angrydurf Posted November 18, 2015 Author Posted November 18, 2015 Sense Motive VS Demoralize; 1d20+9 = 17: Shaken Toughness save DC 23; 1d20+9 = 22: Bruised OK Rav so Miras is strength 10 and fatigued so effective strength 8 which has a heavy load of 80LBS this guy is over double that over even your max lift currently. So if you spend the HP to clear your fatigue and Extra effort for +5 effective strength for carry capacity you can get up to 15 effective lifting strength and a 200 LB heavy load and be able to carry him down to the surface. So you'd spend an HP to clear the fatigue then fatigue yourself again to up your carry, in other words spend an HP and you can pull it off as you wrote. Alternately it's a free action to activate his grav-chute since he's helpless if you'd rather that.
Raveled Posted November 18, 2015 Posted November 18, 2015 Can Miras activate the grav-chute and pull his massy-but-weightless body after her?
Raveled Posted November 19, 2015 Posted November 19, 2015 Editied my IC post to account for anti-grav belts.
angrydurf Posted November 19, 2015 Author Posted November 19, 2015 alright with the Transport in the clear Phalanx will act. Move Action: fly up to the three mercs still hovering around the hole Standard Action: attack number four; Attack Roll 1d20 + 12 = 17: Thanks Orkos, HP to Reroll; 1d20+12=13 woof thank god for the reroll +10 making that a 23 and a hit: DC 27 Toughness save. Backup toughness save DC 27 1d20+11 = 31: No sell. It's like Orkos knows who I'm rolling for. Initiative Kingsnake 18 1HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Phalanx 16 4HP Uninjured Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Uninjured Backup(Three) 16 Bruised x 1 Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 0HP Bruised x 1, Fatigued Backup is up.
angrydurf Posted November 19, 2015 Author Posted November 19, 2015 (edited) Backup One and Two Move Action: move to the head of the car flying alongside it. Standard Action: Begin cutting the car loose from the rest of the train. Backup Three Move Action: Threaten his hostage if Kingsnake does not back down bluff Check: 1d20 + 0 = 5: He is not very convincing! Standard Action: Ready an action to blast his hostage! (If you make the bluff DC you can tell he's actually going full defense) Backup Four Move Action: Fast Startle on Phalanx, Phalanx is fearless so ineffective Standard Action: Aid Backup Fives attack on Phalanx 1d20+9=20: Success Backup five gains +2 to hit. Backup Five Standard Action: Full Power Attack Phalanx 1d20+6=20: Hit DC 31 Toughness Save Phalanx Toughness Save DC 31 1d20+20=26: Bruised and Dazed Thanks Orkos Initiative Kingsnake 18 1HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Phalanx 16 4HP Uninjured Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Uninjured Backup(Three) 16 Bruised x 1 Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 0HP Bruised x 1, Fatigued Gauss is up. Keep in mind that while she's not fighting back the woman is technically in melee with him and thus imposes a -4 to hit without precise shot. Edited November 19, 2015 by angrydurf
Saithor Posted November 19, 2015 Posted November 19, 2015 I'm really busy IRL right now, might be a while before I can get a post up, sorry.
N/A Posted November 20, 2015 Posted November 20, 2015 I'll go ahead and get Kingsnake's turn up then, since he's next. Reaction: Burn that last Hero Point to stave off the Fatigue from last round's Surge. Move Action: Use Acrobatic Bluff to feint Backup #3 as a move action at -5. Take 10 with Skill Mastery. DC20 Sense Motive check or he's flat-footed (and if he fails, then his Total Defense doesn't matter, because that adds to his Dodge bonus). Standard Action: Unarmed attack against Backup #3. All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage. Kingsnake's Defense is +10 (DC20) until his next turn. Attack check: 21. That will only hit if the feint worked. If it did hit, that's a DC25 Toughness save.
angrydurf Posted November 20, 2015 Author Posted November 20, 2015 (edited) Alright Saithor I'll get a quick post in and fiat you out of the scene till you get back Also Sense Motive for Backup 3; 1d20+9=29: Orkos hates heroes. He'll retain his dodge bonus and the attack will miss. going to fiat that Backup Five tackles Gauss back into the next train car back Take an HP Saithor you'll be soloing him once you're able to post again. Initiative Kingsnake 18 0HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Phalanx 16 4HP Uninjured Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Uninjured Backup(Three) 16 Bruised x 1 Backup(Four) 16 Uninjured Backup(Five) 16 Uninjured Gauss 12 1HP Bruised x 1, Fatigued Sidebar combat Miras is up, you can get to the train this round with a full action (whatever combination of flight and speed you want to describe) and can burn an HP to get back into the action with a move action (Technically it would take a couple rounds to catch up to the moving fight but that's less fun.) Edited November 20, 2015 by angrydurf
N/A Posted November 20, 2015 Posted November 20, 2015 Knew I shoulda saved that Hero Point for a reroll and sucked up the Fatigue.
Raveled Posted November 20, 2015 Posted November 20, 2015 (edited) Can Miras get close enough with a full move to land on the train? Edited November 20, 2015 by Raveled
angrydurf Posted November 20, 2015 Author Posted November 20, 2015 Yea full move will get you on the train
Saithor Posted November 20, 2015 Posted November 20, 2015 (edited) Going to use that HP to shake off Fatigued, then Move Action: Quick Startle 1d20+9=28 Free Action: Switch to Strike and Impervious Toughness AP. Standard Action: Strike, 1d20+10=28, it Has penetrating Pentrating 2, Knockback 3, Improved Critical 2, and Mighty. DC 25 Toughness test, and I also believes that it crits as well, so DC 30. Will wait for confirmation I did not mess up again before posting. Edited November 20, 2015 by Saithor
angrydurf Posted November 21, 2015 Author Posted November 21, 2015 (edited) Alright sense motive 1d20+9 = 18: Startled That will hit and be a crit so DC 30 toughness save 1d20+11=29: Bruised I'll get posts up for phalanx and the mercs in the morning or perhaps late tonight if I'm up all hours again. Edited November 21, 2015 by angrydurf
angrydurf Posted November 21, 2015 Author Posted November 21, 2015 Phalanx Actions Reaction: Spend an HP to remove daze Free Action: Set Paragon Array to flight 4(5 Total) Super Strength 7 (8 total) Standard: Initiate grapple with Backup 4 Attack Roll; 1d20+12=26: Hit Phalanx Grapple check; 1d20+37=42, Backup Grapple Check; 1d20+24=38 Move Action: Throw Backup 4 at Backup 2 Attack Roll; 1d20+8=11, Reroll 1d20+8=15+10=25 DC 30 Toughness saves for both. Backup 4 Toughness save; 1d20+11=29: Bruised Backup 2 Toughness save; 1d20+11=28: Bruised Phalanx will get an HP for his holding back complication Backups Actions Backup 1 and Backup 2 Move Action: Complete cutting the car loose there is one more car behind this one (Where Gauss and Backup 5 are currently brawling) and three cars plus the engine still speeding along the track Backup 1 Standard Action: Attack Miras; 1d20+11=19: Barely hits, DC 24 Toughness Save Backup 2 Standard Action: Power Attack Phalanx 1d20+6=19: Miss Backup 3 Free Action: Release the grapple on the woman The jig is up! Standard Action: Attack Kingsnake; 1d20+11=24: Hit DC 24 Toughness save Backup 4 Standard Action: Power Attack Phalanx; 1d20+6=20: Hit DC 29 Toughness save Move Action: Keep up with train Backup 5 Standard Action: Attack Gauss; 1d20+11=27: Hit DC 24 Toughness save Phalanx Toughness Save DC 29 1d20+19=27: Bruised Need Toughness Saves From: Kingsnake DC 24 Gauss DC 24 Phalanx, Backup 1, and Backup 2 fall behind the train about 300' (Still can catch up and keep up with a single move action at flight 5) Initiative Kingsnake 18 0HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Phalanx 16 3HP Bruised x 2 Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Bruised x 1 Backup(Three) 16 Bruised x 1 Backup(Four) 16 Bruised x 1 Backup(Five) 16 Bruised x 1 Gauss 12 0HP Bruised x 1 Sidebar combat Gauss is up.
angrydurf Posted November 22, 2015 Author Posted November 22, 2015 No damage and you're up when you like Saithor.
Saithor Posted November 22, 2015 Posted November 22, 2015 Free Action: Switch back to the Blast AP Move Action: Quick startle 1d20+9=12 Standard Action: Blast 1d20+10=11 Free Action: Extra Effort for another Standard Action Standard Action: Blast 1d20+10=15 And I'm back to the really bad rolling now. I'm guessing those are all misses?
angrydurf Posted November 22, 2015 Author Posted November 22, 2015 Sense Motive 1d20+9=27; no startle Without the startle those both miss yes. Initiative Kingsnake 18 0HP Uninjured Mobsters 18 KO'd Miras 16 2HP (Fatigued) Phalanx 16 3HP Bruised x 2 Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Bruised x 1 Backup(Three) 16 Bruised x 1 Backup(Four) 16 Bruised x 1 Backup(Five) 16 Bruised x 1 Gauss 12 0HP Bruised x 1, Fatigued Need Toughness Saves From: Kingsnake DC 24 Kingsnake is up.
N/A Posted November 23, 2015 Posted November 23, 2015 Standard Action: Smoke pellet. That's visual concealment for, and from, everyone within 20ft (that's 4 Medium-sized creatures in every direction). So Kingsnake, everyone he's within melee reach of, and probably everyone within melee reach of any of them. Anyone blinded by the cloud loses their dodge bonus and suffers -2 Defense on top of that. Anyone who can't see through the cloud who's attacking someone covered by it has to pick the right 5ft square to target with an attack, and has a 50% miss chance if they do pick the right spot. (But if the target is also blinded, then they still have the aforementioned defense penalties.) As far as I'm aware, Kingsnake, Phalanx, and Gauss all have Accurate super-senses that can ignore the cloud, and the Power Corps knockoffs don't. Move Action: Move over one 5ft space, so he's still within melee range of all the same people, but he's not standing in the same spot as he was before the smoke went up. Free Action: Extra Effort to Surge. There'll be no buying off the Fatigue this time. Standard Action: Attack Backup #3. Power Attack for -2 Attack / +2 Damage. Attack check (DC12, he hits on literally anything but a natural "1," Orokos, I will kill your family...): 22. That's a DC25 Toughness save.
angrydurf Posted November 23, 2015 Author Posted November 23, 2015 Smoke cloud will currently cover Kingsnake, Backup 3, and the woman they are 'abducting' That will hit Toughness Save DC 25; 1d20+10=12: Staggered and Dazed Initiative Kingsnake 18 0HP Uninjured, Obscured(visual) Mobsters 18 KO'd Miras 16 2HP Fatigued Phalanx 16 3HP Bruised x 2 Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Bruised x 1 Backup(Three) 16 Bruised x 1, Staggered, Dazed, Obscured(Visual) Backup(Four) 16 Bruised x 1 Backup(Five) 16 Bruised x 1 Gauss 12 0HP Bruised x 1, Fatigued For clarity there are two cars currently occupied by enemies, Car 1 is where the fight started and the roof is torn mostly off, Car 2 is the final car of the train immediately behind Car 1, It is basically intact. The rest of the train is cut free and speeding down the tracks. Car on contains currently Backup 3, Kingsnake, The Woman, and two cowering bystanders that have not been able to get clear, outside Car 1 is Backup 4. Car 2 contains Backup 5 and Gauss as well as 4 bystanders. Miras has flown in and is in flight above the train cars. Phalanx, Backup 1, and Backup 2 are approximately one round (at movement 3), or 300 feet, behind the train cars which are coming to a stop, Miras is up.
Raveled Posted November 23, 2015 Posted November 23, 2015 Okay, to clarify positions, I thought that last round Miras had flown and caught up with the trains, and I posted her landing on the rearmost car. My plan this round was to switch to her Speed (significantly faster than her Flight), zip up and toss fireballs at a couple of the Backup that are still in the air. Is that still a viable tactic?
angrydurf Posted November 23, 2015 Author Posted November 23, 2015 Sorry I misread that you hadn't landed. Yes you can move into position to fire on Backup 4. He's the only one in the air around the cars still. Though you could also attack Backup 5 fighting Gauss in the rearmost car if you preferred or try to attack Backup 3 in the smoke cloud but would have the miss chance and all that.
Raveled Posted November 23, 2015 Posted November 23, 2015 (edited) Miras can stay on the roof of the car and hit Backup 5? Would she risk hitting Gauss with that move? Also, can we retroactively say that she switched her Ruh Kalit array to Blast at the end of last turn, when she turned off her Insubstantial? Edited November 23, 2015 by Raveled
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