimalkin - HP x1 - Unharmed

12 - Hatred - Bruise x2, Prone, Staggered

11 - Brandish - HP x3 - Bruise x1

10 - Mirth - Bruise x1, Dazed

4 - Goons (2+) - Unharmed

Obelisk 2 - Undamaged

Obelisk 4 & 5 - Damaged x1

Obelisk 1, 3, 6 - Disabled

 

Toughness save vs Kingsnake DC 24: 2#1d20+6 22 23 So close and yet so far.  Both are downed, leaving just the two outside the door, plus any other wanderers somewhere in the complex.

 

Heritage, you're up. 

  • 3 weeks later...

×
×
  • Create New...