Saithor Posted November 13, 2015 Posted November 13, 2015 Post has been edited, now I need to find a power array that works, sorry about all of the confusion.
angrydurf Posted November 14, 2015 Author Posted November 14, 2015 No worries. I kinda had to bail amid discussions not surprising some confusion reigned from it. Alright so. the door will slide open revealing Five individuals in matte black power armor all of the same design. For those who have seen it before it appears to be a variation on that of the Power Corps armor though the change in color scheme suggests a different group with similar or same suppliers. Manning the door is a lighter armored door-gunner/co-pilot, the pilot is visible through the cockpit canopy in similar unpowered body armor. The door-gun is some kind of advanced weapon perhaps an energy weapon given the lack of obvious ammo feed. As Miras flows her smoky form into the transport the power armored mercenaries launch out through the door lining up to intercept the monorail. Before they get their standard actions Miras can surge for her illusion or another effect. IC incoming then Miras will be up.
angrydurf Posted November 14, 2015 Author Posted November 14, 2015 Miras is up then the Mercs will take their standard actions if able.
Raveled Posted November 14, 2015 Posted November 14, 2015 I mean, it's still a DC 15 Will save. If you want to use the same saves, I'd understand.
angrydurf Posted November 14, 2015 Author Posted November 14, 2015 We'll just use the same saves. Kingsnake and Gauss are effected but as they see their civvie selves restrained clearly it is a faaaaaaaake so they will break it for them almost immediately. Phalanx passes the check and is uneffected. The Gunner is unaffected the Pilot is affected. Two of the Power Armored Mercs are affected three are not (aaaand I rolled one too many saves so will drop the extra roll) One Merc begins to cut through the roof the other is requesting confirmation on his coms the three that were set to enter the train are blocked as the roof has not been peeled back. So they effectively lose a round straightening out the plan. As there are no other mercs to secure the train they will break the illusion once they realise that on their next round but Miras bought some time with the confusion. The Door gunner will draw a stun baton and go after Miras 1d20+11 = 17, and miss.
angrydurf Posted November 14, 2015 Author Posted November 14, 2015 Alright now Gauss is up. The three mobsters at the front of the train are still outside the cloud and it will clear completely after your action so you can still use it as cover to change if you need to. Also the power armored mercs have opened a large hole in the train but not entered and made themselves available as targets as well now.
Saithor Posted November 14, 2015 Posted November 14, 2015 Just going to blast one of the power-armored thugs, one of the ones who are trying to tear off the roof, will take an automatic ten if he/she's a minion, here's my roll if not 1d20+10=25. That's a DC 25 toughness test with Piercing 4 ad Knockback 6. Move action will be to take cover. Then Extra Effort for another Standard action to Blast another Power-armored thug, take ten if possible, if not 1d20+10=12. I'll wait for confirmation that this is good before posting IC.
angrydurf Posted November 14, 2015 Author Posted November 14, 2015 They are not minions but that will hit. DC 25 Toughness Save 1d20 + 11 = 26 His armor resists the blow. The Second Shot misses.
angrydurf Posted November 15, 2015 Author Posted November 15, 2015 Phalanx Move action: Reenter the train car and approach the mobsters Standard action: Attack the mobsters next to him taking ten will hit and he'll pull his blow to a +12 which is still enough to KO them all with takedown attack. He'll then surge for an extra standard and burn the HP to clear fatigue. Free action switch array to energy vision Surge Standard: Energy vision sunder on the Gunners weapon on the transport Power attack for +2; 1d20 + 14 = 28: Hit DC 27 Toughness. Item takes ten and is disabled and no longer functional. Initiative Phalanx 24 5HP Uninjured Kingsnake 18 2HP Uninjured Mobsters 18 KO'd Miras 16 1HP (Fatigued, can spend HP to clear) Backup(Pilot) 16 Uninjured Backup(gunner)16 Uninjured Backup(One) 16 Uninjured Backup(Two) 16 Uninjured Backup(Three) 16 Uninjured Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 1HP (Fatigued can spend HP to clear) Kingsnake is up.
N/A Posted November 16, 2015 Posted November 16, 2015 Reaction: Kingsnake burns a Hero Point to avoid the Fatigue he would have gotten from Surging last round. Move Action: Kingsnake uses Leaping and/or Swinging as necessary to ascend through the hole in the roof of the train into the VTOL jet. Reaction: Kingsnake burns a Hero Point to double his Dodge bonus for a round, increasing his Defense to +20 (DC30). Standard Action: Kingsnake uses Acrobatic Bluff to Trick one of the power-armored mercs into attacking him while he's standing directly in front of the controls to the jet. If the attack against Kingsnake misses, it'll hit the controls instead. Kingsnake uses Skill Mastery to get 25 on the opposed Acrobatics vs better-of-Acrobatics-or-Sense-Motive check. (See page 42 of the core book for details on the "Trick" maneuver.)
angrydurf Posted November 16, 2015 Author Posted November 16, 2015 Technically the Power Mercs all jumped out and are flying above the train, but there is nothing stopping the action form being effective as you grapnel onto the transport. So Sense Motive DC 25; 1d20+9 = 22: Failure, He will shoot at Kingsnake/the cockpit controls on his round. Gonna say that is Backup One. Initiative Phalanx 24 5HP Uninjured Kingsnake 18 1HP Uninjured Mobsters 18 KO'd Miras 16 1HP (Fatigued, can spend HP to clear) Backup(Pilot) 16 Uninjured Backup(gunner)16 Uninjured; Disarmed Backup(One) 16 Uninjured; Tricked Backup(Two) 16 Uninjured Backup(Three) 16 Uninjured Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 1HP (Fatigued can spend HP to clear) Miras is Up.
Raveled Posted November 16, 2015 Posted November 16, 2015 Hm, so the pilot is about to be shot, and the gunner is disarmed, and a few of the flying guys are affected. Okay, Miras is going to reach out and try her Paralyze against the Gunner. Melee Attack: 1d20+9 19 That's a DC 20 Fort, I think. She's Fatigue'd, so it might be DC 19. That's her full round, but she'll also be maintaining the Illusion as much as she can.
angrydurf Posted November 16, 2015 Author Posted November 16, 2015 It's not a mighty paralyze so it'll be DC 20 Fort Save DC 20; 1d20+6 = 12: Fail by Eight, Paralyzed and helpless. Initiative Phalanx 24 5HP Uninjured Kingsnake 18 1HP Uninjured Mobsters 18 KO'd Miras 16 1HP (Fatigued) Backup(Pilot) 16 Uninjured Backup(gunner)16 Uninjured; Disarmed, Paralyzed Backup(One) 16 Uninjured; Tricked Backup(Two) 16 Uninjured Backup(Three) 16 Uninjured Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 1HP (Fatigued can spend HP to clear) I'll get the backups actions going once the IC for Miras is up.
angrydurf Posted November 17, 2015 Author Posted November 17, 2015 Backup (Pilot) Will try and retain some kind of control of the craft as a standard action; Pilot check DC 25 1d20+9=13: Nurp! He will use a move action to bail out and activate his grav chute. Backup (Gunner) Stands very very Still Backup (one) Will Turn to fire on Kingsnake 1d20+11=26: A miss but a good thing he doubled his defense! The trick is successful and will fry the controls. Backup(Two) Attacks Phalanx 1d20+11=28: Hit, His damage is Below Phalanxs Impervious. Backup(Three) Descends into the train and Initiates a grapple on the Woman who was chased onto the Train and grabs her. Sense motive DC 18: to notice she let herself be grabbed. Backup(Four) Descends into the Train and fires on Gauss; 1d20+11=23: Hit DC 24 toughness Save Backup(Five) fires at Miras at -2(circumstance penalty for crashing transport): 1d20+9=22 Hit DC 24 toughness Save Initiative Phalanx 24 5HP Uninjured Kingsnake 18 1HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured; Tricked Backup(Two) 16 Uninjured Backup(Three) 16 Uninjured Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 1HP (Fatigued can spend HP to clear) I Need a DC 24 Toughness Save from Miras and Gauss The Transport is Crashing Getting out and back to the train will require a DC 25 Acrobatics check or Flight. Miras and Kingsnake can each have an HP for the setback. DC 18 Sense motive to recognize the woman is in league with the Mercs. Gauss is up once I get the IC up after dinner.
Raveled Posted November 17, 2015 Posted November 17, 2015 Toughness Save: 1d20+10 26 Woof. Just made it. Durf, can Miras & Kingsnake make that Sense Motive check? Givne that they're not in the train ATM?
N/A Posted November 17, 2015 Posted November 17, 2015 37 minutes ago, Raveled said: Durf, can Miras & Kingsnake make that Sense Motive check? Givne that they're not in the train ATM? Kingsnake's senses are all Extended, and few, if any, of them would consider the intervening obstacles as "concealment," so in his case, I should hope so. Kingsnake can use Skill Mastery to take 10 and hit that DC25 Acrobatics check.
Saithor Posted November 17, 2015 Posted November 17, 2015 Rolling the Saving Throw 1d20+10=16 so that's a hit on Gauss. WOn't be able to get any sort of actions posted for another 14 hours or so I'm afraid, had jsut enough time to make the toughness test, sorry if this holds you all up.
Raveled Posted November 17, 2015 Posted November 17, 2015 That should be a Daze on Gauss, so he won't be doing anything this round anyway.
angrydurf Posted November 17, 2015 Author Posted November 17, 2015 Yes you all are close enough to make the check as it is more fun that way regardless. No worries Saithor I give a minimum of 24 hours for people to post before moving on and even then only if the thread is dragging over all and everyone here is pretty on top of it so we're all good. for Good measure; Phalanx Sense Motive DC 18 1d20+8=26: Success. Initiative Phalanx 24 5HP Uninjured Kingsnake 18 1HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Uninjured Backup(Three) 16 Uninjured Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 1HP Bruised x 1, Dazed, Fatigued Gauss is up, Sai you can spend your HP to clear your dazed or your fatigue (though not much reason to clear the fatigue with the daze still in effect) Or neither and you can just post a response to getting hit.
Saithor Posted November 17, 2015 Posted November 17, 2015 Okay, so for his action Gauss will spend a HP to get rid of Dazed and will try to Blast Backup 4 again. 1d20+9=17 Hoping that I hit and did not miss.
angrydurf Posted November 17, 2015 Author Posted November 17, 2015 Seventeen is unfortunately not a hit.
angrydurf Posted November 18, 2015 Author Posted November 18, 2015 Phalanx will hold his action to verify everyone gets clear of the Transport. Initiative Phalanx 24 5HP Uninjured, Holding Kingsnake 18 1HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Uninjured Backup(Three) 16 Uninjured Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 0HP Bruised x 1, Fatigued Kingsnake is up.
N/A Posted November 18, 2015 Posted November 18, 2015 (edited) Quote Sense motive DC 18: to notice she let herself be grabbed. Think I can manage that. Move Action: Take 10 with Skill Mastery to make the DC25 Acrobat check to jump from the disabled jet back into the train car. Standard Action: Take 10 with Skill Mastery to Demoralize Backup #3, the one "grappling" the Mystery Lady. DC25 Intimidate, Sense Motive, or Will check to avoid being Shaken for 1 round. Free Action: Use Extra Effort to Surge. Standard Action: Attack Backup #3. Attack check (DC19): 20. Just barely. That's a DC23 Toughness save (and if he's Shaken, he's got -2 to all his checks, including saves). Edited November 18, 2015 by ShaenTheBrain
Raveled Posted November 18, 2015 Posted November 18, 2015 Miras is up next, so: activating Body of Smokeless Fire so she can fly, grabbing the Paralyze'd guy and getting him down to street level, then getting back in the air and chasing after the train.
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