Jump to content

Downtown Train (OOC)


angrydurf

Recommended Posts

Posted

Sense Motive VS Demoralize; 1d20+9 = 17: Shaken

Toughness save DC 23; 1d20+9 = 22:  Bruised 

 

OK Rav so Miras is strength 10 and fatigued so effective strength 8 which has a heavy load of 80LBS  this guy is over double that over even your max lift currently.  So if you spend the HP to clear your fatigue and Extra effort for +5 effective strength for carry capacity you can get up to 15 effective lifting strength and a 200 LB heavy load and be able to carry him down to the surface.  So you'd spend an HP to clear the fatigue then fatigue yourself again to up your carry, in other words spend an HP and you can pull it off as you wrote.  Alternately it's a free action to activate his grav-chute  since he's helpless if you'd rather that.

 

 

  • Replies 166
  • Created
  • Last Reply

Top Posters In This Topic

Posted

alright with the Transport in the clear Phalanx will act.

Move Action:  fly up to the three mercs still hovering around the hole

Standard Action: attack number four; Attack Roll 1d20 + 12 = 17: Thanks Orkos, HP to Reroll; 1d20+12=13 woof thank god for the reroll +10 making that a 23 and a hit:  DC 27 Toughness save.

Backup toughness save DC 27 1d20+11 = 31:  No sell.  It's like Orkos knows who I'm rolling for.

 

Initiative 

Kingsnake        18    1HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Phalanx            16    4HP         Uninjured

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Bruised x 1

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   0HP          Bruised x 1, Fatigued

 

Backup is up.

Posted (edited)

Backup One and Two

Move Action:  move to the head of the car flying alongside it.

Standard Action:  Begin cutting the car loose from the rest of the train.

Backup Three

Move Action:  Threaten his hostage if Kingsnake does not back down bluff Check:  1d20 + 0 = 5: He is not very convincing! 

Standard Action:  Ready an action to blast his hostage!  (If you make the bluff DC you can tell he's actually going full defense)

Backup Four

Move Action:  Fast Startle on Phalanx, Phalanx is fearless so ineffective

Standard Action:  Aid Backup Fives attack on Phalanx 1d20+9=20:  Success Backup five gains +2 to hit.

Backup Five

Standard Action:  Full Power Attack Phalanx 1d20+6=20: Hit DC 31 Toughness Save

 

Phalanx Toughness Save DC 31 1d20+20=26: Bruised and Dazed Thanks Orkos

 

Initiative 

Kingsnake        18    1HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Phalanx            16    4HP         Uninjured

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Bruised x 1

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   0HP          Bruised x 1, Fatigued

 

Gauss is up.  Keep in mind that while she's not fighting back the woman is technically in melee with him and thus imposes a -4 to hit without precise shot.

Edited by angrydurf
Posted

I'll go ahead and get Kingsnake's turn up then, since he's next.

 

Reaction: Burn that last Hero Point to stave off the Fatigue from last round's Surge.

 

Move Action: Use Acrobatic Bluff to feint Backup #3 as a move action at -5.  Take 10 with Skill Mastery.  DC20 Sense Motive check or he's flat-footed (and if he fails, then his Total Defense doesn't matter, because that adds to his Dodge bonus).

 

Standard Action: Unarmed attack against Backup #3.  All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage.  Kingsnake's Defense is +10 (DC20) until his next turn.

 

Attack check: 21.  That will only hit if the feint worked.  If it did hit, that's a DC25 Toughness save.

 

Posted (edited)

Alright Saithor I'll get a quick post in and fiat you out of the scene till you get back

 

Also Sense Motive for Backup 3; 1d20+9=29: Orkos hates heroes.

He'll retain his dodge bonus and the attack will miss.

 

going to fiat that Backup Five tackles Gauss back into the next train car back Take an HP Saithor you'll be soloing him once you're able to post again.

 

Initiative 

Kingsnake        18    0HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Phalanx            16    4HP         Uninjured

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Bruised x 1

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   1HP          Bruised x 1, Fatigued

 

Sidebar combat

 

Miras is up, you can get to the train this round with a full action (whatever combination of flight and speed you want to describe) and can burn an HP to get back into the action with a move action (Technically it would take a couple rounds to catch up to the moving fight but that's less fun.)

Edited by angrydurf
Posted (edited)

Going to use that HP to shake off Fatigued, then

 

Move Action: Quick Startle 1d20+9=28

Free Action: Switch to Strike and Impervious Toughness AP.

Standard Action: Strike, 1d20+10=28, it Has penetrating Pentrating 2, Knockback 3, Improved Critical 2, and Mighty. DC 25 Toughness test, and I also believes that it crits as well, so DC 30.

 

Will wait for confirmation I did not mess up again before posting.

Edited by Saithor
Posted (edited)

Alright sense motive 1d20+9 = 18: Startled

 

That will hit and be a crit so DC 30 toughness save 1d20+11=29: Bruised

 

I'll get posts up for phalanx and the mercs in the morning or perhaps late tonight if I'm up all hours again.

Edited by angrydurf
Posted

Phalanx Actions

Reaction: Spend an HP to remove daze

Free Action:  Set Paragon Array to flight 4(5 Total) Super Strength 7 (8 total)

Standard:  Initiate grapple with Backup 4 Attack Roll; 1d20+12=26:  Hit Phalanx Grapple check; 1d20+37=42, Backup Grapple Check; 1d20+24=38

Move Action:  Throw Backup 4 at Backup 2 Attack Roll; 1d20+8=11, Reroll 1d20+8=15+10=25  DC 30 Toughness saves for both.

 

Backup 4 Toughness save; 1d20+11=29: Bruised

Backup 2 Toughness save; 1d20+11=28: Bruised

 

Phalanx will get an HP for his holding back complication

 

Backups Actions

Backup 1 and Backup 2

Move Action:  Complete cutting the car loose there is one more car behind this one (Where Gauss and Backup 5 are currently brawling)  and three cars plus the engine still speeding along the track

Backup 1 

Standard Action:  Attack Miras; 1d20+11=19: Barely hits, DC 24 Toughness Save

Backup 2

Standard Action: Power Attack Phalanx 1d20+6=19: Miss

Backup 3 

Free Action:  Release the grapple on the woman The jig is up!

Standard Action:  Attack Kingsnake; 1d20+11=24: Hit DC 24 Toughness save

Backup 4

Standard Action:  Power Attack Phalanx; 1d20+6=20: Hit DC 29 Toughness save

Move Action:  Keep up with train

Backup 5

Standard Action:  Attack Gauss; 1d20+11=27: Hit DC 24 Toughness save

 

Phalanx Toughness Save DC 29 1d20+19=27: Bruised

 

Need Toughness Saves From:

Kingsnake DC 24

Gauss DC 24

 

Phalanx, Backup 1, and Backup 2 fall behind the train about 300' (Still can catch up and keep up with a single move action at flight 5)

 

Initiative 

Kingsnake        18    0HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Phalanx            16    3HP         Bruised x 2

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Bruised x 1

Backup(Three) 16                    Bruised x 1

Backup(Four)   16                    Bruised x 1

Backup(Five)    16                    Bruised x 1

Gauss               12   0HP          Bruised x 1

 

Sidebar combat

 

Gauss is up.

Posted

Sense Motive 1d20+9=27; no startle

Without the startle those both miss yes.

 

Initiative 

Kingsnake        18    0HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Phalanx            16    3HP         Bruised x 2

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Bruised x 1

Backup(Three) 16                    Bruised x 1

Backup(Four)   16                    Bruised x 1

Backup(Five)    16                    Bruised x 1

Gauss               12   0HP          Bruised x 1, Fatigued

 

 

Need Toughness Saves From:

Kingsnake DC 24

 

Kingsnake is up.

Posted

Standard Action: Smoke pellet.  That's visual concealment for, and from, everyone within 20ft (that's 4 Medium-sized creatures in every direction).  So Kingsnake, everyone he's within melee reach of, and probably everyone within melee reach of any of them.

 

Anyone blinded by the cloud loses their dodge bonus and suffers -2 Defense on top of that.  Anyone who can't see through the cloud who's attacking someone covered by it has to pick the right 5ft square to target with an attack, and has a 50% miss chance if they do pick the right spot.  (But if the target is also blinded, then they still have the aforementioned defense penalties.)

As far as I'm aware, Kingsnake, Phalanx, and Gauss all have Accurate super-senses that can ignore the cloud, and the Power Corps knockoffs don't.

 

Move Action: Move over one 5ft space, so he's still within melee range of all the same people, but he's not standing in the same spot as he was before the smoke went up.

 

Free Action: Extra Effort to Surge.  There'll be no buying off the Fatigue this time.

 

Standard Action: Attack Backup #3.  Power Attack for -2 Attack / +2 Damage.

 

Attack check (DC12, he hits on literally anything but a natural "1," Orokos, I will kill your family...): 22.  That's a DC25 Toughness save.

 

Posted

Smoke cloud will currently cover Kingsnake, Backup 3, and the woman they are 'abducting'

 

That will hit Toughness Save DC 25; 1d20+10=12: Staggered and Dazed

 

Initiative 

Kingsnake        18    0HP         Uninjured, Obscured(visual)

Mobsters          18                    KO'd

Miras                16   2HP          Fatigued

Phalanx            16    3HP         Bruised x 2

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Bruised x 1

Backup(Three) 16                    Bruised x 1, Staggered, Dazed, Obscured(Visual)

Backup(Four)   16                    Bruised x 1

Backup(Five)    16                    Bruised x 1

Gauss               12   0HP          Bruised x 1, Fatigued

 

For clarity there are two cars currently occupied by enemies, Car 1 is where the fight started and the roof is torn mostly off, Car 2 is the final car of the train immediately behind Car 1, It is basically intact.  The rest of the train is cut free and speeding down the tracks.  Car on contains currently Backup 3, Kingsnake, The Woman, and two cowering bystanders that have not been able to get clear, outside Car 1 is Backup 4.  Car 2 contains Backup 5 and Gauss as well as 4 bystanders.  Miras has flown in and is in flight above the train cars.  Phalanx, Backup 1, and Backup 2 are approximately one round (at movement 3), or 300 feet, behind the train cars which are coming to a stop, 

 

Miras is up.

Posted

Okay, to clarify positions, I thought that last round Miras had flown and caught up with the trains, and I posted her landing on the rearmost car. My plan this round was to switch to her Speed (significantly faster than her Flight), zip up and toss fireballs at a couple of the Backup that are still in the air. Is that still a viable tactic?

Posted

Sorry I misread that you hadn't landed. Yes you can move into position to fire on Backup 4.  He's the only one in the air around the cars still.  Though you could also attack Backup 5 fighting Gauss in the rearmost car if you preferred or try to attack Backup 3 in the smoke cloud but would have the miss chance and all that.  

Posted (edited)

Miras can stay on the roof of the car and hit Backup 5? Would she risk hitting Gauss with that move?

 

Also, can we retroactively say that she switched her Ruh Kalit array to Blast at the end of last turn, when she turned off her Insubstantial?

Edited by Raveled

×
×
  • Create New...