Thevshi Posted January 21, 2016 Author Posted January 21, 2016 EP, could you give me a Sense Motive roll for Queenie please.
EternalPhoenix Posted January 21, 2016 Posted January 21, 2016 She can hit 22 with Skill Mastery. Would I need more than that?
Thevshi Posted February 18, 2016 Author Posted February 18, 2016 Lets have a Notice check to try to determine where the roar came from.
EternalPhoenix Posted February 18, 2016 Posted February 18, 2016 http://orokos.com/roll/374572 Well, that was a terrible roll. 14.
Thevshi Posted February 24, 2016 Author Posted February 24, 2016 Well, not good, but good enough to not be surprised. Lets go with initiative rolls please.
EternalPhoenix Posted February 24, 2016 Posted February 24, 2016 http://orokos.com/roll/377017 Well. Rolled a 19 for a 21 result. A fine roll. A fine one.
Thevshi Posted February 24, 2016 Author Posted February 24, 2016 Round One21 Queenie (unharmed, 1 HP)17 Creature (unharmed)13 Seresk (unharmed)9 Paradigm (unharmed, 3 HP) 6 Magnetar (unharmed) Queenie is up!
EternalPhoenix Posted February 24, 2016 Posted February 24, 2016 In that case, let's go with a Create Object snaring. Not a Snare, but a snaring. Yes. http://orokos.com/roll/377038 Of course, a 15 isn't going to hit too many things, alas.
Thevshi Posted February 24, 2016 Author Posted February 24, 2016 The creature misses its Reflex check by a mile.
Thevshi Posted February 24, 2016 Author Posted February 24, 2016 Okay, the creature is going to try to break out of the force cage. DC 27 toughness save for the construct. The force cage gets a 16 for its toughness save, so it is disabled (ie badly damaged).
Thevshi Posted February 25, 2016 Author Posted February 25, 2016 Round Two21 Queenie (unharmed, 1 HP)17 Creature (unharmed)13 Seresk (unharmed)9 Paradigm (unharmed, 3 HP) 6 Magnetar (unharmed) Nothing for Magnetar to do (and no point in a short post for him), so back to Queenie.
EternalPhoenix Posted February 28, 2016 Posted February 28, 2016 Well, the plan is to keep it trapped if at all possible and use the Selective power feat to let the other three hit it.
Thevshi Posted March 1, 2016 Author Posted March 1, 2016 You can use your action to repair the damage to the force structure and set it for selective.
Thevshi Posted March 1, 2016 Author Posted March 1, 2016 Well, no rolls are needed, so you can go ahead with a post.
Thevshi Posted March 3, 2016 Author Posted March 3, 2016 Okay, the creature will use the full round action to break out of the force construct. With its added superstrength, that is over a DC 30 toughness save, which the construct is assumed to roll a 5 on (for a 15), so it shatters. Seresk will then step up to attack, 18, which just hits. But the creature just makes its toughness save with a 27. Paradigm will then fly up to attack, missing with a 12. Then Magnetar will attack, hitting with a 20. The creature easily shakes it off with a 32 on its toughness save. Round Three21 Queenie (unharmed, 1 HP)17 Creature (unharmed)13 Seresk (unharmed)9 Paradigm (unharmed, 3 HP) 6 Magnetar (unharmed) Back to Queenie.
EternalPhoenix Posted March 3, 2016 Posted March 3, 2016 Queenie will straight up attack with her Blast. http://orokos.com/roll/379589 And because orokos despises all of my PCs who aren't Terrifica, I will roll a 1. Sigh.
Thevshi Posted March 10, 2016 Author Posted March 10, 2016 Okay, the creature is going to attack Seresk, as he managed to hit it. It misses by a mile with a 9. Seresk will attempt to grapple it, hitting with a 24. He gets a 48 on his grapple check. The creature gets a 34, which means it is pinned, bound and helpless. He will apply his strength for damage, it gets a 23 so picks up a bruise. As it is helpless, Paradigm will deliver a coup-de-grace, which automatically hits and is a critical hit. The creature gets a 30 on its toughness save vs DC 37, so is dazed and bruised again. It still must make a fort save (DC 27) to avoid being knocked out, and it only gets a 17. So, it is down.
Thevshi Posted April 5, 2016 Author Posted April 5, 2016 Round One21 Queenie (unharmed, 1 HP)18 Insectoid (unharmed)16 Melee fighter (unharmed)15 Tough Alien (unharmed)14 Grue drones (8 in total, minions)13 Seresk (unharmed)9 Paradigm (unharmed, 3 HP) 6 Magnetar (unharmed)5 Grunt alients (4 in total, minions) Okay, Queenie is up!
EternalPhoenix Posted April 7, 2016 Posted April 7, 2016 (edited) http://orokos.com/roll/389992 That is a 25 on the grapple attack roll with move object. Since I don't have accurate on that, instead I'll just use Blast Edited April 7, 2016 by EternalPhoenix
Thevshi Posted April 7, 2016 Author Posted April 7, 2016 Okay, the melee fighter makes his toughness save, and gets a 9, so he is out.
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