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Crash on Volturnus (OOC)


Thevshi

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  • 2 weeks later...
Posted

The pirate manages to get a 21, so he manages to pull away slightly.

 

So, will need to continue pilot checks for the chase.  Let me know if you want to try any maneuvers or other tricks.

Posted

This time the pirate only gets a 18, I rolled a 20 for Starshot’s attempt to distract/slow down the pirate, so will say that gives him a -2 to his roll, meaning Starshot halves the distance between them.

 

So, strategy for next round?  Continuing to Take 10?

Posted

Okay, another round.  What is Starshot's plan?  (note the IC post, you are now to close to the pirate to try to use the blaster rifle against him)

Posted

Using feature: Cybernetic Hand acts as medical kit, taking 10 on medicine (has skill mastery) for a 16 result which should give diagnosis. 

 

If needed, taking 10 in a similar fashion for treatment / stabilisation. 

Posted

So going for a search of the base for useful stuff!

 

As he hasnt really got any decent search or knowledge skills, he will simply take 20 and aid Soreen in the search. 

  • 2 weeks later...
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