Supercape Posted January 4, 2018 Posted January 4, 2018 Another notice roll for ANOTHER IT IS A MYSTERY: 1d20+10 27!
Supercape Posted January 5, 2018 Posted January 5, 2018 Notice for you guessed it MYSTERY!!!: 1d20+10 14
Thevshi Posted January 5, 2018 Author Posted January 5, 2018 Here is the attack: Attack on boat: 19. The boat gets a 21 on its toughness save vs DC 22, so takes some slight damage (-1 toughness) Time for initiative!
Thevshi Posted January 5, 2018 Author Posted January 5, 2018 Round One:30 Starshot (Unharmed, 3 HP)21 Jaw Fish (unharmed)17 Soreen (unharmed)14 Laark (unharmed)9 Ul-Mor (2, both unharmed) Starshot is up!
Supercape Posted January 5, 2018 Posted January 5, 2018 Starshot will ready a standard action: Whip attack, if the fish surfaces again. Feel free to roll that attack, I wont use HP to reroll, and it will be unshifted. +12 Attack, +8 Damage. Hopefully the 15' Whip range will reach wherever it surfaces!
Thevshi Posted January 6, 2018 Author Posted January 6, 2018 Okay, Starshot manages to hit the creature when it rears up for its next attack. It only gets a 22 on its toughness save vs DC 23, so it gets a bruise. That is enough to make it feel this meal is not worth the effort and it disappears back below the surface.
Supercape Posted January 6, 2018 Posted January 6, 2018 Stealth roll sneaking up on singer: 1d20+14 22
Supercape Posted January 6, 2018 Posted January 6, 2018 Stealth Singer Near: 1d20+14 18 for near stealthing
Thevshi Posted January 7, 2018 Author Posted January 7, 2018 They guy misses his notice check, so you can get right up behind him Cape.
Supercape Posted January 7, 2018 Posted January 7, 2018 Standing behind the man, preparing a whip-based disarm action if he points the blaster at Starshot. Feel free to roll that (with +2 on disarm check from whip) it comes up.
Thevshi Posted January 10, 2018 Author Posted January 10, 2018 +1 HP for Starshot for deciding to face the trial as the Ul-Mor would! Initiative time again!
Supercape Posted January 11, 2018 Posted January 11, 2018 I don't know how this fits in with initiative etc, but if Starshot gets a good early sight of the beast (and he is without helmet for this), he will prepare an action to throw a spear as soon as in range, and then depending on ranges etc, combat?
Thevshi Posted January 11, 2018 Author Posted January 11, 2018 Hmm, we will go with it was rather close before you spotted it then (given you lacked the extended and other supersenses from the helmet), but you all were studying the area vs its concealment stealth, so no surprise but no very early warning. Round One 18 Quickdeath (unharmed) 16 Starshot (unharmed, 4 HP) 11 Laark (unharmed) 8 Soreen (unharmed) So for its first action, the Quickdeath will rush forward, bringing it easily within spear range and an easy move for an attack next round. Starshot is up!
Supercape Posted January 11, 2018 Posted January 11, 2018 Starshot So will throw a spear: Throws Spear: 1d20+12 30 cool! Move action: Run behind one of the dummies.
Thevshi Posted January 11, 2018 Author Posted January 11, 2018 That certainly hits, it only gets a 22 against DC 26, so it is bruised and injured.
Thevshi Posted January 11, 2018 Author Posted January 11, 2018 Laark throws his spear and gets a 29, hitting the creature with a crit! It only gets a 18, but I will give it a reroll, for a 24, which would normally be just good enough, but for the crit, so it is bruised, injured and dazed! Soreen fires with her blaster, but she manages to miss So, Round Two 18 Quickdeath (bruised 2, injured 2, Dazed) 16 Starshot (unharmed, 4 HP) 11 Laark (unharmed) 8 Soreen (unharmed) With the Quickdeath dazed, Starshot is up!
Supercape Posted January 11, 2018 Posted January 11, 2018 Starshot's going to circle behind the beast and behind another dummy as a move action, then throw another spear. Throws another spear: 1d20+12 30 another bingo.
Thevshi Posted January 11, 2018 Author Posted January 11, 2018 The Quickdeath botches its save with a natural 1. It is slain!
Supercape Posted January 23, 2018 Posted January 23, 2018 Going for a Animal Empathy bonding thing (diplomacy etc) Animal Empathy: 1d20+15 26
Thevshi Posted February 1, 2018 Author Posted February 1, 2018 Cape, give me a stealth check and a notice check please.
Recommended Posts