Avenger Assembled Posted February 25, 2016 Share Posted February 25, 2016 Fast-Forward Abilities: 4 + 8 + 8 + 2 + 0 + 4 = 26PP STR: 14 (+2) DEX: 18 (+4) CON: 18 (+4) INT: 12 (+1) WIS: 10 (+0) CHA: 14 (+2) Combat: 20 + 14 = 34PP Initiative: +36 Attack +10 (+12 Melee/+16 Zoom) Defense +16 (+9 Dodge Focus, +7 Base, +3 Flat-Footed) Grapple: +12 Knockback: -4/-2 Saves: 1 + 11 + 5 = 17PP TOU +8/+4 (+4 Con, +4 Defensive Roll) FORT +5 (+4 Con, +1) REF +15 (+4 Dex, +11) WILL +15 w/Mind Shield/+5 (+0 Wis, +5) Skills: 92R=23PP Bluff 13 (+15) Escape Artist 11 (+15) Knowledge (History) 9 (+10) Languages 1 (Hebrew, Base: English) Notice 15 (+15) Search 6 (+7) Sleight of Hand 11 (+15) Sense Motive 15 (+15) Stealth 11 (+15) Feats: 31PP Attack Focus 4 (Melee) Attack Specialization 2 (Zoom Array) Beginner’s Luck Benefit 2 (Fame, Wealth 1) Challenge (Fast Taunt) Defensive Roll 2 Distract (Bluff) Dodge Focus 9 Evasion 2 Fast Overrun Improved Overrun Instant Up Move-by Action Set Up Taunt Uncanny Dodge (Auditory) Powers: 12 + 8 + 1 + 1 + 10 + 8 + 8 + 1 + 2 + 37 = 88PP Concealment 10 (all senses, Flaw: Passive, PFs: Close Range, Selective) [12PP] Enhanced Feats 8 (Improved Initiative 8) [8PP] Feature 1 (Temporal Inertia) [1PP] Immunity 1 (aging, Extra: Affects Others, Flaw: Limited [Half-Effect]) [1PP] Mind Shield 10 [10PP] Quickness 8 (x500) [8PP] Speed 8 (2500 MPH/25000 FPMove) [8PP] Super-Senses 1 (Communications Link 1 (mental, Hologram) [1PP] Super-Movement 2 (Wall-Crawling 1, Water-Walking, Flaw: Limited [Only While Moving]) [2PP] Zoom Array 16 (32PP, PFs: Alternate Powers 5) [37PP] BE: Enhanced Speed 4 (to Speed 12 [50,000 MPH/94.6 miles per move]) (Extra: Affects Others 12) {16} + Enhanced Quickness 4 (to Quickness 12 [x10000]) (Extra: Affects Others 12) {16+16=32/32} AP: Damage 8 (Extras: Autofire, Penetrating, Secondary Effect) {32/32} AP: Damage 8 (Extras: Area [Targeted, Shapeable], Secondary Effect, Selective]) {32/32} AP: Insubstantial 4 (temporal, affected by temporal effects) {20} + Super-Movement 3 (temporal, any era, Extra: Affects Others) {12} {20+12=32/32} AP: Paralyze 8 (Extra: Alternate Save [Reflex], Autofire, Secondary Effect) {32/32} AP: Stun 8 (Extra: Alternate Save [Reflex], Autofire, Secondary Effect) {32/32} Hologram Abilities: 0 + 2 + 10 + 10 + 10 + 4 = 36PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 20 (+5) Intelligence: 20 (+5) Wisdom: 20 (+5) Charisma: 14 (+2) Combat: 8 + 10 = 18PP Initiative: +1 Attack: +4 Defense: +7 (+5 Base, +2 Dodge Focus), +2 Flat-Footed Grapple: +4/+20 with Telekinesis Knockback: -7/-1 Saves: 3 + 4 + 7 = 14PP Toughness: +17/+2 (+5 Con, +12 Force Field) Fortitude: +8 (+5 Con, +3) Reflex: +5, (+1 Dex, +4) Will: +17/+12 (+5 Wis, +5 Enhanced Will, +7) Skills: 116R=29PP Bluff 10 (+12, Skill Mastery) Concentration 17 (+21) Diplomacy 10 +12, Skill Mastery) Knowledge (Behavorial Sciences) 5 (+10) Knowledge (History) 5 (+10) Knowledge (Streetwise) 5 (+10) Knowledge (Life Sciences) 3 (+8) Medicine 1 (+6) Notice 15 (+20) Skill Mastery Sense Motive 15 (+20) Skill Mastery Sleight of Hand 10 (+11) Stealth 15 (+16) Feats: 15PP Beginner’s Luck Benefit 2 (Fame, Wealth 1) Distract [Diplomacy] Dodge Focus 2 Eidetic Memory Fascinate [Diplomacy] Interpose Jack of all Trades Leadership Luck Second Chance (Concentration checks to maintain powers) Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive) Trance Ultimate Save (Will) Powers: 5 + 4 + 12 + 39 + 8 + 3 + 26 = 107PP Enhanced Will Save 5 (to +15) [5PP] Flight 2 (25 MPH / 250' per Move Action) [4PP] Force Field 12 [12PP] Psionics 20 (40PP Array, Feats: Alternate Power 9) [49PP] BE: ESP 5 (Clairvoyance; Auditory + Visual Senses, 5 miles, DC 25 Notice; Extras: Action [Free], Duration [Sustained], No Conduit, Simultaneous; Feats: Rapid 2 [Full Action to Search 1 mile diameter area, 1 minute to Search 5 mile diameter area], Subtle) {38/40] AP: Blast 12 (Entropokinesis/Telekinesis; Extra: Range [Perception]; PFs: Precise, Subtle, Variable Descriptor 1 [entropy/force]) {39/40} AP: Damage 12 (‘stop hitting yourself’, Extra: Range 2 [Perception], Flaw: Additional Save [Will], PFs: Precise, Variable Descriptor 2) {39/40} AP: Damage 12 (‘suffer’, Extra: Alternate Save [Will], Range 2 [Perception], Flaw: Action [Full], PFs: Precise, Subtle) {38/40} AP: Emotion Control 12 (‘love me’, Extra: Effortless, PFs: Insidious, Subtle) {38/40} AP: Illusion 10 (All Senses) {40/40} AP: Mental Transform 12 (alter memories, Extra: Duration [Continuous], Range [Perception], Flaw: Action [Full], PFs: Precise, Subtle) {38/40} AP: Mind Control 12 (Domination; Extras: Conscious, Instant Command; Flaw: Action [Full]; Feats: Mental Link, Subtle) {39/40} AP: Move Object 12 (Telekinesis; Strength 60, Heavy Load 48 tons; Extra: Range [Perception]; Feats: Precise, Split Attack, Subtle) {39/40} AP: Stun 12 (Pain or Sleep; Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaw: Action [Full]; Feats: Sedation, Subtle, Variable Descriptor [pain or sleep]) {39/40} Super-Senses 12 (Danger Sense [Mental], Mental Awareness 2 [Mental], Postcognition [Flaw: Uncontrolled], Precognition [Flaw: Uncontrolled], Uncanny Dodge [Mental]) [8PP] Super-Senses 1 (Communications Link 3 [mental] Fast-Forward, Holly, Thoughtspeed) [3PP] Telepathy 11 (22PP Array; Feats: Alternate Power 2) [26PP] BE: Communication 6 (Mental, 20 miles; Extras: Linked [Comprehend]; Feats: Rapid 3 [x1000], Subtle) {8} + Comprehend 1 (Speak Any Language; Extras: Linked [Communication]) {2} =12/22} AP: Concealment 10 (All Senses, Feats: Close Range, Selective) {22/22} AP: Mind Reading 10 (Extras: Effortless, Mental, Penetrating, Flaw: Duration [Instant/Lasting]; Feats: Subtle) {21/22} Link to comment
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