Fox Posted January 30, 2016 Share Posted January 30, 2016 Tagging this before I forget it exists. Link to comment
TheAbsurdist Posted January 30, 2016 Share Posted January 30, 2016 She does not believe them. Sense Motive: 1d20+10 19 Link to comment
Avenger Assembled Posted January 30, 2016 Author Share Posted January 30, 2016 The damage is real but they are dragging out the repairs, probably to drag out and expand the bill. Link to comment
TheAbsurdist Posted February 5, 2016 Share Posted February 5, 2016 Bliss is doing the full move/run what have you to try and get back to the Cantina and everyone as quick as possible. Using Swinging and Wall Climbing 2 as needed. Link to comment
Electra Posted February 7, 2016 Share Posted February 7, 2016 Singularity will use Mass Intimidate and Fast Startle to attempt to scare everybody as a move action. She rolls a 32, she is pretty scary for a human. With that done, she will launch a Charge attack against Rock to cover the distance between them and hit him with her chair. She will do a full power attack as well. She rolls a 23. Singularity's defense will be at -2 until her next turn. Link to comment
Gizmo Posted February 7, 2016 Share Posted February 7, 2016 Rock Sense Motive Check vs DC 32: 1d20+15 19 Toughness Save vs DC 30: 1d20+17 20 Staggered and Dazed; no Knockback, however. Initiative: 1d20-2 15 Nae-Dae Initiative: 1d20+2 10 Link to comment
trollthumper Posted February 8, 2016 Share Posted February 8, 2016 Cavalier rolls a 12, meaning he is Shaken as hell. Initiative-wise, he goes on 5. Link to comment
Electra Posted February 8, 2016 Share Posted February 8, 2016 Singularity goes on 21. Link to comment
Fox Posted February 8, 2016 Share Posted February 8, 2016 Eclipse is out of the room; not sure if she's subject to Singularity's shenanigans. If so, let me know and I'll get a roll in. In case it's needed, too: Initiative Roll: 1d20+8 14 Link to comment
Tiffany Korta Posted February 8, 2016 Share Posted February 8, 2016 The Traveller Sense Motive: 1d20+10 12, and her day was going so well! And her Initiative Initiative: 1d20+6 8. Link to comment
Brown Dynamite Posted February 8, 2016 Share Posted February 8, 2016 Alright, I assume she's not trying to scare off Roulette as well. So, Initiative: 1d20+3 19 Sense Motive to resist Intimidate: 1d20+14 29 Link to comment
TheAbsurdist Posted February 8, 2016 Share Posted February 8, 2016 Intimidate: 1d20+17 21 Init: 1d20+3-2 14 Link to comment
Darksider42 Posted February 9, 2016 Share Posted February 9, 2016 Initiative: 1d20+4=22 Link to comment
Avenger Assembled Posted February 9, 2016 Author Share Posted February 9, 2016 Singularity: 21 Roulette: 19 (Shaken) (+1HP for taking an Intimidate check from her ally) Rock: 15 (Shaken) (+1HP for getting suckerpunched!) Bliss: 14 (Shaken) (+1HP for taking an Intimidate check from her ally) Nae-Dae: 10 (Shaken) Traveler: 8 (Shaken) Cavalier: 5 (Shaken) Ruby: 22 (when it comes up) Eclipse: 14 (when it comes up) Sea Devil: 6 (when it comes up) Link to comment
Electra Posted February 10, 2016 Share Posted February 10, 2016 Singularity is readying an attack, she will attempt to beat the heck out of the first person to make a hostile move against her (or Aquaria, if she should show back up.) Link to comment
Brown Dynamite Posted February 11, 2016 Share Posted February 11, 2016 So this is a tough choice. Hm, well if Jessie's not smashing more people Roulette's not going to be blasting away Alright, -5 to Create a Diversion as a Move Action (on top of the -2 from being Shaken) and using Set-Up to give Jessie the benefit of it (Not that she'll understand if he tells her to run!) Move Action: Diversion: 1d20+12 31 that was a lot better than I was expecting Standard Action: Distract Cavalier: 1d20+17 30 Link to comment
Avenger Assembled Posted February 13, 2016 Author Share Posted February 13, 2016 And that's with the -2 from being Shaken, right, HGM? OK, that's a DC 30 check with Bluff, Sense Motive, or Will, TT. In the meanwhile, since Singularity actually Disabled Rock - Bliss is up. Link to comment
Brown Dynamite Posted February 13, 2016 Share Posted February 13, 2016 It is with the -2 yep. He's very good at lying! Link to comment
TheAbsurdist Posted February 13, 2016 Share Posted February 13, 2016 Bliss is gonna come on in Cavalier, Miley Cyrus style. Wrecking Ball!: 1d20+8 16 Welp, miss. Link to comment
Avenger Assembled Posted February 13, 2016 Author Share Posted February 13, 2016 Aw, well, Nae-Dae will be up once you post IC Link to comment
Gizmo Posted February 15, 2016 Share Posted February 15, 2016 Nae-Dae Move Action: Draw rocket launcher. Move Action: Hop over to perch atop Rock's chest. Link to comment
trollthumper Posted February 16, 2016 Share Posted February 16, 2016 Cavalier is readying an action to don his armor if somebody takes another swing at him. There's only so far diplomacy can go. Link to comment
Avenger Assembled Posted February 25, 2016 Author Share Posted February 25, 2016 All right, unless you guys care to resume it, we are out of combat. Link to comment
Darksider42 Posted March 14, 2016 Share Posted March 14, 2016 The Voidrunner is being attacked! Rolls for evasive maneuvers to avoid capture are required! First roll called for: 34 Link to comment
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