EternalPhoenix Posted January 3, 2016 Posted January 3, 2016 This is the OOC. Feel free to ask me quite literally anything about the thread, especially if it doesn't make sense. I've likely missed something. I...can't think of any set up for this one that I need to put here. Like my boilerplate up there, ask me anything thread related.
Blarghy Posted January 3, 2016 Posted January 3, 2016 Nifty. Any preferences on how I bring Leviathan in? I don't think there's any clear gang activity already in progress that he could see from the street, so he's probably roaming around as a regular Morphed human like usual. Full Leviathan would make it difficult to get around unnoticed; he usually waits until he knows he needs it before he ducks into cover and transforms. Thanks for running my first game, by the way.
EternalPhoenix Posted January 3, 2016 Author Posted January 3, 2016 No real preferences. We're just gonna chat, pound some goons, and chat again. Simple enough.
EternalPhoenix Posted January 3, 2016 Author Posted January 3, 2016 Well. There might be a chase scene, depending on how the fight goes.
Blarghy Posted January 6, 2016 Posted January 6, 2016 And an Intimidate attempt, by virtue of being a hungry-looking mini-Godzilla: Intimidating the Dragons: 1d20+9 18
EternalPhoenix Posted January 6, 2016 Author Posted January 6, 2016 http://orokos.com/roll/357454 Basic Thugs don't even have a Sense Motive Bonus. Or a bonus to Will saves. But nat 20. So...not scared at all, no. Roll init, because it's time to fight.
Blarghy Posted January 6, 2016 Posted January 6, 2016 Woo! A failure I'm ok with. Initiative: 1d20 12
EternalPhoenix Posted January 6, 2016 Author Posted January 6, 2016 http://orokos.com/roll/357458 17 total. So the thugs go first. Move action is to draw pistols. http://orokos.com/roll/357459 http://orokos.com/roll/357460 http://orokos.com/roll/357461 But their shots all miss.
Blarghy Posted January 7, 2016 Posted January 7, 2016 Huh. I thought you had to roll your Defense as well when you were attacked, to be sure of a hit or miss? Am I wrong or is it just different for Minions? Either way, should I wait for you to make an IC post, or go ahead with mine? Also, since these are Minions, and I have two ranks of Takedown Attack, should I go ahead and do three rolls for my upcoming attack to save time (unless the initial one is just garbage)? And finally, I edited my last post, to more fully describe Leviathan's transformation. It was pretty weak as-is, especially for his first appearance. I was in a hurry before, and my fingers were freezing, so I ended up rushing it.
EternalPhoenix Posted January 7, 2016 Author Posted January 7, 2016 No. Defense is a static value. Listed on your sheet is just a Bonus to 10. The Attack roll is to beat that value. So your Defense is 15, and none of them even equaled it. Please do wait for me, though. Since they are Minions, you can just take 10 on your attack roll. You will easily hit them.
EternalPhoenix Posted January 10, 2016 Author Posted January 10, 2016 25 more Minions of varying quality for us to clobber. Hooray. Would you like to keep your current initiative score or reroll?
Blarghy Posted January 11, 2016 Posted January 11, 2016 I'll keep it as is. Gives them the chance to shoot first, since they might not get a second. Should I keep taking a ten on my attacks, or are some of these Minions nimble enough to justify a roll? And all Minions, regardless of their Toughness, go down in one hit, I think? If so, then it's mostly a matter of how far apart they're spaced, to determine how many Leviathan can bring down in one turn (he can only take a five foot step between attacks, but he's also got reach from his size). I assume you'd like Terrifica to get at least a couple of them. =P
EternalPhoenix Posted January 11, 2016 Author Posted January 11, 2016 (edited) Nah, you won't have to roll. But some of them have juuuuust enough Toughness to justify a roll against you. http://orokos.com/roll/359135 Terrifica doesn't roll all that well, but eh. 17. http://orokos.com/roll/359136 http://orokos.com/roll/359138 http://orokos.com/roll/359139 http://orokos.com/roll/359140 http://orokos.com/roll/359141 So, then... Init Order Rifle Thugs 1 to 5-21 Terrifica-17 Heavy Thugs 1 to 5-16 Shotgun Thugs 1 to 5-16 Leviathan-12 Normal Thugs-10 Submachine Thugs 1 to 5-9 A note. They're clustered just like they are listed in the order. We'll start later, must go to work. Edited January 12, 2016 by EternalPhoenix
EternalPhoenix Posted January 12, 2016 Author Posted January 12, 2016 http://orokos.com/roll/359723 Rifle Thugs can't hit anything. Terrifica will Power Attack +2 with her staff. Her attack Bonus with it drops to +11, which is enough for her to take 10 and lay out all the Normal Thugs with a DC 24 Toughness check that they literally can't make. She has Takedown Attack, so she can do that. http://orokos.com/roll/359727 Heavy Thugs can't hit anything, either. http://orokos.com/roll/359729 Shotgun Thugs can't hit anything, either. It is now Leviathan's turn.
Blarghy Posted January 13, 2016 Posted January 13, 2016 He'll rush the shotgun group and take a ten on all rolls, hopefully bringing down that whole cluster, depending on how they manage their saves. Also note that in the unlikely event that Terrifica gets overwhelmed, Leviathan will Interpose if she gets more than a bruise or two. Though I think he can only do that if he hasn't already taken his actions for a turn? All the better that he's almost last in the initiative roster, if that's so.
EternalPhoenix Posted January 13, 2016 Author Posted January 13, 2016 http://orokos.com/roll/359995 http://orokos.com/roll/359996 http://orokos.com/roll/359997 http://orokos.com/roll/359998 http://orokos.com/roll/359999 A chorus of "NOOOOOPE". Smashed them all down. When I said technically, I meant what I said. Also, every single one of these fellows has to roll a 10 or better to hit Leviathan. Terrifica has 5 more defense than he does.
EternalPhoenix Posted January 13, 2016 Author Posted January 13, 2016 (edited) http://orokos.com/roll/360006 Submachine Thugs can score a hit on either of us. I'll split them, I guess. 2 for me, 3 for you. For me no damage is added, as they did not exceed Terrifica defense by 5 or more. However, they exceeded Leviathan's by more than 5, so the Autofire on those submachine guns adds +1 to the damage bonus. So then. 2 DC 19 Toughness saves for me, and 3 DC 20 Toughness saves for you. The way Interpose works, you can only do it for one person a round. It doesn't take your actions, and all other combat rules apply normally. You just have to declare that you're doing it when someone is attacked that round, before the saves are rolled. So before I roll Terrifica's saves, would you like to Interpose? Rule remembrance edit: I suppose we're technically in melee so they should have a -4 penalty, but eh, whatever. Edited January 13, 2016 by EternalPhoenix
Blarghy Posted January 16, 2016 Posted January 16, 2016 Yeah, Leviathan can take one of those shots (though I don't think he can take both, right?). So four Toughness checks: Toughness: 1d20+15 20 Toughness 2: 1d20+15 24 Toughness 3: 1d20+15 18 Interpose Toughness: 1d20+14 26 So the third one got through, giving him one strike of Bruised. Does his Regeneration take effect this round, or next? Either way, I factored that penalty into the Interposed check.
EternalPhoenix Posted January 19, 2016 Author Posted January 19, 2016 (edited) Yeah, you have to wait until next turn. But with the level you have you don't have to do anything to make it happen. http://orokos.com/roll/362877 Terrifica saves with ease. Edited January 19, 2016 by EternalPhoenix
EternalPhoenix Posted January 19, 2016 Author Posted January 19, 2016 (edited) Updated Init Order Rifle Thugs 1 to 5-21 Terrifica-17 Heavy Thugs 1 to 5-16 Shotgun Thugs 1 to 5(KO'd)-16 Leviathan-12 Normal Thugs 1 to 5 (KO'd)-10 Submachine Thugs 1 to 5-9 http://orokos.com/roll/360005 Rifle Thugs find nothing but air again. Terrifica's gonna do the same thing. So that's a +11 bonus with a Toughness DC of 24. The Heavy Thugs can technically make this one. Gotta roll a 20, but they're Minions. Screw it. Knock 'em flat. Whenever you're ready, Blargy. Edited January 19, 2016 by EternalPhoenix
Blarghy Posted January 20, 2016 Posted January 20, 2016 So who's Terrifica attacking? She goes before Leviathan, after all. I was going to go for the submachine gun group, if they weren't down and out by the time my turn rolled around. But I assume from what you said that I should go ahead and post? If necessary, I can edit and have Leviathan go after one of the other two groups. I don't think there's a problem with it, but let me know: for Leviathan's final attack after the initial four Takedowns, he's going to grapple the fifth thug. Pretty sure it's an automatic success, given his bonus. Improved Grapple also lets him attack again next round, although I assume Terrifica will have the last two groups finished off by that point.
EternalPhoenix Posted January 20, 2016 Author Posted January 20, 2016 No, you're good. Supposed to the Heavy Thugs, which I edited in. Apparently after you looked at it. Ah, well.
Blarghy Posted January 24, 2016 Posted January 24, 2016 Still planning to finish up the combat with Terrifica, or are you waiting on me? I don't want to hold things up unintentionally.
EternalPhoenix Posted January 24, 2016 Author Posted January 24, 2016 Yeah, I'm gonna do it. Just so many threads, only but so many ideas and creative juice to spend. Today, probably. Since I'm still snowed in for the moment. Also I was trying to decide whether or not they should roll Toughness. They could save on a 19 or 20, but eh, screw it.
EternalPhoenix Posted January 24, 2016 Author Posted January 24, 2016 http://orokos.com/roll/365236 With that said, they do go before she does, and for once their roll isn't trash. Reverse the split of before, 3 for Terrifica, 2 for Leviathan. Result of 16 is not good enough to hit her, but Leviathan needs to make two DC20 Toughness saves.
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