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Devil's Journey (OOC)


Vahnyu

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Round 01
Pitch: 25 (6 HP, Unharmed, Delaying Action, Readying Action)

Hellhounds: 21 (Minions, Unharmed) x8
Elephants???: 11 (Minions, Unharmed) x3

 

 

Hellhounds

Move Action: 5 of them will fly towards Pitch, while 3 of them will not act this round. I am assuming you mean that Pitch uses Hot Smoke to obscure the area. The Concealment works, but the Hellhounds do retain a good general sense of where Pitch was last standing for this round.

Standard Action: Combined Attack using Sharp Bite.

Concealment Rolls vs DC11 (total Concealment): 5#1d20 17 2 15 14 17

4 out of 5 make their concealment checks.

Attack roll: 4#1d20+5 17 24 22 23

3 attacks connect, so thats DC20 + 2*2 = DC24 Toughness Save for Pitch.

 

Elephants???

???

 

Billy will ride his bicycle away from the hounds and stampeding... Elephants(?!). He is safe... for now!

 

 
Hailstorm Weather

  Reveal hidden contents

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits

  Reveal hidden contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

 

 

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Round 02
Pitch: 21 (5 HP, Bruised, Total Concealment vs Visual + Olfactory) <- Current Turn

Hellhounds: 21 (Minions, Unharmed) x8
Elephants???: 11 (Minions, Unharmed) x3

 

Pitch is up.

 
Hailstorm Weather

  Reveal hidden contents

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits

  Reveal hidden contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

 

Edited by Vahnyu
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You are up, Cape. Feel free to post everything that Pitch did, including her round 1 action, if you like

 

While technically possible to save against a DC24, the chances are pretty small, and I'd have to roll concentration, so I won't bother. Instead, I take 10, and the mutt botches its save and gets pummeled to death!

 

However, I do have to ask that you make a Stealth check, in order to move around the wolves without making a sound.

Notice check vs Concealment Move: 1d20+6 7

Good news, you won't have to try terribly hard, and even if you fail, an HP would guarantee your success!

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Round 02
Pitch: 21 (6 HP, Bruised, Total Concealment vs Visual + Olfactory)

Hellhounds: 21 (Minions, Unharmed) x7
Elephants???: 11 (Minions, Unharmed) x3

 

 

Hellhounds

The 4 Hellhounds try to attack Pitch once again using Aid Attack. Concealment Rolls vs DC11 (total Concealment): 4#1d20 15 8 1 6

Thankfully, this time, only one succeeds to beat the concealment.

Attack roll: 1d20+5 8

And he botches it!

 

Elephants???

??? O_o

 

 

 

Pitch is up!

 
Hailstorm Weather

  Reveal hidden contents

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits

  Reveal hidden contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

Link to comment

Round 03
Pitch: 21 (6 HP, Bruised, Total Concealment vs Visual + Olfactory)

Hellhounds: 21 (Minions, Unharmed, 1 Enthralled) x7
Elephants???: 11 (Minions, Unharmed) x3

 

Hellhounds

The three Hellhounds next to Pitch will combine attack their bites. The three Hellhounds outside the smoke will combine attack their Shadow Flame

Concealment Rolls vs DC11 (total Concealment), #4-#6 are shadow flames: 6#1d20 15 1 1 2 11 18

1 bite succeeds, 2 flames succeed. However, as the flames are infernal, they don't work on Pitch.

Failing to hit Pitch with the flame, one of the Hellhounds hits another of the Hellhounds near Pitch, but it is also immune to the shadow flame.

The three Hellhounds that spat shadow flame are Distracted.

 

So, using All Out Attack for the single bite that succeeded... Attack roll against Pitch, +5/-5 All Out Attack: 1d20+10 20

That's a miss

 

Elephants???

???

 

Hailstorm Weather

  Hide contents

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

Pitch Traits

  Hide contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

Edited by Vahnyu
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Round 04
Pitch: 21 (6 HP, Bruised, Total Concealment vs Visual + Olfactory)

Hellhounds: 21 (Minions, Unharmed, 1 Enthralled, 3 Distracted, 1 at a -5 defense) x7
Elephants???: 11 (Minions, Unharmed) x3

 

Pitch is up!

 

 

Hailstorm Weather

Spoiler

 

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.


 

Pitch Traits

Spoiler

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

 

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Winged Hellhounds

The two remaining Hellhounds next to Pitch will combine attack their bites. The three Hellhounds outside the smoke will combine attack their Shadow Flame. Concealment Rolls vs DC11 (total Concealment): 5#1d20 18 8 20 13 15

4 confirms, let's see which of those hit. Pitch is immune to hellfire (remember, the three Hellhounds outside can't see for naught!)

That leaves us with only one Shadow Bite: Attack roll, +5/-5 All Out Attack: 1d20+10 22

DC20 Toughness Save for Pitch.

 

Elephant Ogres

Dun dun duuuuunnnnnnnn...

They are visible now at 800ft away

 

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Round 05
Pitch: 21 (6 HP, Bruised x2, Total Concealment vs Visual + Olfactory)

Hellhounds: 21 (Minions, Unharmed, 1 Enthralled, 3 Distracted, 1 at a -5 defense) x6
Elephant Ogres: 11 (Minions, Unharmed) x3

 

Pitch is up!

 

 

Hailstorm Weather

  Reveal hidden contents

 

-All Fire Effects suffer a -2 penalty on their DC
-All Water and Ice Effects gain a +2 Bonus on their DC
-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC
 
The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

 

 

 

 

 

Pitch Traits

  Reveal hidden contents

Tarot Occultism: +5 circumstantial Bonus to all Knowledge and Sense Motive skills in regards to Tarot Cards, anyone, and anything closely associated with them.

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