Avenger Assembled Posted December 3, 2015 Share Posted December 3, 2015 Bombshell - These 'police officers' look exactly like Wilhelm Kantor. Fortitude save vs 15: (I don't think it's unreasonable to have Gina have an Equipment Taser, especially since she could just stunt something much more effective in combat!) http://orokos.com/roll/349106 = 20! He makes the Fort save, ooh noo! Okay, initiative time http://orokos.com/roll/349107 = 25 for Harrier http://orokos.com/roll/349108 = the baddies! CharacterUmbral GuardsCampaignNationality or ReligionDescriptionInitResults1d20+2: 12 [1d20=10]1d20+2: 4 [1d20=2]1d20+2: 13 [1d20=11]1d20+2: 18 [1d20=16]1d20+2: 15 [1d20=13]1d20+2: 5 [1d20=3] Link to comment
alderwitch Posted December 4, 2015 Share Posted December 4, 2015 Bombshell goes on 13: (1d20+7)=13 Maybe seeing Kantor has thrown her off her game Link to comment
Avenger Assembled Posted December 9, 2015 Author Share Posted December 9, 2015 Gina: 25 Harrier: 25 Shadow Clone 1: 18 Shadow Clone 2: 15 Bombshell: 13 Shadow Clone 3: 13 Shadow Clone 4: 5 Shadow Clone 5: 4 Link to comment
Electra Posted December 11, 2015 Share Posted December 11, 2015 Gina attacks with her stun gun! She rolls a 14! Link to comment
Avenger Assembled Posted December 11, 2015 Author Share Posted December 11, 2015 Oddly enough that does hit, given that these guys are PL6 and Gina beat him on the initiative Fort vs DC 15 http://orokos.com/roll/351335 = 17 Link to comment
Avenger Assembled Posted December 13, 2015 Author Share Posted December 13, 2015 Harrier: Move Action: Advance to within melee range Standard Action: http://orokos.com/roll/351697 26 does hit That's a DC 27 save... http://orokos.com/roll/351698 = 11! Takedown Attack vs Guard 2 http://orokos.com/roll/351701 = That's a crit! DC 32 Tou save! http://orokos.com/roll/351699 = 24 I'll say these guys are minions. Guard 3 is the last guard Steve will be able to reach this round. http://orokos.com/roll/351703 = 17 just barely hits! Tou vs 27 http://orokos.com/roll/351705 = 8 OK, I'll say that's all Steve can reach this round, so that Bombshell has something to do! Link to comment
alderwitch Posted December 14, 2015 Share Posted December 14, 2015 Move Action: Getting within melee range Standard Action: Power Attack with the baton (1d20+10)=19 TOU Save is going to be DC27 Link to comment
Avenger Assembled Posted December 14, 2015 Author Share Posted December 14, 2015 http://orokos.com/roll/352026 He's a minion, so he's unconscious. Link to comment
Avenger Assembled Posted December 15, 2015 Author Share Posted December 15, 2015 Goon 5 tries to shoot Bombshell! http://orokos.com/roll/352260 = and misses by 1 Gina is up. Link to comment
Avenger Assembled Posted December 21, 2015 Author Share Posted December 21, 2015 Round 2 Gina: 25 Harrier: 25 Clone 3: 15 Bombshell: 13 Clone 1: 10 Clone 2: 5 Gina is up. Link to comment
Electra Posted December 21, 2015 Share Posted December 21, 2015 Gina holds her action to see what Steve and Talya are going to do, then she may try and do an Aid Attack. Link to comment
Avenger Assembled Posted December 23, 2015 Author Share Posted December 23, 2015 Harrier: Move Action 1: Advances on the clones Move Action 2: Startles - DC 30 check! http://orokos.com/roll/354540 = 26 Clone Group 3 (the Fists-in-Shadow) are intimidated! They actually miss their turn, and so Bombshell has a chance to go. Link to comment
alderwitch Posted December 31, 2015 Share Posted December 31, 2015 Move Action: Get in melee range next to the hostages Attack Action: 1d20+15=27 Link to comment
Avenger Assembled Posted December 31, 2015 Author Share Posted December 31, 2015 You know what, forget the Field Battle rules, that was a bad idea. (6) Flames-in-Shadow (group 1) (6) Wheels-in-Shadow (group 2) (6) Fists-in-Shadow (group 3) FiS 1 (Tou vs 24) http://orokos.com/roll/355780 is down! The Wheels in Shadow will be up ASAP Link to comment
Avenger Assembled Posted December 31, 2015 Author Share Posted December 31, 2015 Wheels-in-Shadow (6) 5 of the 6 make Aid attacks vs. Bombshell http://orokos.com/roll/355802 Four of them make it, giving +8 to 6's attack vs Bombshell. http://orokos.com/roll/355803 That hits! Okay, DC 23 Tou save. Flame-in-Shadow (6) 5 of the 6 make Aid attacks vs Harrier http://orokos.com/roll/355804 they all hit, giving +10 to the attack of 6! He Power Attacks for +5 (which the sheet doesn't normally have, but ah well) http://orokos.com/roll/355805 = 13 And misses! Link to comment
alderwitch Posted December 31, 2015 Share Posted December 31, 2015 Tou Save: 1d20+8=11 Ouch. Spending an HP for the reroll: http://orokos.com/roll/355807: 26. Whew! Link to comment
Avenger Assembled Posted January 2, 2016 Author Share Posted January 2, 2016 Gina will be up as soon as I post IC for the goons. Link to comment
Electra Posted January 20, 2016 Share Posted January 20, 2016 Gina is going to use Machine Animation to bring to life the SWAT truck that is currently broadcasting the radio dampening field. If she can, she will shut down the field. She will also take the truck and drive it into the nearest group of bad clones that she can aim at without risking civilian casualties. Link to comment
Avenger Assembled Posted January 20, 2016 Author Share Posted January 20, 2016 Okay, we'll use this build. http://www.freedomplaybypost.com/topic/6795-aas-all-new-all-different-oddballs/#comment-184202 To speed things up, we'll say he goes on his own initiative. http://orokos.com/roll/363048 = 21! Which means he'll go after Gina and Steve. Gina is able to turn off the radio link. Link to comment
Avenger Assembled Posted January 23, 2016 Author Share Posted January 23, 2016 Harrier, Clone Group 3: The Fists-in-Shadow, and Car Parts, are up. Move Action: Fast Startle. DC 30 with Skill Mastery - http://orokos.com/roll/364703 Which they do manage to beat! Harrier goes ahead and hits Fists-in-Shadow. He'll All-Out Power Attack, because it's more exciting. http://orokos.com/roll/364702 = he just barely hits the Defense of the nearest one. Tou save vs 32 1 = http://orokos.com/roll/364704 15 2 = a miss! 5 of the 6 Fists are left. They will gang up on Steve, who has foolishly left himself open! They'll make a combined attack 8+3=11 14 + 8 = 22 18+8=26 1 miss 7 +8 15 http://orokos.com/roll/364708 +4 vs their damage, so that's DC 27 for Harrier http://orokos.com/roll/364711 = 24 A bruise for Harrier! Car Parts: I'll say he was already in melee range, because Gina got him moving during her turn. Move Action: Startle! DC 20 save for the Fists http://orokos.com/roll/364712 Which they make Punching: http://orokos.com/roll/364713 = wrong name for the roll, but that hits. 2 - DC 25 Tou save http://orokos.com/roll/364714 is down 3 - http://orokos.com/roll/364715 a crit! It can't make a DC 30, so it's down 4 - http://orokos.com/roll/364716 a miss! Bombshell is up as soon as I post IC. Link to comment
alderwitch Posted January 30, 2016 Share Posted January 30, 2016 Bombshell Move Action: Activate Concealment Standard Action: Power Attack with Batons: http://orokos.com/roll/367911 : 22 If that hits, its a DC29 TOU Save Link to comment
Avenger Assembled Posted January 31, 2016 Author Share Posted January 31, 2016 that does hit! http://orokos.com/roll/367917 = 10 Unconscious! Link to comment
Recommended Posts