angrydurf Posted November 23, 2015 Author Posted November 23, 2015 They are in melee so there is a -4 on the attack roll (unless the attack is precise) but M&M does away with the chance to hit an ally part of attacking into melee.
Raveled Posted November 23, 2015 Posted November 23, 2015 Ho-kay, so. Planning this out a little more thoroughly than I usually do because I want to be precise. Because Miras isn't. Free Action: Switch Ruh Kalit array to Flinging the Fires. Move Action: Run up the trains as far as possible. Standard Action: Using Split Attack to throw one attack at Backup 4, one attack at Backup. If they're Minions I'll take 10 on the attack and end up with 20 and 16, respectively. Otherwise I'll roll. Since it's a Rank 10 effect cut in half, it'll be a DC 20 Toughness save from both of them. Ranged Attack Check: 1d20+10 25 Ranged Attack Check into melee: 1d20+6 7
angrydurf Posted November 24, 2015 Author Posted November 24, 2015 (edited) They are not minions the attack on backup 4 is a hit the other is not. Backup 4 Toughness Check DC 20; 1d20+10=11: Bruised and Dazed DC 15 Concentration check to maintain flight: 1d20+0=20; He maintains his flight for a round. Initiative Kingsnake 18 0HP Uninjured, Obscured(visual) Mobsters 18 KO'd Miras 16 2HP Fatigued Phalanx 16 3HP Bruised x 2 Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Uninjured Backup(Two) 16 Bruised x 1 Backup(Three) 16 Bruised x 1, Staggered, Dazed, Obscured(Visual) Backup(Four) 16 Bruised x 2, Dazed Backup(Five) 16 Bruised x 1 Gauss 12 0HP Bruised x 1, Fatigued Phalanx and NPCs up when I can make rolls happen. Edited November 24, 2015 by angrydurf
angrydurf Posted November 24, 2015 Author Posted November 24, 2015 (edited) Phalanx Standard Action: Use Shockwave power feat the Mercs can't make the reflex save so both take DC 33 Toughness saves. Backup 1 DC 33 Toughness 1d20+11=26: Bruised and Dazed Backup 1 DC 15 concentration check 1d20+0=8: Fail flight turns off Backup 1 Knockback Damage DC 25 1d20+10=30: Succeed Backup 1 Fall Damage DC 21 1d20+10=11: Staggered Backup 2 DC 33 Toughness 1d20+10=13: Unconcious Move Action: Catch up to the train cars. Backup Backup 1 Is staggered dazed and prone on the ground and will be apprehended by the police Backup 2 Is Unconscious and on the ground and will be apprehended by the police Backup 3 Free Action: Will clear his dazed state (HP to Kingsnake); Standard action: Grab the woman; Free Action: Activate a device (HP to Everyone) Backup 4 Is Dazed and struggling to keep flight systems engaged. Backup 5 Standard Action: Attack Gauss; 1d20+11=29: Hit DC 24 Toughness save. Move Action: Move through Car 1 and up out of the roof to 50' over the Train Cars Initiative Kingsnake 18 2HP Uninjured, Obscured(visual), Fatigued Mobsters 18 KO'd Miras 16 3HP Fatigued Phalanx 16 4HP Bruised x 2 Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Bruised x 1, Staggered, Dazed Backup(Two) 16 Bruised x 1, Unconcious Backup(Three) 16 Bruised x 1, Staggered, Dazed, Obscured(Visual) Backup(Four) 16 Bruised x 2, Dazed Backup(Five) 16 Bruised x 1 Gauss 12 1HP Bruised x 1, Fatigued Gauss is up Edited November 24, 2015 by angrydurf
Raveled Posted November 24, 2015 Posted November 24, 2015 Durf, who has ahold of the girl from the beginning? Or did they already bug out?
angrydurf Posted November 24, 2015 Author Posted November 24, 2015 Backup 3 has her. He's staggered so not able to grab her and fly away at the same time. He is however inside the smoke still so without an accurate non-visual sense that information can't be gleaned for a little bit.
N/A Posted November 24, 2015 Posted November 24, 2015 Nitpick: Kingsnake's not Fatigued until his turn comes up.
angrydurf Posted November 24, 2015 Author Posted November 24, 2015 Yes that is more a reminder than accurate at the moment. I need to come up with a code for fatigue incoming.
Saithor Posted November 24, 2015 Posted November 24, 2015 Toughness Test: 1d20+9=10, I'll get my action up soon.
angrydurf Posted November 24, 2015 Author Posted November 24, 2015 Saithor that would be a staggered result, you got an HP from the track getting blown up so you can reroll that if you want? Or let it stand if that is your preference.
Saithor Posted November 24, 2015 Posted November 24, 2015 Will reroll with the HP, come on 15! 1d20+9-23 Oh C'mon! Will have actions up soon.
angrydurf Posted November 24, 2015 Author Posted November 24, 2015 Well thats just a bruise much better than staggered!
Saithor Posted November 24, 2015 Posted November 24, 2015 Oh, well haha! Also, is the part of the train Gauss is on the one that came to a stp or the one hurtling towards the gap in the tracks?
Saithor Posted November 25, 2015 Posted November 25, 2015 Can he reach anywhere with a 150 foot leap range? If so, is it a place he can Blast any remaining mercenaries or aid his fellow Heroes in any other way? Sorry this is taking so long, I've been busy with school lately.
Raveled Posted November 25, 2015 Posted November 25, 2015 You could jump and then Delay your action until someone attacks.
Saithor Posted November 25, 2015 Posted November 25, 2015 Good point, will do that as my action then. Jump to a place with a good LoS, and delay a Blast standard action.
angrydurf Posted November 26, 2015 Author Posted November 26, 2015 You can even with a normal move get LOS on any of the currently up mercs. Backup 3 is in the cloud still so miss chance is in force there but Backup 4 and 5 are both hovering within one range increment of your blast if you move back to Car 1.
Saithor Posted November 28, 2015 Posted November 28, 2015 Okay, so will move back to Car 1, Attack on Backup 5 1d20+9=26 Yes DC 25 Toughness test +Knockback 6
angrydurf Posted November 28, 2015 Author Posted November 28, 2015 Backup 5 toughness Check DC 25 1d20+10=25: No damage
Saithor Posted November 28, 2015 Posted November 28, 2015 (edited) It appears that Time travel also cursed Gauss with bad luck. I'll get the IC up soon. Also please don't call him an Unermensch. Edited November 28, 2015 by Saithor
angrydurf Posted November 28, 2015 Author Posted November 28, 2015 Orokos has been against the heroes this whole time. It is growing frustrating as these guys were not intended to be this much of a challenge for the group. Dice do as they will though ... Also fixed the phrasing. Initiative Kingsnake 18 2HP Uninjured, Obscured(visual), Fatigued Mobsters 18 KO'd Miras 16 3HP Fatigued Phalanx 16 4HP Bruised x 2 Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Bruised x 1, Staggered, Dazed Backup(Two) 16 Bruised x 1, Unconcious Backup(Three) 16 Bruised x 1, Staggered, Dazed, Obscured(Visual) Backup(Four) 16 Bruised x 2, Dazed Backup(Five) 16 Bruised x 1 Gauss 12 1HP Bruised x 1, Fatigued And Kingsnake is up.
N/A Posted November 29, 2015 Posted November 29, 2015 Note: Backup #3 isn't Dazed anymore. He bought that off with GM Fiat. Should have one more round of Obscure before the cloud goes away. Move Action: Kingsnake attempts to Demoralize Backup #3 again. That's -1 Intimidate for doing it again in the same scene, and -5 for doing it as a move action, leaving his bonus at +9. I'll forego Skill Mastery and roll it. Intimidate check: 19. Coulda just taken 10 anyway. Backup #3 needs a 10 or better on his Sense Motive check. Reaction: Kingsnake burns a Hero Point to gain the Power Attack feat. Standard Action: Kingsnake attacks Backup #3. He All-Out Attacks for +2 Attack / -2 Defense, and Power Attacks for -5 Attack / +5 Damage. With his Fatigue, that leaves him at Attack +8, Damage +12 (DC27), Defense +11 (DC21). Attack check (DC12, need to roll a 4+): 15. That's a DC27 Toughness save. Let me know if that takes out Backup #3. If it does, then Kingsnake will Surge to grapple the "hostage."
Raveled Posted November 29, 2015 Posted November 29, 2015 Durf, would it take Miras a single move action or a full action to get to the front car (the one with the controls) with her Flight?
Recommended Posts