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Crash on Volturnus (OOC)


Thevshi

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Posted

Ok, so presuming Starshot has the jump on the Pirate being Stealth, going for an all out power attack (-5 Def, +5 DC) with the Blow Pipe

 

Blow Pipe on Pirate: 1d20+14 19 that might hit? if flat footed or even possibly if not! in either case, DC 19 Fort Save vs Paralysis! (and a poison effect)

Posted

Another combat robot comes out the door, getting a 26 on its notice check, so it spots Starshot!

 

Round Four

 

26 Starshot (unharmed, 2 HP)

14 Combat Robot 2 (unharmed)

5 Pirate 1 (unharmed, slowed (2d round))

 

Others 1 round away.

 

Starshot is up first!

Posted

The pirate gets a 25, actually 24 due to the slow, but still, so makes his toughness save!

 

The combat robot shoots at Starshot, just missing with a 21.

 

The pirate will take a shot at him as well, missing with a 17.

 

Round Five

26 Starshot (unharmed, 2 HP)

26 Soreen (unharmed)

14 (unharmed)

8 Laark (unharmed)

5 Kurabanda (all unharmed)

5 Pirate 1 (unharmed, slowed (2d round))

 

Back to Starshot!

Posted

Move action: Shift to one side

 

Standard Action: Kick Pirate into fence. 

 

Namely, a shifted +2 DC / -2 Attacl attack, and lets try for some knockback for an electric fence fun. 

 

Kikcs Pirate: 1d20+12 29 that should hit! Although I note it should be a +10 attack with the shift and therefore a 27 result. 

 

DC 25 Toughness save and fingers crossed for KB!

  • 3 weeks later...
Posted

The pirate misses his save, so is knocked out and sent flying into the fence.

 

Soreen shouts a warning to Laark and the Kurabanda and tosses a grenade at the corner of the fence near her and dives for cover. 

 

The combat robot continues to move forward, firing at Starshot again and misses again.

 

Laark and the Kurabanda also dive down for cover as the grenade goes off and blows apart the corner of the fence, providing a means into the compound for them.

 

Round Six

26 Starshot (unharmed, 2 HP)

26 Soreen (unharmed)

14 Combat Robot 2 (unharmed)

8 Laark (unharmed)

5 Kurabanda (all unharmed)

 

Back to Starshot!

  • 4 months later...
Posted

Okay, Soreen gets back to her feet, but with Starshot in melee combat with the robot she is unwilling to take a shot, so she moves forward into the gap in the fence her grenade created.  Laark and the Kurabanda will follow.

 

The robot swings at Starshot, missing with an 11

 

Round Seven

26 Starshot (unharmed, 2 HP)

26 Soreen (unharmed)

14 Combat Robot 2 (unharmed)

8 Laark (unharmed)

5 Kurabanda (all unharmed)

 

Back to Starshot!

Posted

That hits, the robot gets a 21 on its toughness save, so is injured and dazed and knocked off its feet.

 

Soreen moves forward more and takes a shot at the robot now, but just misses with a 16

 

The robot is dazed, so does not get to act.

 

Laark also moves forward and attacks the robot, hitting with a 20, the robot gets a 19 vs DC 20, so picks up another injury.

 

The Kurabanda move forward, looking for any targets.

 

Round Eight

26 Starshot (unharmed, 2 HP)

26 Soreen (unharmed)

14 Combat Robot 2 (injured 2)

8 Laark (unharmed)

5 Kurabanda (all unharmed)

 

Back to Starshot!

Posted

I believe I said the damage you initially caused by your grenade to the building (to take out a camera) was small (enough to thrown a nauseate grenade into, but not big enough for you to enter yourself).


That leaves the closest entrance as the door that one pirate and the current combat robot came through.  Of course, the combat robot is not yet out of the fight completely.

Posted (edited)

In which case, as no immediate entrance to the Compound right now, lets see if we can finish off that robot!

 

Startle Robot2: 1d20+10 27 for Move Action Startle

 

Then an all out power attack, fully shifted. 

 

AOPA on Robot: 1d20+12 14 Im going to have to reroll that with an HP

 

AOPA reroll: 1d10+22 26 now I hope that hits! If it does, DC 28 Toughness Save. 

 

EDIT: If a move action is need to reach the robot, forgoing the startle (should still hit!)

Edited by Supercape
Posted

Okay, that hits and the robot only gets a 16 on its toughness save, so I will say it is now scrap.

 

With no immediate threats, Soreen, Laark and the Kurabanda continue to move forward, moving over near Starshot.

 

Back to Starshot!

Posted

Okay Cape, we are sort of out of combat at the moment.  Below is a rough map of the interior of the building.  The red is (again) the doors in the black walls.  Numbers 3 and 4 by the orange mark (the grenade breech) are two pirates disabled by the Nauseate gas grenade.  Number 2 is a pirate in a garage area, who is preparing to get onto a hoverbike.

1817303800_PirateOutpost4.thumb.png.2f780342411af8e88a23482bfc3ab938.png

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