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Devil's Journey (OOC)


Vahnyu

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Posted

Let's see how it fairs

Toughness Roll vs DC27: 1d20+11 14

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failing by 13 makes it destroyed completely. Pitch may spend an HP to reroll for the Object (essentially try and reinforcing it on the spot) or default to the TAKE IT LIKE A MAN option above.

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Posted

ok so as Move action grabbing some splinter of wood (preferably a big broken branch), standard action taking 10, shifting damage +2 / -2 attack for a net attack roll of 18. 

 

Presuming that hits, then its a damage 8 - I think - effect (STR bonus +6, plus presumably improvised weapon bonus of +2)

Posted

Here are the varieties available to Pitch. The Board is a large flat piece of wood, that can be used as a shield as well as a weapon, but requires two hands to use. The Splinter is a small piece of wood that's sharp around the edges, and can be thrown like a shuriken. You can throw up to six Splinters in each action, gaining the benefits of Autofire (+1 interval for every additional Splinter thrown). The Stake is a sharp piece of wood that can be held on one hand. Holding two stakes at once, one in each hand, you can use them together to gain the effects of autofire on your attack. Finally, the Branch is a long piece of wood that needs two hands to use effectively, allowing you to hit opponents using wide swings, while also deflecting incoming attacks.

  • Wooden Board: Strike 2 (mighty, dodge focus 2, defensive roll) [wood, bludgeoning] x3
  • Wooden Splinter: Strike 1  (autofire*, mighty, thrown 2[20-100ft]) [wood, piercing] x50
  • Wooden Stake: Strike 2 (autofire*, mighty) [wood, slashing] x4
  • Wooden Branch: Strike 2 (mighty, accurate, dodge focus 2, extended reach) [wood, bludgeoning] x8

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