Gizmo Posted December 9, 2015 Author Posted December 9, 2015 Wildcard Initiative: 1d20+3 6 Downtime Initiative: 1d20+43 59
Gizmo Posted December 10, 2015 Author Posted December 10, 2015 Downtime Move Action: Activate Time-Belt Standard Action: Unarmed Attack vs Echo: 1d20+12 26 That's a DC 27 Toughness Save for Buffy right off the bat! Also, while Downtime is effectively invisible to normal vision while using his belt she can still figure out his general position using her Temporal Awareness. That sense isn't Accurate, however, so we'll call it Concealment with a 50% chance to miss.
R. Bluefish Posted December 10, 2015 Posted December 10, 2015 Echo's Toughness save: 1d20+8 17 Ouch. I'll use her HP to re-roll that one. Re-rolled Toughness save: 1d20+8 12 That was a 4 on the die, so a 14 with the HP, making it a total of 22 on the save.
Gizmo Posted December 10, 2015 Author Posted December 10, 2015 Alright, that's a Bruise! And she gets an HP right back for her Secret Identity complication. 59 - Downtime - Uninjured 20 - Echo - Bruised x1, 1HP 6 - Wildcard - Uninjured, 5HP Echo is up once I post IC.
Electra Posted December 11, 2015 Posted December 11, 2015 Sparkler is stunting off her Sun array, which leaves her with few options for fighting, but really good hiding! Concealment 10 (all senses, Extra: Attack [+0], PFs: Close Range, Selective, Flaw: Passive) [12/20PP] + Concealment 4 (visual) [8PP]
R. Bluefish Posted December 12, 2015 Posted December 12, 2015 (edited) Move action: Teleport up to Wildcard Standard action: Superfast Fists vs. Wildcard (DC 23): 1d20+12 30 That's an 18 on the die. She has Improved Critical 2 as a PF, so assuming it hits, it's a critical hit (huzzah!). She'll make it Increased Effect, knocking the damage up to +13. So that's a DC 28 Toughness save, plus any from Autofire. She'll then use Turnabout to teleport again, into the middle of the street behind the two bad guys. Edited December 12, 2015 by R. Bluefish
Gizmo Posted December 18, 2015 Author Posted December 18, 2015 It totally does hit, nice! His Defense is 26 so that's +2 from Autofire, too. Wildcard Toughness Save vs DC 30: 1d20+6 18 Toughness Save vs DC 30; Luck Control: 1d20+6 26 So lucky! He's down an HP but only Bruised. Got ahead with your IC post.
Gizmo Posted December 22, 2015 Author Posted December 22, 2015 Wildcard Standard Action: Razor-Card Flechette vs. Echo: 1d20+5 9 Luck Control: Razor-Card Flechette vs. Echo, Luck Control Reroll: 1d20+5 22 Damn the luck! That's a whopping DC 30 Toughness Save for Buffy. I'll hold off on Downtime's actions until Raina has a chance to decide what to do. > 59 - Downtime - Uninjured 20 - Echo - Bruised x1, 1HP, Pending DC 30 Toughness Save 6 - Wildcard - Bruised x1, 4HP
R. Bluefish Posted December 22, 2015 Posted December 22, 2015 Echo's Toughness save: 1d20+8-1 10 Boy, this is going well for her, isn't it? She's really not in the mood to fail a Toughness save by 20 points, so she'll burn off another HP for a re-roll. Echo's re-rolled Toughness save: 1d20+8-1 23 About as good as she can hope for, under the circumstances.
Electra Posted December 22, 2015 Posted December 22, 2015 Edit: never mind, phone posting is a disaster
Gizmo Posted December 27, 2015 Author Posted December 27, 2015 As a reminder, here's a link to the school's HQ stats: http://www.freedomplaybypost.com/topic/6313-shared-hq-espadas-school-of-self-defense-and-swordsmanship/ The defences are currently out of commission - have an HP each of you! - but the free rank of Teamwork is still active, if it comes up.
Gizmo Posted January 4, 2016 Author Posted January 4, 2016 Downtime Standard Action: Unarmed Attack vs Echo: 1d20+12 13 Wildcard Reaction: Luck Control to preroll Downtime's Attack Downtime Unarmed Attack vs Echo; Luck Control Reroll: 1d20+12 28 That's another DC 27 Toughness Save for Echo but Wildcard is down to 3HP. Buffy has the option of spending her HP to clear the Daze or passing the turn. Raina should be able to see what's going on, meanwhile, thanks to Vince's CCTV feed. 59 - Downtime - Uninjured > 20 - Echo - Bruised x2, Dazed, 1HP, Pending DC 27 Toughness Save 6 - Wildcard - Bruised x1, 3HP
R. Bluefish Posted January 4, 2016 Posted January 4, 2016 Echo's Toughness save: 1d20+8-2 10 Once again, blowing a Toughness save by 17 points does not hold a lot of appeal for her, so she'll opt to spend a HP re-rolling that and forgo clearing the Daze. No action for her this round. Echo's re-rolled Toughness save: 1d20+8-2 20
Gizmo Posted January 4, 2016 Author Posted January 4, 2016 Oof, lousy luck. Alright, I'll get an IC post up and once again pause the fight so we can check back in which Sparkler. 59 - Downtime - Uninjured 20 - Echo - Bruised x3, 0HP > 6 - Wildcard - Bruised x1, 3HP
Electra Posted January 12, 2016 Posted January 12, 2016 All right, time for Raina to join this fight, and may God have mercy on our souls. She's dropping the concealment on herself and the kids, opening the window, and shooting out a fireball at Wildcard. She rolls a 29. That's a DC 25 toughness check. Merlin will be using Skill Mastery and Computers to work on getting VINCE working again. That's a 28 Computers check. Edit: Raina will also use her Moon Array disguise power to make herself look more intimidating before she opens the window, because it makes her feel brave.
Gizmo Posted January 12, 2016 Author Posted January 12, 2016 Wildcard Toughness Save vs DC 25: 1d20+5 17 Toughness Save vs DC 25; Luck Control: 1d20+5 19 Bruised and Dazed! He consequently skips his turn. Give me an initiative roll for Raina to add her to the fight. 59 - Downtime - Uninjured 20 - Echo - Bruised x3, 0HP 6 - Wildcard - Bruised x2, Dazed, 2HP
Gizmo Posted January 12, 2016 Author Posted January 12, 2016 Alright! Meanwhile, Merlin's work is successful in so much as it forces Wildcard to reflexively spend another HP to prevent the cannons from coming online. Merlin can act at the same time as Raina for convenience; a Craft [Electronics] check will be needed to replace the burnt out components! Go ahead with an IC post, then Downtime is up. > 59 - Downtime - Uninjured 20 - Echo - Bruised x3, 0HP 13 - Sparkler - Uninjured, 3HP 6 - Wildcard - Bruised x2, 1HP
Gizmo Posted January 17, 2016 Author Posted January 17, 2016 Downtime rushed into the building and will be inside the apartment next round. Echo is up! 59 - Downtime - Uninjured > 20 - Echo - Bruised x3, 0HP 13 - Sparkler - Uninjured, 3HP 6 - Wildcard - Bruised x2, 1HP
R. Bluefish Posted January 18, 2016 Posted January 18, 2016 Move action: Move adjacent to Wildcard Standard action: Superfast Fists vs. Wildcard: 1d20+12 16. Wildcard's powers are definitely extending into Orokos. That's a DC 23 Toughness save plus Autofire, if it matters.
Electra Posted January 19, 2016 Posted January 19, 2016 Merlin will use his Skill Mastery to make the Craft Electronic check and replace the components, that is a DC 28. His move action will be to hide himself so that Downtime is unlikely to take notice of him while he's finishing his work. Raina is going to open the big window and get the children out with the help of her broom. She will spend an HP for an extra move action if necessary to open the window, pick up the children, and fly out the window, angling up to take them out of reach and sight of the window.
Gizmo Posted January 19, 2016 Author Posted January 19, 2016 I'll say she can do all of that with two move actions, sure, go for it!
Gizmo Posted January 22, 2016 Author Posted January 22, 2016 Wildcard Move Action: Taunt Echo: 1d20+13 23 Standard Action: Initiate Grapple vs Echo: 1d20+10 27 Opposed Grapple Check: 1d20+15 18 Hit me with rolls against the Taunt and the Grapple check, Bluefish!
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