angrydurf Posted December 3, 2015 Author Posted December 3, 2015 Initiative Kingsnake 18 0HP Uninjured, Fatigued Mobsters 18 KO'd Miras 16 3HP 'Exhausted' Phalanx 16 3HP Bruised x 2, 'Exhausted' Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Bruised x 1, Staggered, Dazed Backup(Two) 16 Bruised x 1, Unconcious Backup(Three) 16 Bruised x 5, Dazed(KS), Staggered, Prone Backup(Four) 16 Bruised x 2 Backup(Five) 16 Bruised x 2, Dazed(Gauss), Falling Gauss 12 0HP Bruised x 1, Staggered, Fatigued Gauss is up. Backup Three is Prone in the the train car with Gauss and Kingsnake Backup Four is 5-600 Feet away towards the front of the train (-5 to hit for gauss unless he can move to catch up.)
N/A Posted December 3, 2015 Posted December 3, 2015 I believe it's -2 Attack per range increment, not -1. So I think it would actually be at -10. Rank 10 ranged power, that's 10 100ft increments.
angrydurf Posted December 3, 2015 Author Posted December 3, 2015 Right you are it would be -10 at that range increment I thought it was -1 per increment which says something about how often I've encountered the rule...
Saithor Posted December 3, 2015 Posted December 3, 2015 Gauss will just try the blast again at this point. Not going to leave that train for now. 1d20+4=20 DC 24 Toughness I believe.
angrydurf Posted December 4, 2015 Author Posted December 4, 2015 So as Shaen corrected me on the range penalty is -2 per increment not -1 so you'd be at a -10 not -5 to hit the retreating Merc. Together with fatigue that would be a net -1 Attack for a result on that roll of 15. On the other hand that roll woudl hit the guy Kingsnake has been trying to get to stay down if you wanted to aim it that direction.
N/A Posted December 4, 2015 Posted December 4, 2015 Is that counting the +4 Defense that prone targets get against ranged attacks? (Flipside of the penalty they suffer against melee attacks.)
angrydurf Posted December 4, 2015 Author Posted December 4, 2015 bluh maths. Lessee Gauss is +10 attack to start, -1 for fatigue, -4 for firing into melee, roll of 16 for a 21 total; Backup is 9 defense + 4 for prone for a total DC 23. So I guess not. though almost.
Saithor Posted December 4, 2015 Posted December 4, 2015 Guuh! I swear one of these days, I will hit more than 50% of the time, if I have to bribe the dice roller with software to do it! IC will be up soon, feel free to skip me though, as it's just going to be "made a shot, missed" post again pretty much.
angrydurf Posted December 5, 2015 Author Posted December 5, 2015 Initiative Kingsnake 18 0HP Uninjured, Fatigued Mobsters 18 KO'd Miras 16 3HP 'Exhausted' Phalanx 16 3HP Bruised x 2, 'Exhausted' Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Bruised x 1, Staggered, Dazed Backup(Two) 16 Bruised x 1, Unconcious Backup(Three) 16 Bruised x 5, Staggered, Prone Backup(Four) 16 Bruised x 2 Backup(Five) 16 Bruised x 2, Dazed(Gauss), Falling Gauss 12 0HP Bruised x 1, Staggered, Fatigued Kingsnake is up.
N/A Posted December 6, 2015 Posted December 6, 2015 Standard Action: Trip attempt against the fake hostage. Power Attack for -2 Attack / +2 Damage. He takes 10 against her, since she's a Minion, and hits DC19. He gets +7 from his Strength (or Dexterity, doesn't matter, same), +2 from the whip, and +2 from the Power Attack. Trip check (D20 +11): 17. His bonus is higher, so I believe she needs to get 18+ in order to avoid being tripped, and to get a chance to trip him instead. Move Action: Acrobatic Feint against Backup #3 as a move action at -5. Kingsnake takes 10 and gets 20. Free Action: Use Extra Effort to Surge. Standard Action: Unarmed attack against Backup #3. Previous Power Attack still applies. +4 bonus for a melee attack against a prone target. Attack check: 16. I rolled a 3. I believe that only hits if the feint worked. Kingsnake will be Exhausted on his next turn.
angrydurf Posted December 6, 2015 Author Posted December 6, 2015 Sense Motive DC 20 1d20+9=29; Yea Orokos hates Heros So the attack will be a miss.
angrydurf Posted December 6, 2015 Author Posted December 6, 2015 Initiative Kingsnake 18 0HP Uninjured, 'Exhausted' Mobsters 18 KO'd Miras 16 3HP 'Exhausted' Phalanx 16 3HP Bruised x 2, 'Exhausted' Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Bruised x 1, Staggered, Dazed Backup(Two) 16 Bruised x 1, Unconcious Backup(Three) 16 Bruised x 5, Staggered, Prone Backup(Four) 16 Bruised x 2 Backup(Five) 16 Bruised x 2, Dazed(Gauss), Falling Gauss 12 0HP Bruised x 1, Staggered, Fatigued Miras is up.
Raveled Posted December 7, 2015 Posted December 7, 2015 Miras is running on fumes, so she's going to flow out the hole and use an Aid action. Who can she see and affect with her fireballs?
angrydurf Posted December 7, 2015 Author Posted December 7, 2015 She's in range of Backup 4 if she flows out through a hole, I think it would take a double move to get LOS on Backup three Also she can spend an HP to knock that exhausted down to fatigued
Raveled Posted December 8, 2015 Posted December 8, 2015 I think she's going to use Taunt on Backup 4. With luck that'll give someone a chance to take him out next turn. Taunt Check: 1d20+12 16 Whelp, not like that.
angrydurf Posted December 8, 2015 Author Posted December 8, 2015 Sense Motive; 1d20+9=11: Success I'll get phalanx and the baddies going after the kids are less distracting.
angrydurf Posted December 8, 2015 Author Posted December 8, 2015 (edited) Phalanx Reaction: Spend 1 HP to reduce his incoming exhausted to Fatigued Full Round Action: Accurate Attack +2 Charge Backup 4; 1d20+15=35: Crit! So DC 15+16+5=36 Toughness Save Backup 4 Toughness Save DC 36; 1d20+7=17: Fail by 19 KO'd Backup Backup 3 Move Action: Stand up Initiative Kingsnake 18 0HP Uninjured, Exhausted Mobsters 18 KO'd Miras 16 3HP Exhausted Phalanx 16 2HP Bruised x 2, Fatigued Backup(Pilot) 16 Uninjured (Bailed out) Backup(gunner)16 Uninjured; Disarmed, Paralyzed, crashing Backup(One) 16 Bruised x 1, Staggered, Dazed, Unconcious Backup(Two) 16 Bruised x 1, Unconcious Backup(Three) 16 Bruised x 5, Staggered Backup(Four) 16 Bruised x 2, Unconcious Backup(Five) 16 Bruised x 2, Dazed(Gauss), Falling Gauss 12 0HP Bruised x 1, Staggered, Fatigued Gauss is up Edited December 10, 2015 by angrydurf
N/A Posted December 10, 2015 Posted December 10, 2015 Kingsnake is Exhausted. Move Action: Demoralize as a move action at -5 against Backup #3. Kingsnake takes 10 with Skill Mastery for 20. Standard Action: Unarmed attack against Backup #3. Accurate Attack for +2 Attack / -2 Damage. +12 Attack, -3 for being Exhausted, +2 for Accurate Attack, +11 total. Attack check (DC19): 18.
angrydurf Posted December 10, 2015 Author Posted December 10, 2015 No all backup three did was stand and posture.
Raveled Posted December 12, 2015 Posted December 12, 2015 Miras is going to be skipping this turn and starting to recover from the fight.
angrydurf Posted December 12, 2015 Author Posted December 12, 2015 (edited) Phalanx Move Action: Fly back to the train car and land behind backup 3. Free Action: Set Array to 11 Super strength for 12 total Standard Action: Initiate a grapple with Backup 3 Attack Roll; 1d20+11=31: Grapple Check 1d20+47=58; Backup 3 can not get better than a bound and helpless result. Backup Backup 3 is pinned and helpless and can not beat Phalanx's Grapple check *EDIT* Whoop! forgot about the fatigue, first roll still can't be beat even after the -1 attack -2 strength Escape attempt 1d20+24=30: Phalanx can't lose that one so no change. Edited December 12, 2015 by angrydurf
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