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Cthulhu, me hearties!


Supercape

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During the last year I have started playing a lot of CoC. Without losing my love of Superheroes. 

 

Thoughts on this pirate character, please, including does it fit here?

 

Flintlock (The Swashbuckling Sorceress)

 

Power Level: 10  (180/180)

Unspent Power Points: 0 

Trade-Offs: None

 

In BriefPirate-Sorcerer with a dash of Lovecraft. And rum.

Alternate IdentityAnnabelle Flint
Birthplace: Holland

Residence: On her ship (The Black Flag)
Base of Operations
Oceans and Coastlines around Freedom City

Occupation: Sorcerer
Affiliations
None
FamilyNone

 

Description:
Age
337
Apparent Age25
Gender: Female
Ethnicity
Caucasian
Height:5’9”
Weight:65Kgs
Eyes: Green
Hair: Red

 

Flintlock has no particular costume but will (nearly) always dress as a (historical) pirate, with a flintlock pistol and cutlass by her side. Other than that she appears as a tall woman with a deep suntan and long, dark red hair. She has several scars on her body and a number of maritime, arcane, and saucy tattoos on her body.

 

History:

Annabelle Flint was born in Holland, a bastard, to a seamstress and a priest. Her mother fled to the new world with young Jenny in tow. Alas, ill fortune awaited them there, with disease, famine, and destitution. By the time she was fifteen, Annabelle had wrangled her way on to the decks of a pirate ship as a deck scrubber. She was a cunning, determined, and charming young lady, and had soon talked her way up the ranks, eventually becoming captain Flintlock, the ruthless pirate queen.

 

Until one day, the Black Flag and her crew were sunk by Captain Blood. Annabelle swam to the nearest shore, living like a savage, until she was captured by a degenerate cult who worshipped the Yellow Sign. Originally a human sacrifice, once again her silver tongue saved her, and she was taken as a slave by their high priest.

 

Annabelle was quick of wit and, whilst living under her quite mad master, learned his arcane ways, eventually growing strong enough to crush both her master and the cult. Now a powerful sorceress, she made summoned up her ship, the Black Flag, and its crew, from the depths.

 

Armed with her power, her cunning, and a bewitched ship that could speed through any sea, she set sail through strange coasts in this world and others in search of treasure, adventure, and the Yellow Sign. Having recently heard that the Yellow Sign has resurfaced in her world, she had navigated back to the coasts of America, and Freedom City…

 

Personality & Motivation:

Flintlock is, at heart, a rogue, a rapscallion, and a pirate. She can be brutal, ruthless, and deceptive. However, she is also a daring and dashing adventurer. Flintlock loves lost treasure, be it material or arcane.

 

From her experiences has arisen the mantle of an arcane defender of the mundane world. Particularly, she seeks to wipe out the cult of the yellow sign, and fears the horrible outer gods that dwell in equally horrible dimensions. The serpent people, the deep ones, and all such degenerate tribes are on her hit list.

 

Aside from that, Flintlock has a special adversity to slavery or racial prejudice, and an equal dislike of maltreatment of women (many of her pirate crew were women and non-caucasians). She is a libertarian – to such an extent that she believes laws don’t completely apply to her.

 

Powers & Tactics:

Flintlocks sorcery involves summoning spirits, which appear as ghostly white figures or shapes. Usually, she uses such apparitions as poltergeists, picking up, rending, and throwing her enemies around. For larger groups she will summon horrible spectres that scare her enemies.

 

Flintlock has some more brutal sorcery for most dangerous times or most terrible enemies. She can possess the spirit of another, or, most awfully, summon sea spirits to drown her enemies (sea water filling their lungs).

 

Flintlocks tattoos protect her (to some degree) from injury or harm, the ravages of time, and the cold winds of the sea.

 

Aside from her sorcery, Flintlock is a capable, athletic fighter and carries a flintlock pistol and cutlass. She is known to be persuasive and charismatic, and is a capable mariner.

 

Power Descriptions:

 

Flintlocks sorcery appears as ghostly figures, shapes, or forms. Spectres, ghouls, illusions, or even just giant hands or tentacles.

 

Complications:

Incantations: Flintlock must speak (or at least mutter) to use her sorcery. A gag will stop her.  

Greedy: Flintlock still seeks treasure of all sorts.

Drunkard: Flintlock also still drinks, particularly rum, and enough to get drunk. She always gets quite drunk when using rituals.

Enemy: With all the spirits she has commanded and dominated over the centuries, there is a good chance that any encountered spirit will be, at best, ill-disposed towards her, if not plain aggressive.

Captain: Flintlock to protect any that step foot on her ship by invitation. Even if they subsequently behave badly, she will always be bound to protect them. If she breaks this oath, the Black Flag (and its Crew) will no longer be hers.

Song and Dance: Flintlock will monologue, by song!




Abilities: 2 + 6 + 6 + 4 + 16 + 12 = 46PP
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 26 (+8)
Charisma: 22 (+6)


Combat: 20 + 20 = 40
Initiative: +7
Attack: +10
Defense: +10, +5 Flat Footed

Grapple: +11
Knockback: -5


Saving Throws: 3 + 5 + 2 = 10
Toughness: +10 (+3 Con, +7 Protection)
Fortitude: +6 (+3 Con, +3)
Reflex: +8 (+3 Dex, +5)
Will: +10 (+8 Wis, +2)


Skills: 84R = 21PP

Acrobatics 4 (+7) SM

Bluff 8 (+14)

Climb 4 (+5) SM

Diplomacy 4 (+10)

Drive 4 (+7)

Handle Animal 4 (+10)

Intimidate 8 (+14)

Knowledge (Arcane) 12 (+14)

Knowledge (History) 4 (+6)

Language 8 (Dutch [Native], English, French, German, Greek, Latin, Lemurian, Portuguese, Spanish)

Notice 4 (+12)

Perform (Singing) 4 (+10)

Sense Motive 4 (+12)

Survival 4 (+12) SM

Swim 8 (+9) SM



Feats: 6PP

Attractive

Equipment 9 [Free from Reward]

Environmental Adaptation: Rolling Deck

Improved Initiative 1

Jack of All Trades

Minions 4 (Extra Minions 2) [Free from reward]

Ritualist

Skill Mastery (Acrobatics, Climb, Swim, Survival)

 

Equipment: 9 PP = 45 EP

 

Sword (Strike 3, Mighty, Improved Critical) [5 EP]

 

Flintlock (Blast 4, Limited [-2] one shot only) [2 EP]

 

Vehicle: The Black Flag, privateer (Gargantuan [3 EP], STR 40, Toughness 12 [1 EP], Blast 10 (Feats: Affects Insubstantial 2) [27 EP]. Supermovement 2 (Dimensional; any magic) [4 EP], Swimming 7 (250 mph, Extras: Subtle) [8 EP]) [38 EP]



Powers: 2 + 7 + 48 = 57PP

 

Immunity 2 (Aging, Cold) [2 PP] (Magic, Tattoo)

 

Protection 7 [7PP] (Magic, Tattoo)

 

Sorcery Array [42 PP Array, Feats: Alternative Power 6] (Magic, Summoning, Spirit)

BP: Stun 10 (Extras: Alternate Save [Will], Range 2 [Perception], Feats: Variable Desciptor 2 [Spirit]) [42 PP] “Rend Spirit”

AP: Astral Form 8 (2000 miles, Feats: Dimensional 2 [Magic]) [42 PP] “Project Spirit”

AP: Emotion Control 10 (Extras: Area Burst, Selective) [40 PP] “Spirit of….”

AP: Illusion 8 (Extras: Duration [Sustained], Feats: Progression Area 2 [25’ radius]) [42 PP] “Summon Spirit”

AP: Mind Control 10 (Extras: Conscious, Duration [Sustained], Sensory Link, Feats: Mental Link, Flaw: Feedback) [41 PP]

AP: Move Object 10 (Extras: Damaging, Range [Perception], Feats: Affect Insubstantial 2) [42 PP] “Poltergeist”

AP: Suffocate 8 (Extras: Duration [Sustained], Range 2 [Perception]) [40 PP] “Drowning”

Drawbacks: None




DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Tough                    Damage

Emotion Control     Perception DC 20 Will                     Varies

Flintlock           Ranged     DC 19 Toughness                Damage

Mind Control        Perception DC 20 Will                     Control
Move Object         Perception DC 25 Tough or Grapple (+20)   Varies

Thrown Move Object  Ranged     DC 25 Tough                    Damage

Suffocate           Perception DC 18 Fort                     Suffocate

Stun                Perception DC 20 Will                     Stun

Sword               Touch      DC 19 Tough                    Damage

 

Totals: Abilities (46) + Combat (40) + Saving Throws (10) + Skills (21) + Feats (5) + Powers (57) = 180/180 Power Points

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