Jump to content

Recommended Posts

Posted

On 12 Jersey Devil goes.

Move Action:  Move through portal into crowd.

Standard Action:  Activate Fearsome Presence DC 13 Will Save for Woodsman and Alkahest(DC 15 due to Reagent/Alkahests vulnerability to Emotion Effects) 

The crowd fails and panics more running in all directions and blocking LOS on the Fellowship members.  Ranged attacks treat them as in Melee.  Woodsman and Sparkler get an HP for the setback.  

 

Initiative   (Round 2)

 

26  Woodsman     2HP  Uninjured

22  Shooters                3 Minions

21  Shortcut                   Uninjured

20  Providence               Injured x 1

18  Sparkler          3HP  Uninjured

12 Jersey Devil              Uninjured

9    Psyche            1HP  Uninjured

8    Reagent          2HP  Uninjured

7   Fury                          Uninjured

 

Psyche is up

  • Replies 75
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Alex will continue to float but switch her array to her Psychic blast which is a Perception based Will Save of 22. Since he's got his stupid Magneto helmet though, I will take my HP :P As Alex did not know that was a thing. 

Posted

On initiative 7 Fury goes.

 

Full Round Action:  Charge Alkahest 1d20+8+2(Charge)=25; Hit: DC 28 Toughness Save and Improved Grab to initiate a grapple.  Grapple Check Grapple Check 1d20+30=41

 

 

Initiative   (Round 3)

 

26  Woodsman     2HP  Uninjured

22  Shooters                0 Minions

21  Shortcut                   Uninjured

20  Providence               Injured x 1

18  Sparkler          3HP  Uninjured

12 Jersey Devil              Uninjured

9    Psyche            1HP  Uninjured

8    Reagent          2HP  Uninjured

7   Fury                          Uninjured

 

Shortcut remains on the other side of the portal maintaining it though not directly visible there for the time being.  

 

Woodsman is up.

Posted

Knowledge technology I'll say 10+ ranks as I don't recall the exact standard I used when I first made the character and that seems reasonable for a skill restriction.

Posted

And does Woodsman also take the penalty from the crowd, given that he was within thirty feet of the portal when it opened up and the panicking people would have to be running _towards_ Jersey Devil to be in his way? (Just trying to figure out the lay of the land here) 

Posted

Well he would (hence the HP) but he has precise on his bow so he can negate the penalty.  The idea being not everyone is running sensibly away alot of them are running across lines of fire and otherwise chaotically.

Posted

Just checking.

 

Okay, I owe you a Will save, durf. 

Woodsman: Will save vs 13 = 25

 

Standard Action: 

Woodsman shoots Jersey Devil, because screw that guy. 11 HP. 20

OK, that's a DC 26 Tou save for Jersey Devil. 

Move Action: Woodsman vanishes - as far as the metahuman supremacists are concerned. 

 

Well, the dice aren't my friend. 

 

Posted

Shortcut will maintain the portal for his action.  

 

Providence will activate his master plan: 1d20+5=8: or not so Masterful...

Move action:  Intimidate Sparkler Skill Mastery; 10+30-5(fast demoralize)=35

Standard Action:  Rouses Rabble!  Using the Attention of the many news crews to make his case to the broader audience.

 

Initiative   (Round 3)

 

26  Woodsman     1HP  Uninjured

22  Shooters                0 Minions

21  Shortcut                   Uninjured

20  Providence               Injured x 1

18  Sparkler          3HP  Uninjured

12 Jersey Devil              Bruised x 1

9    Psyche            1HP  Uninjured

8    Reagent          2HP  Uninjured

7   Fury                          Uninjured

 

Sparkler is up.

Posted

Sparkler is shaken.  She will activate her Concealment as a free action, then squeeze off another fireball at Providence, though at a -2 penalty. She gets an 18,  and I'm not gonna throw an HP into that, so unless she gets a bonus for being invisible, I assume that doesn't hit. She will use her move action to fly up behind the sturdiest looking tree that will make it harder for the bad guys to get at her. 

Posted

Psyche will throw the truck at the portal and as apparently, I have not built Psyche for that sort of thing (whoops!), she misses so I will spend the last HP on that roll that I currently have. Not bothering to roll as there's no way she won't hit at that point. Her goal is to stuff the cement truck in the portal.

 

(Though I have precise on the move object and am moving the already caught dump truck into a static opening? But there's the rolls if they are needed)

Posted

Well if you want to throw it through with force it's the to hit roll (like in hope of hitting whoever is maintaining it).  If you want to set the truck in the way of the portal you can do that with precise and your move object ranks.

 

Posted

If you want to hurt someone on the other side it's an attack roll, if you want to block the portal no roll is needed as you're not tossing it you're carefully placing it.


×
×
  • Create New...