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Devil in the Dark(OOC, part 2)


Vahnyu

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Posted (edited)

Initiative Order
Magician: 30 (NPC, Bruise x1, Daze)
Pitch: 8 (6 HP, -1 Will[5 minutes], Rage 5)
Humans: 2 (NPCs) x2

 

No action for the Dazed this round.


Pitch is up.
 
Hailstorm Weather

Spoiler

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

 

Pitch Traits:

Spoiler

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

 

Edited by Vahnyu
Posted (edited)

Initiative Order
Magician: 30 (NPC, Bruise x1)
Pitch: 8 (6 HP, -1 Will[5 minutes], Rage 5)
Humans: 2 (NPCs) x2

 

The Magician will use Challice of Apathy on Pitch once again (Perception Range). DC22 Drain Will vs Will Save.

 

The Magician is Distracted.


Pitch is up.
 
Hailstorm Weather

Spoiler

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits:

Spoiler

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

 

 

 

Edited by Vahnyu
Posted

Initiative Order
Magician: 30 (NPC, Bruise x1)
Pitch: 8 (6 HP, -1 Will[5 minutes], Rage 4)
Humans: 2 (NPCs) x2

 

The Magician will attempt to use Disk of Destruction to break out of the snare.
Tou save vs DC26: 1d20+11 21

Barely succeeds. The Magician is no longer Bound.


Pitch is up.
 
Hailstorm Weather

  Hide contents

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits:

  Hide contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

Posted

Ok, if this is ok, Ill throw the humans a chain to grab on to, and then summon the elements - smoke and heat as per her hot smoke power. I imagine thats a full round (move action to throw a "rope", plus standard action to activate power)?

 

Incidentally the rage lasts 10 rounds?

Posted (edited)

The rage lasts 10 rounds, yeah. It's been going on for some time, now (Currently has 4 rounds left).

 

Full Round Action for throwing the rope and using Hot Smoke sounds fine.

 

 

Edited by Vahnyu
Posted

Initiative Order
Magician: 30 (NPC, Bruise x1)
Pitch: 8 (7 HP, -1 Will[5 minutes], Rage 3)
Humans: 2 (NPCs) x2

 

The Magician will use Disk of Destruction on Pitch, using a Water descriptor this time. DC28 Toughness Save.


Pitch is up (And gains +1 HP, in compensation for the last round's SNAFU).
 
Hailstorm Weather

  Hide contents

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits:

  Hide contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

Posted

Initiative Order
Magician: 30 (NPC, Bruise x1)
Pitch: 8 (7 HP, -1 Will[5 minutes], Rage 2, Bruise x1)
Humans: 2 (NPCs) x2

 

The Magician will Fly towards Pitch and the other humans, as a move action.


Pitch is up.
 
Hailstorm Weather

  Hide contents

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits:

  Hide contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

Posted

Knowledge [Arcane Lore]

DC5: There is a significant amount of mystical energy emanating from the stone tablet, but you are certain that it is not demonic in any way whatsoever. The tablet portrays a robed individual with four items around him, a sword, a chalice, a disk, and a scepter. It also has a word underneath it, followed by the character "I" of the basic latin alphabet. The word is "קוֹסֵם" which appears to be some sort of arabian/middle-eastern/afro-asiatic word.

 

On the back, the tablet has a single circular peg, protruding no more than the width of a finger. You can feel that the energy emanating from the tablet appears to be "magnetized", pointing towards a general direction, as if attracted to it.

 

DC10: In fact, the tablet portrays a depiction of the Magician, one of the Major Arcana in Tarot cards. The items, you remember, symbolize the four Minor Arcana of the Tarot Deck, the Sword, the Cup, the Diamond, and the Club. You can educate a guess that the "I" is the roman numeral for 1, and the word probably translates to "Magician". You are aware that the energies of the tablet are similar to the energies emanating from the Magician you fought, and given your knowledge in the arcane arts, you recognize that the tablet was probably used as the medium to channel the Magician into being.

 

Given that whoever summoned him went to great lengths to include a creature related to Tarot-logy, you can't help but wonder if there are more similar creatures running around in the island, representing other Tarot cards. Given the peg on its back, it's very possible that the tablet also doubles as a key of some sort. You wonder if the magic within the table points towards its intended keyhole, or...

 

DC15: You further realize that the afro-asiatic word "קוֹסֵם" bears a close familiarity to hebrew script. Combined with its method of summoning and function, you hazzard a guess that the Magician was basically a Golem, which would explain why you didn't feel any infernal powers from within it. While the name inscribed didn't follow the typical pattern of Golem creation of being a Name of God, you are aware that some Golems had other words inscribed to them to act as the "shem", in this case, it's Tarot name in hebrew. The end result is the same.

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