Jump to content

Exes and Ohs OOC


angrydurf

Recommended Posts

  • 2 weeks later...
Posted

You all spotted the rebels on their way in and Ace has cued the arrival of guards so you all can set up as you want for either/boths arrival.

 

Lets get initiative out of hte way though.

 

Royal Guards - 21

Rebels - 20

Rebel Leader - 20

Posted

Deeerp  forgot Ace:  1d20+4=22

 

JoAB and Bombshell get an HP each for her condition.

 

JoAB                  22     6HP   Uninjured

Ace Danger       22     4HP    Uninjured

Royal Guards    21     5 groups of 5 minions

Rebel Leader    20      Uninjured

Rebels               20      2 groups of 5 minions

Bombshell         14      4HP   Uninjured

Comrade Frost  4       0HP   Uninjured

 

JoAB is up.  (I'll GM post the baddies arriving first)

Posted

Jack of all Blades

Free Action: Form sword with 'necromantic' and 'magic' descriptors.

Move Action: Close with the Royal Guards

Standard Action: Take 10, Power Attack 5.

 

That's a 25 to hit and a DC 21 Fort Save vs Drain Toughness and a DC 26 + Autofire Toughness Save vs Damage. He'll continue with Takedown Attack 2 as far as possible to thin out that group.

Posted

Ace  

 

Move:  Use Bluff to Trick some of the guards into attacking the rebels Base of +25, -5 move action, -5 effect a group is a +15 and skill mastery hits 25, Guards have a +5 sense motive after modifiers.  1d20+5=7 Success.

Standard:  Distract (bluff) on the Rebel Leader SM gets Ace a 35 and Not!Avenger a 32 and gets me out of making rolls for them!  Rebel Leader is D

 

Guards

10 guards engage the 10 rebels  they'll duke it out for now.


Remaining guards engage Jack of all blades, 5 use aid actions from range with thrown weapons, and all hit DC 10, as the remaining five close to melee and perform a combined attack  1d20+10: 24 [1d20=14] 22 [1d20=12] 13 [1d20=3] 30 [1d20=20] 23 [1d20=13] One hits!  DC 23 toughness save.

 

Rebel Leader  

 

Dazed

 

Rebels  

 

Engaged with half the guards

 

Bombshell is up!

Posted

You can do an IC if you have the desire but no rolls needed at this point. If you don't feel the need we can wrap to round two and Gizmo is up.

 

JoAB                  22     5HP   Uninjured

Ace Danger       22     4HP    Uninjured

Royal Guards    21     4 groups of 5 minions

Rebel Leader    20      Uninjured, Dazed

Rebels               20      2 groups of 5 minions

Bombshell         14      4HP   Uninjured

Comrade Frost  4       0HP   Uninjured

Posted

Jack of all Blades

Standard Action: Take 10, Power Attack 5. Same as last round, looking to clear out the group of guards surrounding him.

Move Action: DC 29 Taunt with Skill Mastery vs Guards Using Thrown Weapons. 

Posted (edited)

Ace will continue to distract the Faux-venger as his standard action and will use his move to ensure he's between the roaming guard on rebel fight and Talya/Dimitri.

 

The ever so bright guards will try to bum rush Jack of All Blades three use Aid for the fourth 21, 9, 9 One succeeds... Fourths attack roll is a 25, so a miss, that Taunt pays off!

 

Alright now bombshell and Dimitri are up if you all want another IC round otherwise Giz can clean up the last few guardsmen not fighting rebels

 

 

Edited by angrydurf
Posted

Ok for Aces round he's gonna feint and set up for JoAB.  

 

The guards will finally get the upper hand against the rebels and the surviving five will regroup by the door eyeing Jack uncertainly.

 

Not!Avenger will Grab the box from Ace Disarm roll: 12d20+20=37 And he does!

 

No rebels remain it sounds like more guards are coming and JoAB can sense the oncoming storm of the ruler of hte realm heading this way though his metamagi senses.

Posted

Jack of all Blades

Move Action: Move between Altvenger and Ace.

Standard ActionEnergy Sword vs Altvenger: 1d20+20 39

 

With Improved Critical that's a DC 10 + 6 + 5 Critical = 21 Fortitude Save against Drain Toughness with Affects Objects and a DC 15 + 6 + 5 Critical + up to 3 Autofire  = 29 Toughness Save against Damage.

Posted

Save Vs. Drain 22 with power attack thats a fail by 4.  Toughness Save 1d20+13=19 aaaand that should be + 11 durp.  So a 17 total fail by 12 Disabled, and Dazed, possibly staggered?  He's thoroughly stabinated.

Posted

Alright and Ace is up.  Ace sets his VP to Dazzle 10(Sense Magic; Extras:  Area(burst 100') Flaws:  Range(Touch))  [10PP] and will ready an action to use said power when the dark queen arrives.

 

going to Fiat Altvenger shaking off the Dazzle so HP to JoAB and Altvenger will assume mist form and float away to fight another day.  

 

Guards form up around The dark queen as she enters and Ace's ready action goes off DC 20 Reflex save for everyone with a detect magic type sense.  1d20+0=8 Fail by 12 for her so she loses her magic sense for now.

 

And then the portal will spring open for everyone to hop through.

×
×
  • Create New...