Heritage Posted April 4, 2016 Posted April 4, 2016 Sorry that reply took so damn long, dude! Hope that works out with your plans.
Heritage Posted May 14, 2016 Posted May 14, 2016 Not that I'm in any position to be pushy, but I'm curious to see Alec's reaction.
R. Bluefish Posted May 15, 2016 Author Posted May 15, 2016 Right, right, sorry about that Heri! I let that one slide a bit. IC post up!
Heritage Posted May 15, 2016 Posted May 15, 2016 A fun idea has occured to me, though i won't be able to post right away. Gretch can communicate with Sam indirectly, using Lynn as a sort of relay; she sends a message to Lynn via the Communication Link in her Ring of Power, then Lynn can send a normal text to Sam's phone, and vice versa! What do you think?
R. Bluefish Posted May 15, 2016 Author Posted May 15, 2016 That's a pretty cool idea, actually! A clever use of all the resources at Gretch's disposal - I'm game.
Heritage Posted May 16, 2016 Posted May 16, 2016 Thanks for going along with that; I've been finding all kinds of interesting uses for that link. I think Sam and Gretch make a fun team!
R. Bluefish Posted May 16, 2016 Author Posted May 16, 2016 I always enjoy trying to find unorthodox or unexpected uses for existing powers, and I try to encourage the same! They do make a really fun team - we should remember do more stuff with them in future.
Heritage Posted June 18, 2016 Posted June 18, 2016 I cannot put into words how happy your post makes me; I am literally laughing out loud
R. Bluefish Posted June 19, 2016 Author Posted June 19, 2016 Heh, glad to hear it! I'm here all week, folks. (Also - man, Gretchen certainly knows how to make herself the center of attention, doesn't she?) Right, given her little "display," I'd say we've earned a surprise round! Let's have initiative from Sam and Gretch. Starlight's Initiative: 1d20+6 8
Heritage Posted June 19, 2016 Posted June 19, 2016 FreeSA grad, baby! 1d20+2=10 Well to be fair, that performance probably did take a lot out of her.
R. Bluefish Posted June 20, 2016 Author Posted June 20, 2016 Hey, she still rolled better than Sam! Plus we've got a surprise round anyway, so go ahead and act.
Heritage Posted July 3, 2016 Posted July 3, 2016 1d20+8=24 Hopefully that hits! DC 23 Toughness save.
R. Bluefish Posted July 5, 2016 Author Posted July 5, 2016 That hits, all right. And he's flat-footed, so he's also denied his Defensive Roll bonus. Alec Card's Toughness save: 1d20+6 24. Lucky sod - no damage. Starlight will use her Targeted Area Blast to strafe the whole band - except Gretchen, of course! Starlight's Attack roll: 1d20+10 25. A hit on all of them! Band members' Toughness saves: 1d20+5 14 22 23 16 That's three failures and one success - the band members are minions, so all but one of them is out of the game! Alec Card's Toughness save: 1d20+6 22. He's got himself a Bruise.
R. Bluefish Posted July 6, 2016 Author Posted July 6, 2016 All right, let's get this fight underway! Surprise round's over - we're going to straight-up combat now. Alec Card's Initiative roll: 1d20+9 19 Vampire Drummer's Initiative roll: 1d20+3 9 Round 1 Initiative Character HP Damage condition 19 Alec Card GM Bruised 10 The Shrike 0 Unharmed 9 Vampire drummer GM Unharmed 8 Starlight 1 Unharmed Card will attempt to grapple Starlight! Alec Card's melee attack: 1d20+10 20 Alec Card's grapple check: 1d20+24 30. Not even that great of a roll, but good luck beating that one, Sam. Starlight's Reflex save: 1d20+8 28. Well, huh. How 'bout that, a nat 20. Unfortunately for Sam, natural 20s aren't automatic successes on opposed checks, so she still loses! (Waste of a perfectly good 20, if you ask me.) Starlight is pinned! Okay, Gretchen is up.
Heritage Posted July 6, 2016 Posted July 6, 2016 1d20+8=22 Gretch has Precise Shot, so I don't think shooting into a Grapple is a problem. DC 23 Toughness Save again. Not sure even her ring is strong enough to overcome that Grapple. Unfortunately her Sidekick status means no HP to spend, so she has to be careful about Extra Effort
R. Bluefish Posted July 7, 2016 Author Posted July 7, 2016 That is indeed a hit - his Defense is only 20. Alec Card's Toughness save: 1d20+10-1 18 He's Bruised again, and Dazed for one round. And since he can't take free actions while Dazed, Starlight is freed from his grapple! Nice shot - go ahead and post IC.
R. Bluefish Posted July 9, 2016 Author Posted July 9, 2016 The remaining vampire girl will attack Shrike. Unfortunately for her, her unarmed damage is a mere +5, while Gretchen has Impervious 6, so there's no point in even rolling! Starlight will attempt to use Snare on Card. Shadow Bind vs. Alec Card: 1d20+10 26 Alec Card's Reflex save (DC 22): 1d20+10 15 Card is bound and helpless!
R. Bluefish Posted July 9, 2016 Author Posted July 9, 2016 Round 2 Initiative Character HP Damage condition 19 Alec Card GM Bruised 2, Dazed, Bound and Helpless 10 The Shrike 0 Unharmed 9 Vampire drummer GM Unharmed 8 Starlight 1 Unharmed Card is up - or rather, he would be if he wasn't Dazed. But he is, so Shrike is up again!
Heritage Posted July 9, 2016 Posted July 9, 2016 (edited) Alright, let's drop this lil' vampie. 1d20+8=9 D'oh! No HP means no reroll; the chick survives another round. Now I have to think of an IC reason for such a crappy shot Can we just say the girl is super-fast? She is a vampire, after all; kinda their thing. Edited July 9, 2016 by Heritage
R. Bluefish Posted July 9, 2016 Author Posted July 9, 2016 We can indeed! She may not be much of a vampire, but she's still a vampire, and super-reflexes are pretty much a part of the package.
Heritage Posted July 11, 2016 Posted July 11, 2016 (edited) Gonna do something different here, though I'm not sure how it will work rules-wise; Gretchen is basically allowing her visual Danger Sense to tell her where to aim! Edited July 11, 2016 by Heritage
R. Bluefish Posted July 11, 2016 Author Posted July 11, 2016 We can figure out how that works in a second - first, got a few more actions to get through! The vampire girl will change tactics, instead imitating Card and attempting to grapple Gretchen. Vampire Drummer's melee attack: 1d20+5 15. No dice! Starlight will attack the helpless Card with Photon Blast. Photon Blast vs. Alec Card: 1d20+10 26 Alec Card's Toughness save: 1d20+10-2 27. Whoah. Tough bastard. No longer Dazed, Alec Card will attempt to use Insubstantial to escape from Starlight's Snare! That requires a DC 20 Concentration check on his part. Alec Card's Concentration check: 1d20+11 13. Not rolling so well now, I see. Failure! Right, now Shrike's up again. I'm honestly not sure either how your action would work out rules-wise. The vampire girl doesn't have any sort of Concealment, or even a particularly high Defense - should we just make it a straight attack, and if it hits, then yay it worked? If you have suggestions as to how to do it, though, I'm all ears.
Heritage Posted July 11, 2016 Posted July 11, 2016 7 minutes ago, R. Bluefish said: Right, now Shrike's up again. I'm honestly not sure either how your action would work out rules-wise. The vampire girl doesn't have any sort of Concealment, or even a particularly high Defense - should we just make it a straight attack, and if it hits, then yay it worked? If you have suggestions as to how to do it, though, I'm all ears. That actually sounds good to me; assuming she hits next time, we'll just say 'the Helm did it'.
R. Bluefish Posted July 12, 2016 Author Posted July 12, 2016 Works for me. Shrike is up, so let's see if it works!
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