Brown Dynamite Posted November 17, 2015 Posted November 17, 2015 OOC for this thread in which Miracle Girl goes up, up, and away.
Heritage Posted November 28, 2015 Posted November 28, 2015 Just to clarify, Vigilant isn't quite the household name like say Captain America, but he'd be around War Machine's fame in the MCU, at least pre-Age of Ultron.
Brown Dynamite Posted November 29, 2015 Author Posted November 29, 2015 I wonder if Iron Man 3 War Machine would technically be more of a Household name than Captain America, modern tv conferences and all. Well no matter I get what you're saying. Just as you'll get it's time to give me some of that initiative.
Heritage Posted November 30, 2015 Posted November 30, 2015 http://orokos.com/roll/348270 (Sigh!) Well she WAS looking down at her phone; teenagers!
Brown Dynamite Posted December 1, 2015 Author Posted December 1, 2015 Initiative: 6#1d20+0 19 10 3 19 2 6 So an HP to Miracle Girl for the ambush! They're all minions. Take 10 and all that good stuff. Initiative Character HP Damage Condition 19 Battlesuit Thug 1 GM Unharmed 19 Battlesuit Thug 4 GM Unharmed 10 Miracle Girl 3 Unharmed 10 Battlesuit Thug 2 GM Unharmed 6 Battlesuit Thug 6 GM Unharmed 3 Battlesuit Thug 3 GM Unharmed 2 Battlesuit Thug 5 GM Unharmed The first thug Shoots Miracle Girl (DC21): 1d20+4 21 also shoots Miracle Girl (DC21): 1d20+4 7 Missing
Heritage Posted December 5, 2015 Posted December 5, 2015 Damn, I really wish Casey had Takedown Attack! Wait, can she blow an HP to pick up the feat, or does thst just work for powers?
Brown Dynamite Posted December 6, 2015 Author Posted December 6, 2015 You can spend an HP to pick up a feat, yeah.
Heritage Posted December 6, 2015 Posted December 6, 2015 Okay, Casey wants to drop these goons as quickly as possible, as the guy running away seems like the prime target. She will definitely spend the HP for the feat to better take on multiple targets, but I'm not sure if taking 10 with +9 Unarmed Attack is enough to dependably mop the floor with these guys. Fuggit, only one way to find out! We'll see how well she fares with this tactic.
Brown Dynamite Posted December 6, 2015 Author Posted December 6, 2015 She does have to make her own tou save first! But, as a hint they'd have to roll freakishly well to beat it.
Heritage Posted December 6, 2015 Posted December 6, 2015 http://orokos.com/roll/349808 1d20+10=25, plus Impervious 6; do your worst, ya schmucks!
Brown Dynamite Posted December 6, 2015 Author Posted December 6, 2015 Tou Saves: 5#1d20+5 13 20 17 20 19 Oh forgot one, Tou Save: 1d20+5 19 All knocked out, and the guy who called them is still running away in the distance.
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